Thu, 26 Nov 2009 23:56:28 +0000 |
Neil Muller |
Fix corner case timer fiddling bug
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Thu, 26 Nov 2009 23:36:20 +0000 |
Simon Cross |
Add restore game button to main menu.
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Thu, 26 Nov 2009 22:28:22 +0000 |
Simon Cross |
Save game loading working again.
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Tue, 24 Nov 2009 22:19:53 +0000 |
Simon Cross |
Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
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Sat, 21 Nov 2009 17:47:27 +0000 |
Neil Muller |
Better approximate constant framerate on move events, etc.
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Sat, 21 Nov 2009 17:41:21 +0000 |
Neil Muller |
Remove references to ANIM timer, so no longer relevant
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Sat, 21 Nov 2009 17:33:49 +0000 |
Neil Muller |
Disable non-selectable toolbar widgets at night
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Sat, 21 Nov 2009 15:35:23 +0000 |
Adrianna PiĆska |
chickens scatter; chop wood
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Sat, 21 Nov 2009 12:07:01 +0000 |
Jeremy Thurgood |
Add Sniper Rifle and give guns limited ammunition.
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Sat, 21 Nov 2009 11:34:12 +0000 |
Neil Muller |
Implement non-gui parts of level loading communication
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Sat, 21 Nov 2009 11:18:08 +0000 |
Jeremy Thurgood |
Add config file and command line parameters.
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Thu, 12 Nov 2009 21:31:52 +0000 |
Neil Muller |
Refactor for further move work
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Sun, 01 Nov 2009 21:08:43 +0000 |
Neil Muller |
Move game_over logic from gameboard to level, for later reworking
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Thu, 29 Oct 2009 21:06:44 +0000 |
Neil Muller |
Make help screen use goal from the level
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Thu, 29 Oct 2009 20:55:37 +0000 |
Neil Muller |
Add basic level support (level choosing needs work)
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Thu, 10 Sep 2009 15:18:39 +0000 |
Neil Muller |
Disable timers during move_foxes loop to stop events piling up too much
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Sat, 05 Sep 2009 23:18:27 +0000 |
Neil Muller |
Fix 'Are You Sure?' dialog to work at night
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Sat, 05 Sep 2009 23:11:16 +0000 |
Neil Muller |
Remove the "constant" constant
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Sat, 05 Sep 2009 22:30:17 +0000 |
Neil Muller |
Ask 'Are you sure?'
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Sat, 05 Sep 2009 19:26:01 +0000 |
Neil Muller |
Switch between 'Finished Day' and 'Fast Forward' modes
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Sat, 05 Sep 2009 18:30:51 +0000 |
Neil Muller |
Use different score tables fot the different modes. Refactor game modes code as a result
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Sat, 05 Sep 2009 13:36:00 +0000 |
Neil Muller |
avoid passing events in twice
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Sat, 05 Sep 2009 12:44:53 +0000 |
Neil Muller |
Fix events getting sent to the gameboard
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Sat, 05 Sep 2009 12:15:46 +0000 |
Simon Cross |
Change toolbar to gui.Toolbar -- gives nicer highlighting.
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Sat, 05 Sep 2009 09:48:48 +0000 |
Neil Muller |
Twiddle animation cycle
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Sat, 05 Sep 2009 09:00:12 +0000 |
Neil Muller |
Twek speed loop. Document animation assumptions
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Fri, 04 Sep 2009 23:40:13 +0000 |
Neil Muller |
Non-permenant high score table
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Fri, 04 Sep 2009 22:39:19 +0000 |
Simon Cross |
Disable tools at night.
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Fri, 04 Sep 2009 22:38:48 +0000 |
Neil Muller |
Turn 'd' into a fast forward / normal speed toggle at night
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Fri, 04 Sep 2009 21:49:32 +0000 |
Neil Muller |
Ensure we clean up highlights, etc.
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Fri, 04 Sep 2009 20:25:32 +0000 |
Jeremy Thurgood |
Fixed dangling cursor sprite and did some TODO list maintenance.
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Fri, 04 Sep 2009 20:23:30 +0000 |
Neil Muller |
Animation support
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Fri, 04 Sep 2009 17:12:12 +0000 |
Simon Cross |
Move cursor reset to start of night so it also triggers on using 'n' to finish day.
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Fri, 04 Sep 2009 16:49:38 +0000 |
Simon Cross |
Make 'i' take you from the main menu to the instructions.
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Fri, 04 Sep 2009 16:35:00 +0000 |
Simon Cross |
Fix typo in reference to MainMenuState.
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Fri, 04 Sep 2009 15:00:54 +0000 |
Neil Muller |
Add basic help screen
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Thu, 03 Sep 2009 22:19:34 +0000 |
Neil Muller |
Basic cursor support
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Thu, 03 Sep 2009 21:23:34 +0000 |
Simon Cross |
Stop background music whenever state changes.
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Thu, 03 Sep 2009 20:32:56 +0000 |
Simon Cross |
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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Wed, 02 Sep 2009 23:08:29 +0000 |
Neil Muller |
Disable timer when game is over
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Wed, 02 Sep 2009 23:01:50 +0000 |
Neil Muller |
Fix crash.
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Wed, 02 Sep 2009 22:48:39 +0000 |
Neil Muller |
Add basic game over screen
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Wed, 02 Sep 2009 20:54:47 +0000 |
Neil Muller |
Don't continue the night if we're not doing anything anymore
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Wed, 02 Sep 2009 20:28:03 +0000 |
Neil Muller |
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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Wed, 02 Sep 2009 20:04:47 +0000 |
Neil Muller |
Add basic chicken->egg cycle
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Wed, 02 Sep 2009 12:50:28 +0000 |
David Fraser |
Added background music support, and daytime and night time music (really animal sounds, not music)
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Wed, 02 Sep 2009 12:14:24 +0000 |
David Fraser |
Added sounds killing foxes and chickens, and nightfall
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Wed, 02 Sep 2009 11:25:42 +0000 |
David Fraser |
Added some sounds
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Wed, 02 Sep 2009 10:45:33 +0000 |
Neil Muller |
Make night length a more easily discoverable parameter
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Mon, 31 Aug 2009 22:14:12 +0000 |
Neil Muller |
Move spawing code from engine to gameboard - seems more natural.
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Sun, 30 Aug 2009 18:56:09 +0000 |
Simon Cross |
Add 's' as a key for starting the game from the menu.
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Sun, 30 Aug 2009 18:51:28 +0000 |
Simon Cross |
Color night and day.
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Sun, 30 Aug 2009 18:46:46 +0000 |
Neil Muller |
Minimal fox raid logic
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Sun, 30 Aug 2009 18:14:07 +0000 |
Neil Muller |
Add placing some chickens and foxes
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Sun, 30 Aug 2009 16:47:17 +0000 |
Neil Muller |
Add update call to main menu event
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Sun, 30 Aug 2009 16:42:44 +0000 |
Jeremy Thurgood |
Split gameboard screen.
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Sun, 30 Aug 2009 15:20:17 +0000 |
Jeremy Thurgood |
Hooked in the game board.
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Sun, 30 Aug 2009 15:11:44 +0000 |
Simon Cross |
Extremely rudimentary game engine.
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