Mon, 31 Aug 2009 21:22:10 +0000 |
Simon Cross |
Sanity check and fix up buildings on map after loading.
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Mon, 31 Aug 2009 20:57:20 +0000 |
Simon Cross |
Implement fence selling (a bit hackish, but fine for now).
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Mon, 31 Aug 2009 20:44:00 +0000 |
Simon Cross |
Implement building selling.
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Mon, 31 Aug 2009 20:25:11 +0000 |
Simon Cross |
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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Mon, 31 Aug 2009 19:10:31 +0000 |
Simon Cross |
Implement guard towers (with temporary sprite PNG).
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Mon, 31 Aug 2009 18:34:10 +0000 |
Simon Cross |
Implement henhouses and henhouse adding.
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Mon, 31 Aug 2009 17:56:13 +0000 |
Jeremy Thurgood |
Cleaned up buying and selling a bit.
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Mon, 31 Aug 2009 17:37:20 +0000 |
Jeremy Thurgood |
Sell chickens and buy fences.
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Mon, 31 Aug 2009 16:33:51 +0000 |
Jeremy Thurgood |
Money counter with very ugly display hack.
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Mon, 31 Aug 2009 14:19:13 +0000 |
Jeremy Thurgood |
Scroll game window with arrow keys.
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Mon, 31 Aug 2009 13:27:27 +0000 |
Jeremy Thurgood |
Always update the vidwidget.
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Mon, 31 Aug 2009 12:55:00 +0000 |
Jeremy Thurgood |
Display cleanup and rationalisation.
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Mon, 31 Aug 2009 12:40:05 +0000 |
Jeremy Thurgood |
Fixed gameboard display.
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Sun, 30 Aug 2009 18:46:46 +0000 |
Neil Muller |
Minimal fox raid logic
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Sun, 30 Aug 2009 18:14:07 +0000 |
Neil Muller |
Add placing some chickens and foxes
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Sun, 30 Aug 2009 18:11:30 +0000 |
Simon Cross |
Add support for PNG tiles.
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Sun, 30 Aug 2009 17:15:23 +0000 |
Jeremy Thurgood |
Interaction with the game board.
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Sun, 30 Aug 2009 16:42:44 +0000 |
Jeremy Thurgood |
Split gameboard screen.
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Sun, 30 Aug 2009 15:20:17 +0000 |
Jeremy Thurgood |
Hooked in the game board.
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Sun, 30 Aug 2009 15:11:44 +0000 |
Simon Cross |
Extremely rudimentary game engine.
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Sun, 30 Aug 2009 14:52:25 +0000 |
Jeremy Thurgood |
Basic game board logic.
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