# HG changeset patch # User Neil Muller # Date 1258039152 0 # Node ID ad77b3b71b0865b4f95e01c22f217105ee3fa01b # Parent 8104e82afd7a3a2361792634bf60ed90b9b0ac0d Fix crash when multiple foxes finish digging at the same time diff -r 8104e82afd7a -r ad77b3b71b08 gamelib/animal.py --- a/gamelib/animal.py Wed Nov 11 16:17:02 2009 +0000 +++ b/gamelib/animal.py Thu Nov 12 15:19:12 2009 +0000 @@ -426,7 +426,10 @@ def _make_hole(self, gameboard): """Make a hole in the fence""" - gameboard.get_building(self.dig_pos.to_tuple()).damage(gameboard.tv) + fence = gameboard.get_building(self.dig_pos.to_tuple()) + # Another fox could have made the same hole this turn + if fence: + fence.damage(gameboard.tv) self.dig_pos = None def move(self, gameboard): @@ -511,8 +514,9 @@ def _make_hole(self, gameboard): """The Rinkhals eats fences""" fence = gameboard.get_building(self.dig_pos.to_tuple()) - fence.remove(gameboard.tv) - gameboard.remove_building(fence) + if fence: + fence.remove(gameboard.tv) + gameboard.remove_building(fence) self.dig_pos = None def damage(self, gameboard):