log gamelib/animal.py @ 406:f8072b2d6dd1

age author description
Fri, 20 Nov 2009 23:04:38 +0000 Neil Muller Fix bug where sapper foxes overwrite costs for all foxes
Thu, 19 Nov 2009 13:33:57 +0000 Neil Muller The new faster deciding (but somewhat dumber) fox
Thu, 19 Nov 2009 11:23:06 +0000 Neil Muller Tweak safe logic to avoid some corner cases
Wed, 18 Nov 2009 15:54:31 +0000 Neil Muller Tweak fox attack logic - we no longer ignore chickens we accidently step on
Tue, 17 Nov 2009 15:43:30 +0000 Neil Muller Cache fox positions to avoid a repeated loop
Mon, 16 Nov 2009 15:27:36 +0000 Neil Muller Regain time lost when adding foxes to buildings
Fri, 13 Nov 2009 14:14:57 +0000 Neil Muller Make foxes enter buildings, with a seperate count for them
Thu, 12 Nov 2009 21:31:52 +0000 Neil Muller Refactor for further move work
Thu, 12 Nov 2009 21:14:21 +0000 Neil Muller Basic support for z coordinate
Thu, 12 Nov 2009 15:19:12 +0000 Neil Muller Fix crash when multiple foxes finish digging at the same time
Thu, 29 Oct 2009 20:55:37 +0000 Neil Muller Add basic level support (level choosing needs work)
Sun, 25 Oct 2009 10:56:01 +0000 Jeremy Thurgood Ripped out legacy animation infrastructure in favour of layered sprites.
Sat, 24 Oct 2009 19:08:54 +0000 Jeremy Thurgood Fences are now buildings, with appropriate (but ugly) UI changes.
Sat, 12 Sep 2009 16:01:06 +0000 Jeremy Thurgood Foxes are more averse to armed chickens and less averse to indoor chickens.
Sat, 05 Sep 2009 17:36:36 +0000 Jeremy Thurgood Capitalised all equipment names.