# HG changeset patch # User Neil Muller # Date 1259333078 0 # Node ID 1eed8c861580d84e2bc2a3dac5b818cf0194b00e # Parent 103b0fc3672256bd6a988d7213de76cefbadfa1f Fix some indentation weirdnesses that have crept in diff -r 103b0fc36722 -r 1eed8c861580 gamelib/gameboard.py --- a/gamelib/gameboard.py Fri Nov 27 14:40:33 2009 +0000 +++ b/gamelib/gameboard.py Fri Nov 27 14:44:38 2009 +0000 @@ -720,7 +720,7 @@ if chicken is None: building = self.get_building(tile_pos) if not (building and building.ABODE): - return + return # Bounce through open dialog once more self.open_building_dialog(building, False, do_equip) else: @@ -815,19 +815,19 @@ return True elif e.type == KEYDOWN and e.key in \ [K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9]: - mods = pygame.key.get_mods() - if mods & KMOD_CTRL: - # store current selection - self.stored_selections[e.key] = self.selected_chickens[:] - else: - self.restore_selection(self.stored_selections.get(e.key, [])) + mods = pygame.key.get_mods() + if mods & KMOD_CTRL: + # store current selection + self.stored_selections[e.key] = self.selected_chickens[:] + else: + self.restore_selection(self.stored_selections.get(e.key, [])) elif e.type == KEYDOWN: - mods = pygame.key.get_mods() - if mods & KMOD_CTRL and self.selected_tool == constants.TOOL_SELECT_CHICKENS and self.selected_chickens: + mods = pygame.key.get_mods() + if mods & KMOD_CTRL and self.selected_tool == constants.TOOL_SELECT_CHICKENS and self.selected_chickens: pygame.mouse.set_cursor(*cursors.cursors['chicken']) elif e.type == KEYUP: - mods = pygame.key.get_mods() - if not (mods & KMOD_CTRL) and self.selected_tool == constants.TOOL_SELECT_CHICKENS: + mods = pygame.key.get_mods() + if not (mods & KMOD_CTRL) and self.selected_tool == constants.TOOL_SELECT_CHICKENS: pygame.mouse.set_cursor(*cursors.cursors['select']) return False