log gamelib/gameboard.py @ 521:787eb032bf8a

age author description
Fri, 27 Nov 2009 14:08:28 +0000 Neil Muller Cursor hint for Ctrl-click move
Fri, 27 Nov 2009 13:55:07 +0000 Neil Muller Remove move tool. Add basic controls reference dialog
Fri, 27 Nov 2009 12:08:55 +0000 Neil Muller Reset cursor as well when changing tool. Avoid crash with non-default toolbar
Fri, 27 Nov 2009 10:06:28 +0000 David Fraser On move, revert to the select tool - why would you want to move the same chicken twice?
Thu, 26 Nov 2009 23:36:20 +0000 Simon Cross Add restore game button to main menu.
Thu, 26 Nov 2009 22:50:57 +0000 Adrianna Pińska fixed selling of equipment from selected chickens
Thu, 26 Nov 2009 22:28:22 +0000 Simon Cross Save game loading working again.
Thu, 26 Nov 2009 00:18:31 +0000 Adrianna Pińska deselect chickens at night
Wed, 25 Nov 2009 23:51:33 +0000 Adrianna Pińska chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Wed, 25 Nov 2009 23:25:10 +0000 Simon Cross Only include top widget when creating snapshot.
Wed, 25 Nov 2009 23:15:56 +0000 Simon Cross Basic snapshot support in save games added.
Wed, 25 Nov 2009 22:36:48 +0000 Adrianna Pińska fixed multiple chicken eviction bug
Wed, 25 Nov 2009 22:26:31 +0000 Adrianna Pińska cleaned up tool reset / preservation on toolbar change so that it all happens in one place
Wed, 25 Nov 2009 22:15:29 +0000 Adrianna Pińska toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Wed, 25 Nov 2009 22:08:30 +0000 Adrianna Pińska fixed so that tool highlight also cleared.
Wed, 25 Nov 2009 22:07:48 +0000 Neil Muller selection groups
Wed, 25 Nov 2009 22:06:04 +0000 Adrianna Pińska put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Wed, 25 Nov 2009 21:58:29 +0000 Adrianna Pińska rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)
Wed, 25 Nov 2009 21:41:08 +0000 Neil Muller Handle placing onto oneself better
Wed, 25 Nov 2009 21:17:45 +0000 Adrianna Pińska toggling move/select from subtoolbar no longer crashes
Wed, 25 Nov 2009 20:44:28 +0000 Adrianna Pińska selected button switches when you toggle select/move
Wed, 25 Nov 2009 19:56:18 +0000 Neil Muller Don't look for chickens in fences
Wed, 25 Nov 2009 19:50:40 +0000 Adrianna Pińska right-click now toggles select and move tool
Wed, 25 Nov 2009 18:59:51 +0000 Simon Cross Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Wed, 25 Nov 2009 18:45:20 +0000 Adrianna Pińska middle-click deselects chickens but not the tool.
Wed, 25 Nov 2009 17:44:32 +0000 Jeremy Thurgood Animals have their own gameboard references instead of lugging them around in params all the time.
Wed, 25 Nov 2009 17:08:17 +0000 Jeremy Thurgood Rinkhals eats eggs, along with associated changes.
Wed, 25 Nov 2009 16:42:28 +0000 Neil Muller Allow moving multiple animals more easily
Wed, 25 Nov 2009 15:25:29 +0000 Neil Muller don't crash when selling eggs from selected chickens
Wed, 25 Nov 2009 14:32:40 +0000 Neil Muller Partially working (but much less crashy) multiple select support
Tue, 24 Nov 2009 22:21:06 +0000 Simon Cross Alter day counter logic a bit to cater for the case when it stops being the last day.
Tue, 24 Nov 2009 21:20:38 +0000 Simon Cross Start of support for restoring level information.
Mon, 23 Nov 2009 22:43:55 +0000 Simon Cross Save and restore tilevid when loading / saving games.
Mon, 23 Nov 2009 21:06:16 +0000 Adrianna Pińska avoid division by zero
Mon, 23 Nov 2009 21:01:15 +0000 Adrianna Pińska exchange rate should be per tree, not per plank
Mon, 23 Nov 2009 20:53:11 +0000 Adrianna Pińska Wood market!
Mon, 23 Nov 2009 16:12:37 +0000 Jeremy Thurgood Fix position cache removal, slightly optimise chicken range check.
Mon, 23 Nov 2009 10:30:22 +0000 Jeremy Thurgood Factor position cache out into its own class, make Position more useful.
Sat, 21 Nov 2009 20:32:26 +0000 Simon Cross Redraw counters after restoring game.
Sat, 21 Nov 2009 20:24:51 +0000 Neil Muller Seperate counter redrawing as seperate method
Sat, 21 Nov 2009 20:20:59 +0000 Neil Muller Redraw counters when changing toolbars
Sat, 21 Nov 2009 20:11:08 +0000 Neil Muller Fix toolbar alignment
Sat, 21 Nov 2009 19:58:49 +0000 Neil Muller The sub-toolbar rewrite, the finally not crashing version
Sat, 21 Nov 2009 19:08:22 +0000 Simon Cross Support for saving and loading games (toolbar entries commented out for lack of space).
Sat, 21 Nov 2009 17:33:49 +0000 Neil Muller Disable non-selectable toolbar widgets at night
Sat, 21 Nov 2009 16:59:49 +0000 Neil Muller Seperate toolbar and gameboard
Sat, 21 Nov 2009 16:21:38 +0000 Adrianna Pińska buildings cost wood
Sat, 21 Nov 2009 15:55:32 +0000 Simon Cross Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Sat, 21 Nov 2009 15:53:17 +0000 Neil Muller Use fully rendered map in gameboard choosing screen
Sat, 21 Nov 2009 15:35:23 +0000 Adrianna Pińska chickens scatter; chop wood
Sat, 21 Nov 2009 15:24:56 +0000 Simon Cross Remove unused imports.
Sat, 21 Nov 2009 15:22:41 +0000 Jeremy Thurgood Move hatching logic into chickens.
Sat, 21 Nov 2009 12:48:12 +0000 Jeremy Thurgood Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Sat, 21 Nov 2009 12:07:01 +0000 Jeremy Thurgood Add Sniper Rifle and give guns limited ammunition.
Sat, 21 Nov 2009 09:40:29 +0000 Neil Muller Levels can include starting equipment
Thu, 19 Nov 2009 13:53:00 +0000 Neil Muller Fix crash due to invalid cache
Thu, 19 Nov 2009 11:26:55 +0000 Neil Muller Remove board size restriction on number of foxes
Wed, 18 Nov 2009 15:54:31 +0000 Neil Muller Tweak fox attack logic - we no longer ignore chickens we accidently step on
Tue, 17 Nov 2009 22:22:47 +0000 Neil Muller Fix lurking future bug
Tue, 17 Nov 2009 15:43:30 +0000 Neil Muller Cache fox positions to avoid a repeated loop