Wed, 02 Sep 2009 18:10:52 +0000 |
Simon Cross |
Add chicken moving tool and start of animal placement.
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Wed, 02 Sep 2009 12:14:24 +0000 |
David Fraser |
Added sounds killing foxes and chickens, and nightfall
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Wed, 02 Sep 2009 11:40:51 +0000 |
Neil Muller |
Iterate over a copy of the loop when changing it
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Wed, 02 Sep 2009 11:25:42 +0000 |
David Fraser |
Added some sounds
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Wed, 02 Sep 2009 10:47:46 +0000 |
Neil Muller |
Refactor Fox so we can have different types. Add a greedy fox
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Tue, 01 Sep 2009 21:31:08 +0000 |
Jeremy Thurgood |
Chickens with rifles!
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Tue, 01 Sep 2009 19:40:08 +0000 |
Jeremy Thurgood |
Cleaned up some toolbar code a bit.
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Tue, 01 Sep 2009 11:21:43 +0000 |
Neil Muller |
Kill foxes that don't reach safety
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Tue, 01 Sep 2009 11:20:14 +0000 |
Neil Muller |
Add chicken counter
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Tue, 01 Sep 2009 10:40:57 +0000 |
Simon Cross |
Implement separate fence repair cost (currently 25 groats).
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Mon, 31 Aug 2009 22:44:37 +0000 |
Neil Muller |
Spawn foxes jsut outside the map
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Mon, 31 Aug 2009 22:14:12 +0000 |
Neil Muller |
Move spawing code from engine to gameboard - seems more natural.
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Mon, 31 Aug 2009 21:41:34 +0000 |
Simon Cross |
Add button for finishing day. Remove debugging print.
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Mon, 31 Aug 2009 21:22:10 +0000 |
Simon Cross |
Sanity check and fix up buildings on map after loading.
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Mon, 31 Aug 2009 20:57:20 +0000 |
Simon Cross |
Implement fence selling (a bit hackish, but fine for now).
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