Thu, 19 Nov 2009 13:53:00 +0000 |
Neil Muller |
Fix crash due to invalid cache
|
Thu, 19 Nov 2009 11:26:55 +0000 |
Neil Muller |
Remove board size restriction on number of foxes
|
Wed, 18 Nov 2009 15:54:31 +0000 |
Neil Muller |
Tweak fox attack logic - we no longer ignore chickens we accidently step on
|
Tue, 17 Nov 2009 22:22:47 +0000 |
Neil Muller |
Fix lurking future bug
|
Tue, 17 Nov 2009 15:43:30 +0000 |
Neil Muller |
Cache fox positions to avoid a repeated loop
|
Fri, 13 Nov 2009 14:14:57 +0000 |
Neil Muller |
Make foxes enter buildings, with a seperate count for them
|
Thu, 12 Nov 2009 21:31:52 +0000 |
Neil Muller |
Refactor for further move work
|
Thu, 12 Nov 2009 21:14:21 +0000 |
Neil Muller |
Basic support for z coordinate
|
Sun, 01 Nov 2009 21:08:43 +0000 |
Neil Muller |
Move game_over logic from gameboard to level, for later reworking
|
Thu, 29 Oct 2009 20:55:37 +0000 |
Neil Muller |
Add basic level support (level choosing needs work)
|
Mon, 26 Oct 2009 20:04:13 +0000 |
Neil Muller |
Use code layer to place chickens
|
Sun, 25 Oct 2009 11:36:30 +0000 |
Jeremy Thurgood |
little cleanups, every sprite in its proper layer.
|
Sun, 25 Oct 2009 10:56:01 +0000 |
Jeremy Thurgood |
Ripped out legacy animation infrastructure in favour of layered sprites.
|
Sat, 24 Oct 2009 21:43:15 +0000 |
Jeremy Thurgood |
Multilayer sprite ordering. Only used by cursors so far.
|
Sat, 24 Oct 2009 19:08:54 +0000 |
Jeremy Thurgood |
Fences are now buildings, with appropriate (but ugly) UI changes.
|
Tue, 13 Oct 2009 20:28:48 +0000 |
Simon Cross |
Merge in post-pyweek fixes (r359:371).
1.0.x
|
Mon, 07 Sep 2009 11:34:06 +0000 |
Neil Muller |
Don't go into debt when buying equipment in buildings
|
Mon, 07 Sep 2009 11:20:52 +0000 |
Neil Muller |
Add bounds checking to animation drawing loop
|
Sat, 05 Sep 2009 23:17:31 +0000 |
Simon Cross |
Add fences to price list. Tidying up price list dialog a little.
|
Sat, 05 Sep 2009 23:11:16 +0000 |
Neil Muller |
Remove the "constant" constant
|
Sat, 05 Sep 2009 23:08:34 +0000 |
Simon Cross |
Only set color of days left to red when there is only one day left.
|
Sat, 05 Sep 2009 22:58:59 +0000 |
Adrianna PiĆska |
if turns are unlimited, display day as x/-
|
Sat, 05 Sep 2009 22:30:17 +0000 |
Neil Muller |
Ask 'Are you sure?'
|
Sat, 05 Sep 2009 22:06:28 +0000 |
Simon Cross |
Show total number of days and mark days in red when it's the last day.
|
Sat, 05 Sep 2009 21:50:04 +0000 |
Simon Cross |
Add TextDialog class and use it to warn about selling your last chicken.
|
Sat, 05 Sep 2009 21:38:41 +0000 |
Neil Muller |
Move starting chickens to constants
|
Sat, 05 Sep 2009 21:30:18 +0000 |
Neil Muller |
Limit maximum numbe of foxes generated
|
Sat, 05 Sep 2009 19:26:01 +0000 |
Neil Muller |
Switch between 'Finished Day' and 'Fast Forward' modes
|
Sat, 05 Sep 2009 18:56:59 +0000 |
Neil Muller |
Fix test for time limit
|
Sat, 05 Sep 2009 18:05:58 +0000 |
Neil Muller |
Refactor sell_callback, so sell_equipment work
|