Sat, 21 Nov 2009 19:58:49 +0000 |
Neil Muller |
The sub-toolbar rewrite, the finally not crashing version
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Sat, 21 Nov 2009 19:08:22 +0000 |
Simon Cross |
Support for saving and loading games (toolbar entries commented out for lack of space).
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Sat, 21 Nov 2009 17:33:49 +0000 |
Neil Muller |
Disable non-selectable toolbar widgets at night
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Sat, 21 Nov 2009 16:59:49 +0000 |
Neil Muller |
Seperate toolbar and gameboard
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Sat, 21 Nov 2009 16:21:38 +0000 |
Adrianna Pińska |
buildings cost wood
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Sat, 21 Nov 2009 15:55:32 +0000 |
Simon Cross |
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
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Sat, 21 Nov 2009 15:53:17 +0000 |
Neil Muller |
Use fully rendered map in gameboard choosing screen
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Sat, 21 Nov 2009 15:35:23 +0000 |
Adrianna Pińska |
chickens scatter; chop wood
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Sat, 21 Nov 2009 15:24:56 +0000 |
Simon Cross |
Remove unused imports.
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Sat, 21 Nov 2009 15:22:41 +0000 |
Jeremy Thurgood |
Move hatching logic into chickens.
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Sat, 21 Nov 2009 12:48:12 +0000 |
Jeremy Thurgood |
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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Sat, 21 Nov 2009 12:07:01 +0000 |
Jeremy Thurgood |
Add Sniper Rifle and give guns limited ammunition.
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Sat, 21 Nov 2009 09:40:29 +0000 |
Neil Muller |
Levels can include starting equipment
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Thu, 19 Nov 2009 13:53:00 +0000 |
Neil Muller |
Fix crash due to invalid cache
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Thu, 19 Nov 2009 11:26:55 +0000 |
Neil Muller |
Remove board size restriction on number of foxes
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Wed, 18 Nov 2009 15:54:31 +0000 |
Neil Muller |
Tweak fox attack logic - we no longer ignore chickens we accidently step on
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Tue, 17 Nov 2009 22:22:47 +0000 |
Neil Muller |
Fix lurking future bug
|
Tue, 17 Nov 2009 15:43:30 +0000 |
Neil Muller |
Cache fox positions to avoid a repeated loop
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Fri, 13 Nov 2009 14:14:57 +0000 |
Neil Muller |
Make foxes enter buildings, with a seperate count for them
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Thu, 12 Nov 2009 21:31:52 +0000 |
Neil Muller |
Refactor for further move work
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Thu, 12 Nov 2009 21:14:21 +0000 |
Neil Muller |
Basic support for z coordinate
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Sun, 01 Nov 2009 21:08:43 +0000 |
Neil Muller |
Move game_over logic from gameboard to level, for later reworking
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Thu, 29 Oct 2009 20:55:37 +0000 |
Neil Muller |
Add basic level support (level choosing needs work)
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Mon, 26 Oct 2009 20:04:13 +0000 |
Neil Muller |
Use code layer to place chickens
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Sun, 25 Oct 2009 11:36:30 +0000 |
Jeremy Thurgood |
little cleanups, every sprite in its proper layer.
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Sun, 25 Oct 2009 10:56:01 +0000 |
Jeremy Thurgood |
Ripped out legacy animation infrastructure in favour of layered sprites.
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Sat, 24 Oct 2009 21:43:15 +0000 |
Jeremy Thurgood |
Multilayer sprite ordering. Only used by cursors so far.
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Sat, 24 Oct 2009 19:08:54 +0000 |
Jeremy Thurgood |
Fences are now buildings, with appropriate (but ugly) UI changes.
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Tue, 13 Oct 2009 20:28:48 +0000 |
Simon Cross |
Merge in post-pyweek fixes (r359:371).
1.0.x
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Mon, 07 Sep 2009 11:34:06 +0000 |
Neil Muller |
Don't go into debt when buying equipment in buildings
|
Mon, 07 Sep 2009 11:20:52 +0000 |
Neil Muller |
Add bounds checking to animation drawing loop
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Sat, 05 Sep 2009 23:17:31 +0000 |
Simon Cross |
Add fences to price list. Tidying up price list dialog a little.
|
Sat, 05 Sep 2009 23:11:16 +0000 |
Neil Muller |
Remove the "constant" constant
|
Sat, 05 Sep 2009 23:08:34 +0000 |
Simon Cross |
Only set color of days left to red when there is only one day left.
|
Sat, 05 Sep 2009 22:58:59 +0000 |
Adrianna Pińska |
if turns are unlimited, display day as x/-
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Sat, 05 Sep 2009 22:30:17 +0000 |
Neil Muller |
Ask 'Are you sure?'
|
Sat, 05 Sep 2009 22:06:28 +0000 |
Simon Cross |
Show total number of days and mark days in red when it's the last day.
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Sat, 05 Sep 2009 21:50:04 +0000 |
Simon Cross |
Add TextDialog class and use it to warn about selling your last chicken.
|
Sat, 05 Sep 2009 21:38:41 +0000 |
Neil Muller |
Move starting chickens to constants
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Sat, 05 Sep 2009 21:30:18 +0000 |
Neil Muller |
Limit maximum numbe of foxes generated
|
Sat, 05 Sep 2009 19:26:01 +0000 |
Neil Muller |
Switch between 'Finished Day' and 'Fast Forward' modes
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Sat, 05 Sep 2009 18:56:59 +0000 |
Neil Muller |
Fix test for time limit
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Sat, 05 Sep 2009 18:05:58 +0000 |
Neil Muller |
Refactor sell_callback, so sell_equipment work
|
Sat, 05 Sep 2009 18:01:37 +0000 |
Adrianna Pińska |
three game modes: fortnight, quarter, fox extinction
|
Sat, 05 Sep 2009 17:36:36 +0000 |
Jeremy Thurgood |
Capitalised all equipment names.
|
Sat, 05 Sep 2009 17:35:17 +0000 |
Simon Cross |
Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
|
Sat, 05 Sep 2009 17:18:14 +0000 |
Neil Muller |
Mostly working selling equipment in buildings
|
Sat, 05 Sep 2009 16:42:32 +0000 |
Neil Muller |
Buy equipment for chickens in buildings
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Sat, 05 Sep 2009 16:19:16 +0000 |
Neil Muller |
Explain horrible hack
|
Sat, 05 Sep 2009 16:14:23 +0000 |
Neil Muller |
Clear tool when calling price dialog
|
Sat, 05 Sep 2009 16:07:48 +0000 |
Jeremy Thurgood |
Fences are eclectic.
|
Sat, 05 Sep 2009 16:05:41 +0000 |
Neil Muller |
Tweak toolbar spacing
|
Sat, 05 Sep 2009 16:00:30 +0000 |
Neil Muller |
Clear tool selection status when cancelling a tool
|
Sat, 05 Sep 2009 16:00:01 +0000 |
Neil Muller |
Add close button to price dialog
|
Sat, 05 Sep 2009 15:41:48 +0000 |
Neil Muller |
Price reference dialog - without close button
|
Sat, 05 Sep 2009 14:40:58 +0000 |
Jeremy Thurgood |
Better tile/level tools. Also better game board.
|
Sat, 05 Sep 2009 14:15:35 +0000 |
Simon Cross |
Fix minor bug in clearing of tool state on right-click.
|
Sat, 05 Sep 2009 14:12:29 +0000 |
Simon Cross |
Use (wrecking) ball for smashing down trees.
|
Sat, 05 Sep 2009 14:09:44 +0000 |
Simon Cross |
Add prices to all tools where is makes sense to do so.
|
Sat, 05 Sep 2009 13:56:43 +0000 |
Neil Muller |
evict button
|
Sat, 05 Sep 2009 13:36:00 +0000 |
Neil Muller |
avoid passing events in twice
|
Sat, 05 Sep 2009 13:11:55 +0000 |
Simon Cross |
Add sell xbm cursor.
|
Sat, 05 Sep 2009 12:44:56 +0000 |
Simon Cross |
Remove old tiles.
|
Sat, 05 Sep 2009 12:38:04 +0000 |
Simon Cross |
Make sell equipment use the select cursor for consistency with the other sell tools.
|
Sat, 05 Sep 2009 12:35:37 +0000 |
Jeremy Thurgood |
Refactored animal death and added death animations.
|
Sat, 05 Sep 2009 12:28:21 +0000 |
Simon Cross |
Add sprite cursors for equipment buying.
|
Sat, 05 Sep 2009 12:15:46 +0000 |
Simon Cross |
Change toolbar to gui.Toolbar -- gives nicer highlighting.
|
Sat, 05 Sep 2009 12:05:08 +0000 |
Neil Muller |
Variable number of eggs for chickens
|
Sat, 05 Sep 2009 11:19:26 +0000 |
Jeremy Thurgood |
Demolition foxes, including better fox selection.
|
Sat, 05 Sep 2009 10:04:32 +0000 |
Neil Muller |
Foxes tend to increase with time
|
Sat, 05 Sep 2009 09:54:47 +0000 |
Neil Muller |
Try harder to have 10 chickens at the start
|
Sat, 05 Sep 2009 09:23:11 +0000 |
Neil Muller |
Fix drawing bug with multiframe animations
|
Fri, 04 Sep 2009 23:59:52 +0000 |
Simon Cross |
Overlay cost on building sprite cursors.
|
Fri, 04 Sep 2009 23:32:32 +0000 |
Simon Cross |
Sell chicken's equipment when you sell the chicken.
|
Fri, 04 Sep 2009 23:26:25 +0000 |
Simon Cross |
Allow selling of broken fences.
|
Fri, 04 Sep 2009 23:20:40 +0000 |
Simon Cross |
Fix outdoor chicken selling bug.
|
Fri, 04 Sep 2009 23:18:06 +0000 |
Simon Cross |
Add sprite cursor for fence buying.
|
Fri, 04 Sep 2009 22:59:14 +0000 |
Simon Cross |
Chicks fill hen house, then adjacent spaces, then die.
|
Fri, 04 Sep 2009 22:39:19 +0000 |
Simon Cross |
Disable tools at night.
|
Fri, 04 Sep 2009 22:31:16 +0000 |
Simon Cross |
Accept that new chicks die if you don't treat them properly.
|
Fri, 04 Sep 2009 22:18:23 +0000 |
Neil Muller |
Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
|
Fri, 04 Sep 2009 22:12:47 +0000 |
Simon Cross |
Make sprite cursors stay on top by fudging the sprite list. :/
|
Fri, 04 Sep 2009 22:11:47 +0000 |
Adrianna Pińska |
bugfix: deselect selected chicken at night
|
Fri, 04 Sep 2009 22:04:04 +0000 |
Neil Muller |
Implement UI part of egg selling
|
Fri, 04 Sep 2009 22:01:20 +0000 |
Adrianna Pińska |
bugfix: deselect eaten chickens
|
Fri, 04 Sep 2009 21:49:32 +0000 |
Neil Muller |
Ensure we clean up highlights, etc.
|
Fri, 04 Sep 2009 21:35:40 +0000 |
Neil Muller |
Fix missed status flag in animations
|
Fri, 04 Sep 2009 21:12:16 +0000 |
Simon Cross |
Fix bugs in clicking around inside buildings while moving chickens.
|
Fri, 04 Sep 2009 20:25:32 +0000 |
Jeremy Thurgood |
Fixed dangling cursor sprite and did some TODO list maintenance.
|
Fri, 04 Sep 2009 20:23:30 +0000 |
Neil Muller |
Animation support
|
Fri, 04 Sep 2009 20:16:51 +0000 |
Adrianna Pińska |
layering bugfix; indoor chickens now use normal chicken icons
|
Fri, 04 Sep 2009 19:51:19 +0000 |
Adrianna Pińska |
selected chickens are selected
|
Fri, 04 Sep 2009 19:32:30 +0000 |
Simon Cross |
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
|
Fri, 04 Sep 2009 18:45:45 +0000 |
Neil Muller |
Selling eggs at the right price
|
Fri, 04 Sep 2009 18:45:06 +0000 |
Neil Muller |
Selling eggs now works
|
Fri, 04 Sep 2009 18:17:55 +0000 |
Neil Muller |
Allow selling of chickens in henhouses
|
Fri, 04 Sep 2009 18:17:17 +0000 |
Simon Cross |
Don't allow buildings and fences to be built on top of chickens.
|
Fri, 04 Sep 2009 18:00:59 +0000 |
Jeremy Thurgood |
Use tool with left button, cancel tool with right button.
|
Fri, 04 Sep 2009 17:49:37 +0000 |
Simon Cross |
Add sprite cursors for building placement.
|
Fri, 04 Sep 2009 17:12:12 +0000 |
Simon Cross |
Move cursor reset to start of night so it also triggers on using 'n' to finish day.
|
Thu, 03 Sep 2009 23:11:11 +0000 |
Adrianna Pińska |
armour gets damaged
|
Thu, 03 Sep 2009 23:03:39 +0000 |
Simon Cross |
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
|
Thu, 03 Sep 2009 22:59:30 +0000 |
Simon Cross |
Switch building to selected image when building is selected.
|
Thu, 03 Sep 2009 22:44:20 +0000 |
Simon Cross |
Make equipment dialog close after selecting an item to sell.
|
Thu, 03 Sep 2009 22:42:22 +0000 |
Jeremy Thurgood |
Fixed label alignment.
|
Thu, 03 Sep 2009 22:38:18 +0000 |
Simon Cross |
Rename get_chicken to get_outside_chicken.
|
Thu, 03 Sep 2009 22:35:22 +0000 |
Neil Muller |
Minor cursor bugfixes
|
Thu, 03 Sep 2009 22:34:26 +0000 |
Simon Cross |
Implement equipment selling.
|
Thu, 03 Sep 2009 22:19:34 +0000 |
Neil Muller |
Basic cursor support
|
Thu, 03 Sep 2009 21:50:49 +0000 |
Adrianna Pińska |
armour works now
|
Thu, 03 Sep 2009 21:09:49 +0000 |
Simon Cross |
Neaten up toolbar.
|
Thu, 03 Sep 2009 20:58:34 +0000 |
Simon Cross |
Damn you invisible chickens\!
|
Thu, 03 Sep 2009 20:55:12 +0000 |
Simon Cross |
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
|
Thu, 03 Sep 2009 20:32:56 +0000 |
Simon Cross |
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
|
Thu, 03 Sep 2009 20:00:10 +0000 |
Neil Muller |
Reduce gui glitch effect
|
Thu, 03 Sep 2009 14:59:13 +0000 |
Neil Muller |
Add define for henhouses & egg laying.
|
Wed, 02 Sep 2009 22:48:39 +0000 |
Neil Muller |
Add basic game over screen
|
Wed, 02 Sep 2009 22:14:33 +0000 |
Simon Cross |
Check that there is enough cash before logging.
|
Wed, 02 Sep 2009 21:52:52 +0000 |
Simon Cross |
Add lumberjacks.
|
Wed, 02 Sep 2009 21:33:53 +0000 |
Simon Cross |
Beware the ninja fox.
|
Wed, 02 Sep 2009 21:31:24 +0000 |
Simon Cross |
Fix abode clearing bug.
|
Wed, 02 Sep 2009 21:28:04 +0000 |
Simon Cross |
Chickens in buildings\!
|
Wed, 02 Sep 2009 21:14:05 +0000 |
Jeremy Thurgood |
Display splash screen and replace window title.
|
Wed, 02 Sep 2009 20:54:47 +0000 |
Neil Muller |
Don't continue the night if we're not doing anything anymore
|
Wed, 02 Sep 2009 20:31:50 +0000 |
Neil Muller |
Remove debugging prints
|
Wed, 02 Sep 2009 20:28:03 +0000 |
Neil Muller |
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
|
Wed, 02 Sep 2009 20:04:47 +0000 |
Neil Muller |
Add basic chicken->egg cycle
|
Wed, 02 Sep 2009 19:40:28 +0000 |
Simon Cross |
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
|
Wed, 02 Sep 2009 18:46:10 +0000 |
Jeremy Thurgood |
Equipment purchasing and some toolbar tweaks.
|
Wed, 02 Sep 2009 18:42:00 +0000 |
Simon Cross |
Add occupants and abodes. Allowing moving chickens around.
|
Wed, 02 Sep 2009 18:10:52 +0000 |
Simon Cross |
Add chicken moving tool and start of animal placement.
|
Wed, 02 Sep 2009 12:14:24 +0000 |
David Fraser |
Added sounds killing foxes and chickens, and nightfall
|
Wed, 02 Sep 2009 11:40:51 +0000 |
Neil Muller |
Iterate over a copy of the loop when changing it
|
Wed, 02 Sep 2009 11:25:42 +0000 |
David Fraser |
Added some sounds
|
Wed, 02 Sep 2009 10:47:46 +0000 |
Neil Muller |
Refactor Fox so we can have different types. Add a greedy fox
|
Tue, 01 Sep 2009 21:31:08 +0000 |
Jeremy Thurgood |
Chickens with rifles!
|
Tue, 01 Sep 2009 19:40:08 +0000 |
Jeremy Thurgood |
Cleaned up some toolbar code a bit.
|
Tue, 01 Sep 2009 11:21:43 +0000 |
Neil Muller |
Kill foxes that don't reach safety
|
Tue, 01 Sep 2009 11:20:14 +0000 |
Neil Muller |
Add chicken counter
|
Tue, 01 Sep 2009 10:40:57 +0000 |
Simon Cross |
Implement separate fence repair cost (currently 25 groats).
|
Mon, 31 Aug 2009 22:44:37 +0000 |
Neil Muller |
Spawn foxes jsut outside the map
|
Mon, 31 Aug 2009 22:14:12 +0000 |
Neil Muller |
Move spawing code from engine to gameboard - seems more natural.
|
Mon, 31 Aug 2009 21:41:34 +0000 |
Simon Cross |
Add button for finishing day. Remove debugging print.
|
Mon, 31 Aug 2009 21:22:10 +0000 |
Simon Cross |
Sanity check and fix up buildings on map after loading.
|
Mon, 31 Aug 2009 20:57:20 +0000 |
Simon Cross |
Implement fence selling (a bit hackish, but fine for now).
|
Mon, 31 Aug 2009 20:44:00 +0000 |
Simon Cross |
Implement building selling.
|
Mon, 31 Aug 2009 20:25:11 +0000 |
Simon Cross |
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
|
Mon, 31 Aug 2009 19:10:31 +0000 |
Simon Cross |
Implement guard towers (with temporary sprite PNG).
|
Mon, 31 Aug 2009 18:34:10 +0000 |
Simon Cross |
Implement henhouses and henhouse adding.
|
Mon, 31 Aug 2009 17:56:13 +0000 |
Jeremy Thurgood |
Cleaned up buying and selling a bit.
|
Mon, 31 Aug 2009 17:37:20 +0000 |
Jeremy Thurgood |
Sell chickens and buy fences.
|
Mon, 31 Aug 2009 16:33:51 +0000 |
Jeremy Thurgood |
Money counter with very ugly display hack.
|
Mon, 31 Aug 2009 14:19:13 +0000 |
Jeremy Thurgood |
Scroll game window with arrow keys.
|
Mon, 31 Aug 2009 13:27:27 +0000 |
Jeremy Thurgood |
Always update the vidwidget.
|
Mon, 31 Aug 2009 12:55:00 +0000 |
Jeremy Thurgood |
Display cleanup and rationalisation.
|
Mon, 31 Aug 2009 12:40:05 +0000 |
Jeremy Thurgood |
Fixed gameboard display.
|
Sun, 30 Aug 2009 18:46:46 +0000 |
Neil Muller |
Minimal fox raid logic
|
Sun, 30 Aug 2009 18:14:07 +0000 |
Neil Muller |
Add placing some chickens and foxes
|
Sun, 30 Aug 2009 18:11:30 +0000 |
Simon Cross |
Add support for PNG tiles.
|
Sun, 30 Aug 2009 17:15:23 +0000 |
Jeremy Thurgood |
Interaction with the game board.
|
Sun, 30 Aug 2009 16:42:44 +0000 |
Jeremy Thurgood |
Split gameboard screen.
|
Sun, 30 Aug 2009 15:20:17 +0000 |
Jeremy Thurgood |
Hooked in the game board.
|
Sun, 30 Aug 2009 15:11:44 +0000 |
Simon Cross |
Extremely rudimentary game engine.
|
Sun, 30 Aug 2009 14:52:25 +0000 |
Jeremy Thurgood |
Basic game board logic.
|