Mercurial > rinkhals
changeset 178:92387848caec
Some updated notes
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Fri, 04 Sep 2009 07:19:58 +0000 |
parents | b400991ccce1 |
children | e2b5262c2b11 |
files | TODO |
diffstat | 1 files changed, 14 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/TODO Thu Sep 03 23:23:45 2009 +0000 +++ b/TODO Fri Sep 04 07:19:58 2009 +0000 @@ -4,6 +4,12 @@ * <confluence> Muzzle flashes! +* Animations? (Fox catching chicken (with feathers), demolition foxes blowing things up?) + +* Add the demolition fox + +* Finish egg selling + * <jerith> Our menu isn't friendly and buildings don't show their contents. * <Hodgestar> And we need to add a numerical overlay to show how many chickens are in a building. @@ -13,6 +19,8 @@ * <jerith> Oh, the building placement stuff. * <Hodgestar> Yes, the cursor changes will help a lot with the animal movement tool. * <Hodgestar> And with building placement. + -- cursors can change, although we need more cursors for the different tools + -- Overlay code for buildings still need * <Nitwit> And we need to start testing for lose conditions, and set an upper time limit * <Nitwit> 30 days good as a starting limit? @@ -31,9 +39,14 @@ * <Hodgestar> I.e. what you would get if you converted all your chickens to cash at the end. * <Hodgestar> jerith says to add (egg sell price)*eggs too. + -- Game over & time limit implemented with final score. + -- High score support still needed (pgu.high ?) + -- Need to remove current 'd' shortcut + -- Should esc take us to a different state than won / lost? + * <tzhau> simchicken! so are there gonna to be chicken processing plants? escaping chickens? * <Hodgestar> tzhau: We could add some sort of self-managing henhouse that sells chickens automatically to make space for hatching eggs. * <Nitwit> Hodgestar: I see the ninja fox screenshot shows we have a chicken counting bug somewhere * <Hodgestar> Nitwit: Is the chicken perhaps inside? Or is the number too low? - * <Nitwit> Hodgestar: the number's too low - there are 5 chickens visible, but a count of only tically to make space for hatching eggs. + * <Nitwit> Hodgestar: the number's too low - there are 5 chickens visible, but a count of only 4