# HG changeset patch # User Simon Cross # Date 1251927084 0 # Node ID d986542873171815a3de1a7c5821b788162529bf # Parent 73e13216d7bb46ed74ae4d9986a9f72babce44bb Fix abode clearing bug. diff -r 73e13216d7bb -r d98654287317 gamelib/gameboard.py --- a/gamelib/gameboard.py Wed Sep 02 21:29:25 2009 +0000 +++ b/gamelib/gameboard.py Wed Sep 02 21:31:24 2009 +0000 @@ -287,6 +287,8 @@ button.connect(gui.CLICK, select_occupant, place, button) old_abode = self.animal_to_place.abode + if old_abode is not None: + old_abode.clear_occupant() if id(old_abode) in place_button_map: old_button = place_button_map[id(old_abode)] old_button.value = icons.EMPTY_NEST_ICON