Fri, 13 Nov 2009 14:14:57 +0000 |
Neil Muller |
Make foxes enter buildings, with a seperate count for them
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Wed, 11 Nov 2009 16:17:02 +0000 |
Neil Muller |
Remove some unused constants
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Thu, 29 Oct 2009 20:55:37 +0000 |
Neil Muller |
Add basic level support (level choosing needs work)
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Mon, 26 Oct 2009 20:18:02 +0000 |
Neil Muller |
Remove defunct constant
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Sat, 24 Oct 2009 19:08:54 +0000 |
Jeremy Thurgood |
Fences are now buildings, with appropriate (but ugly) UI changes.
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Sat, 05 Sep 2009 23:11:16 +0000 |
Neil Muller |
Remove the "constant" constant
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Sat, 05 Sep 2009 22:06:52 +0000 |
Simon Cross |
Add comment noting that TURN_LIMIT is a semi-constant.
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Sat, 05 Sep 2009 21:38:41 +0000 |
Neil Muller |
Move starting chickens to constants
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Sat, 05 Sep 2009 21:30:18 +0000 |
Neil Muller |
Limit maximum numbe of foxes generated
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Sat, 05 Sep 2009 18:30:51 +0000 |
Neil Muller |
Use different score tables fot the different modes. Refactor game modes code as a result
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Fri, 04 Sep 2009 23:26:25 +0000 |
Simon Cross |
Allow selling of broken fences.
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Thu, 03 Sep 2009 22:34:26 +0000 |
Simon Cross |
Implement equipment selling.
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Thu, 03 Sep 2009 21:50:49 +0000 |
Adrianna PiĆska |
armour works now
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Wed, 02 Sep 2009 22:48:39 +0000 |
Neil Muller |
Add basic game over screen
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Wed, 02 Sep 2009 21:52:52 +0000 |
Simon Cross |
Add lumberjacks.
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