Mercurial > rinkhals
changeset 163:0d6e23dcd3af
fixed redrawing
author | Adrianna Pińska <adrianna.pinska@gmail.com> |
---|---|
date | Thu, 03 Sep 2009 22:22:57 +0000 |
parents | fa57868123d7 |
children | ab90040013a7 |
files | gamelib/animal.py |
diffstat | 1 files changed, 6 insertions(+), 4 deletions(-) [+] |
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line diff
--- a/gamelib/animal.py Thu Sep 03 22:19:34 2009 +0000 +++ b/gamelib/animal.py Thu Sep 03 22:22:57 2009 +0000 @@ -61,16 +61,19 @@ def equip(self, item): self.equipment.append(item) - self.redraw_equipment() + self.redraw() def unequip(self, item): self.equipment = [e for e in self.equipment if e != item] - self.redraw_equipment() + self.redraw() - def redraw_equipment(self): + def redraw(self): + self.image_left = self._image_left.copy() + self.image_right = self._image_right.copy() self.equipment.sort(key=lambda x: x.DRAW_LAYER) for item in self.equipment: self.draw_equipment(item) + self._set_image_facing(self.facing) def draw_equipment(self, item): if not hasattr(self, 'EQUIPMENT_IMAGE_ATTRIBUTE'): @@ -82,7 +85,6 @@ eq_image_right = imagecache.load_image(eq_image_attr, ("right_facing",)) self.image_left.blit(eq_image_left, (0, 0)) self.image_right.blit(eq_image_right, (0, 0)) - self._set_image_facing(self.facing) def weapons(self): return [e for e in self.equipment if equipment.is_weapon(e)]