# HG changeset patch # User Adrianna PiƄska # Date 1258833753 0 # Node ID 92e7a641b4a6144ffdcd5c7351adde8e9fb32b08 # Parent f04a2490c35feb8c27b4e5b3fdbe2203f625aed5 added units to price list diff -r f04a2490c35f -r 92e7a641b4a6 gamelib/toolbar.py --- a/gamelib/toolbar.py Sat Nov 21 19:58:49 2009 +0000 +++ b/gamelib/toolbar.py Sat Nov 21 20:02:33 2009 +0000 @@ -131,17 +131,17 @@ doc.br(space[1]) for building in buildings.BUILDINGS: doc.add(make_box(building.NAME)) - doc.add(make_box('%d' % building.BUY_PRICE)) - doc.add(make_box('%d' % building.SELL_PRICE)) + doc.add(make_box('%d planks' % building.BUY_PRICE)) + doc.add(make_box('%d planks' % building.SELL_PRICE)) if building.BREAKABLE: - doc.add(make_box('%d' % building.REPAIR_PRICE)) + doc.add(make_box('%d planks' % building.REPAIR_PRICE)) else: doc.add(make_box('N/A')) doc.br(space[1]) for equip in equipment.EQUIPMENT: doc.add(make_box(equip.NAME)) - doc.add(make_box('%d' % equip.BUY_PRICE)) - doc.add(make_box('%d' % equip.SELL_PRICE)) + doc.add(make_box('%d groats' % equip.BUY_PRICE)) + doc.add(make_box('%d groats' % equip.SELL_PRICE)) doc.add(make_box('N/A')) doc.br(space[1])