Sat, 21 Nov 2009 11:34:12 +0000 |
Neil Muller |
Implement non-gui parts of level loading communication
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Thu, 29 Oct 2009 20:55:37 +0000 |
Neil Muller |
Add basic level support (level choosing needs work)
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Sat, 05 Sep 2009 23:36:20 +0000 |
Simon Cross |
Disable full screen toggling since it doesn't appear to work on Windows and Mac.
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Sat, 05 Sep 2009 23:11:16 +0000 |
Neil Muller |
Remove the "constant" constant
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Sat, 05 Sep 2009 18:30:51 +0000 |
Neil Muller |
Use different score tables fot the different modes. Refactor game modes code as a result
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Sat, 05 Sep 2009 18:08:17 +0000 |
Adrianna Pińska |
better buttons
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Sat, 05 Sep 2009 18:01:37 +0000 |
Adrianna Pińska |
three game modes: fortnight, quarter, fox extinction
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Fri, 04 Sep 2009 15:00:54 +0000 |
Neil Muller |
Add basic help screen
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Thu, 03 Sep 2009 20:32:56 +0000 |
Simon Cross |
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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Wed, 02 Sep 2009 23:01:50 +0000 |
Neil Muller |
Fix crash.
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Wed, 02 Sep 2009 22:48:39 +0000 |
Neil Muller |
Add basic game over screen
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Wed, 02 Sep 2009 21:14:05 +0000 |
Jeremy Thurgood |
Display splash screen and replace window title.
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Sun, 30 Aug 2009 15:11:44 +0000 |
Simon Cross |
Extremely rudimentary game engine.
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Sun, 30 Aug 2009 13:34:02 +0000 |
Simon Cross |
Add padding, centre menu.
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Sun, 30 Aug 2009 13:25:04 +0000 |
Simon Cross |
Add start, quit and toggle fullscreen buttons to menu.
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Sun, 30 Aug 2009 13:04:24 +0000 |
Simon Cross |
Refactor and simplify menu.
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Sun, 30 Aug 2009 12:48:02 +0000 |
Jeremy Thurgood |
Silly (and broken) first stab at menu thing.
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