Sat, 21 Nov 2009 16:17:48 +0000 |
Simon Cross |
Make Position simplifiable. Override unsimplify for animals to update their image after recreating.
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Sat, 21 Nov 2009 15:58:54 +0000 |
Simon Cross |
Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
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Sat, 21 Nov 2009 15:39:49 +0000 |
Simon Cross |
Override make methods for simplifiable objects.
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Sat, 21 Nov 2009 15:35:23 +0000 |
Adrianna Pińska |
chickens scatter; chop wood
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Sat, 21 Nov 2009 15:24:43 +0000 |
Simon Cross |
Rework Animal.__init__ to make it easier to unsimplify them.
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Sat, 21 Nov 2009 15:22:41 +0000 |
Jeremy Thurgood |
Move hatching logic into chickens.
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Sat, 21 Nov 2009 12:55:08 +0000 |
Simon Cross |
Start of ability to serialize game state.
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Sat, 21 Nov 2009 12:48:12 +0000 |
Jeremy Thurgood |
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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Sat, 21 Nov 2009 12:07:01 +0000 |
Jeremy Thurgood |
Add Sniper Rifle and give guns limited ammunition.
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Sat, 21 Nov 2009 06:44:19 +0000 |
Neil Muller |
Handle corner case aroudn entering the map
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Fri, 20 Nov 2009 23:04:38 +0000 |
Neil Muller |
Fix bug where sapper foxes overwrite costs for all foxes
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Thu, 19 Nov 2009 13:33:57 +0000 |
Neil Muller |
The new faster deciding (but somewhat dumber) fox
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Thu, 19 Nov 2009 11:23:06 +0000 |
Neil Muller |
Tweak safe logic to avoid some corner cases
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Wed, 18 Nov 2009 15:54:31 +0000 |
Neil Muller |
Tweak fox attack logic - we no longer ignore chickens we accidently step on
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Tue, 17 Nov 2009 15:43:30 +0000 |
Neil Muller |
Cache fox positions to avoid a repeated loop
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Mon, 16 Nov 2009 15:27:36 +0000 |
Neil Muller |
Regain time lost when adding foxes to buildings
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Fri, 13 Nov 2009 14:14:57 +0000 |
Neil Muller |
Make foxes enter buildings, with a seperate count for them
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Thu, 12 Nov 2009 21:31:52 +0000 |
Neil Muller |
Refactor for further move work
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Thu, 12 Nov 2009 21:14:21 +0000 |
Neil Muller |
Basic support for z coordinate
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Thu, 12 Nov 2009 15:19:12 +0000 |
Neil Muller |
Fix crash when multiple foxes finish digging at the same time
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Thu, 29 Oct 2009 20:55:37 +0000 |
Neil Muller |
Add basic level support (level choosing needs work)
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Sun, 25 Oct 2009 10:56:01 +0000 |
Jeremy Thurgood |
Ripped out legacy animation infrastructure in favour of layered sprites.
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Sat, 24 Oct 2009 19:08:54 +0000 |
Jeremy Thurgood |
Fences are now buildings, with appropriate (but ugly) UI changes.
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Sat, 12 Sep 2009 16:01:06 +0000 |
Jeremy Thurgood |
Foxes are more averse to armed chickens and less averse to indoor chickens.
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Sat, 05 Sep 2009 17:36:36 +0000 |
Jeremy Thurgood |
Capitalised all equipment names.
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Sat, 05 Sep 2009 16:15:17 +0000 |
Adrianna Pińska |
oops - bugfix
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Sat, 05 Sep 2009 16:07:48 +0000 |
Jeremy Thurgood |
Fences are eclectic.
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Sat, 05 Sep 2009 14:06:53 +0000 |
Neil Muller |
Tweak sapper fox path weighting
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Sat, 05 Sep 2009 13:00:09 +0000 |
Neil Muller |
Make foxes less determistic when avoiding other foxes
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Sat, 05 Sep 2009 12:35:37 +0000 |
Jeremy Thurgood |
Refactored animal death and added death animations.
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