log gamelib/gameboard.py @ 119:eeb42296b523

age author description
Wed, 02 Sep 2009 20:31:50 +0000 Neil Muller Remove debugging prints
Wed, 02 Sep 2009 20:28:03 +0000 Neil Muller Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Wed, 02 Sep 2009 20:04:47 +0000 Neil Muller Add basic chicken->egg cycle
Wed, 02 Sep 2009 19:40:28 +0000 Simon Cross Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Wed, 02 Sep 2009 18:46:10 +0000 Jeremy Thurgood Equipment purchasing and some toolbar tweaks.
Wed, 02 Sep 2009 18:42:00 +0000 Simon Cross Add occupants and abodes. Allowing moving chickens around.
Wed, 02 Sep 2009 18:10:52 +0000 Simon Cross Add chicken moving tool and start of animal placement.
Wed, 02 Sep 2009 12:14:24 +0000 David Fraser Added sounds killing foxes and chickens, and nightfall
Wed, 02 Sep 2009 11:40:51 +0000 Neil Muller Iterate over a copy of the loop when changing it
Wed, 02 Sep 2009 11:25:42 +0000 David Fraser Added some sounds
Wed, 02 Sep 2009 10:47:46 +0000 Neil Muller Refactor Fox so we can have different types. Add a greedy fox
Tue, 01 Sep 2009 21:31:08 +0000 Jeremy Thurgood Chickens with rifles!
Tue, 01 Sep 2009 19:40:08 +0000 Jeremy Thurgood Cleaned up some toolbar code a bit.
Tue, 01 Sep 2009 11:21:43 +0000 Neil Muller Kill foxes that don't reach safety
Tue, 01 Sep 2009 11:20:14 +0000 Neil Muller Add chicken counter
Tue, 01 Sep 2009 10:40:57 +0000 Simon Cross Implement separate fence repair cost (currently 25 groats).
Mon, 31 Aug 2009 22:44:37 +0000 Neil Muller Spawn foxes jsut outside the map
Mon, 31 Aug 2009 22:14:12 +0000 Neil Muller Move spawing code from engine to gameboard - seems more natural.
Mon, 31 Aug 2009 21:41:34 +0000 Simon Cross Add button for finishing day. Remove debugging print.
Mon, 31 Aug 2009 21:22:10 +0000 Simon Cross Sanity check and fix up buildings on map after loading.
Mon, 31 Aug 2009 20:57:20 +0000 Simon Cross Implement fence selling (a bit hackish, but fine for now).
Mon, 31 Aug 2009 20:44:00 +0000 Simon Cross Implement building selling.
Mon, 31 Aug 2009 20:25:11 +0000 Simon Cross Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Mon, 31 Aug 2009 19:10:31 +0000 Simon Cross Implement guard towers (with temporary sprite PNG).
Mon, 31 Aug 2009 18:34:10 +0000 Simon Cross Implement henhouses and henhouse adding.
Mon, 31 Aug 2009 17:56:13 +0000 Jeremy Thurgood Cleaned up buying and selling a bit.
Mon, 31 Aug 2009 17:37:20 +0000 Jeremy Thurgood Sell chickens and buy fences.
Mon, 31 Aug 2009 16:33:51 +0000 Jeremy Thurgood Money counter with very ugly display hack.
Mon, 31 Aug 2009 14:19:13 +0000 Jeremy Thurgood Scroll game window with arrow keys.
Mon, 31 Aug 2009 13:27:27 +0000 Jeremy Thurgood Always update the vidwidget.
Mon, 31 Aug 2009 12:55:00 +0000 Jeremy Thurgood Display cleanup and rationalisation.
Mon, 31 Aug 2009 12:40:05 +0000 Jeremy Thurgood Fixed gameboard display.
Sun, 30 Aug 2009 18:46:46 +0000 Neil Muller Minimal fox raid logic
Sun, 30 Aug 2009 18:14:07 +0000 Neil Muller Add placing some chickens and foxes
Sun, 30 Aug 2009 18:11:30 +0000 Simon Cross Add support for PNG tiles.
Sun, 30 Aug 2009 17:15:23 +0000 Jeremy Thurgood Interaction with the game board.
Sun, 30 Aug 2009 16:42:44 +0000 Jeremy Thurgood Split gameboard screen.
Sun, 30 Aug 2009 15:20:17 +0000 Jeremy Thurgood Hooked in the game board.
Sun, 30 Aug 2009 15:11:44 +0000 Simon Cross Extremely rudimentary game engine.
Sun, 30 Aug 2009 14:52:25 +0000 Jeremy Thurgood Basic game board logic.