log gamelib/engine.py @ 555:296c73dcd286

age author description
Sat, 28 Nov 2009 17:53:42 +0000 Simon Cross Add high score dialog to main menu.
Sat, 28 Nov 2009 11:25:56 +0000 Simon Cross Remove gameboard and dialog event flow hacks.
Sat, 28 Nov 2009 10:02:38 +0000 Neil Muller Move gameboard event prodding into the widgets - better matches pgu internals
Sat, 28 Nov 2009 09:52:08 +0000 Jeremy Thurgood Lumberjacks only wander off when their work is done.
Sat, 28 Nov 2009 08:52:12 +0000 Simon Cross Spaces around equals.
Fri, 27 Nov 2009 21:28:20 +0000 Simon Cross New load level dialog.
Thu, 26 Nov 2009 23:56:28 +0000 Neil Muller Fix corner case timer fiddling bug
Thu, 26 Nov 2009 23:36:20 +0000 Simon Cross Add restore game button to main menu.
Thu, 26 Nov 2009 22:28:22 +0000 Simon Cross Save game loading working again.
Tue, 24 Nov 2009 22:19:53 +0000 Simon Cross Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
Sat, 21 Nov 2009 17:47:27 +0000 Neil Muller Better approximate constant framerate on move events, etc.
Sat, 21 Nov 2009 17:41:21 +0000 Neil Muller Remove references to ANIM timer, so no longer relevant
Sat, 21 Nov 2009 17:33:49 +0000 Neil Muller Disable non-selectable toolbar widgets at night
Sat, 21 Nov 2009 15:35:23 +0000 Adrianna PiƄska chickens scatter; chop wood
Sat, 21 Nov 2009 12:07:01 +0000 Jeremy Thurgood Add Sniper Rifle and give guns limited ammunition.
Sat, 21 Nov 2009 11:34:12 +0000 Neil Muller Implement non-gui parts of level loading communication
Sat, 21 Nov 2009 11:18:08 +0000 Jeremy Thurgood Add config file and command line parameters.
Thu, 12 Nov 2009 21:31:52 +0000 Neil Muller Refactor for further move work
Sun, 01 Nov 2009 21:08:43 +0000 Neil Muller Move game_over logic from gameboard to level, for later reworking
Thu, 29 Oct 2009 21:06:44 +0000 Neil Muller Make help screen use goal from the level
Thu, 29 Oct 2009 20:55:37 +0000 Neil Muller Add basic level support (level choosing needs work)
Thu, 10 Sep 2009 15:18:39 +0000 Neil Muller Disable timers during move_foxes loop to stop events piling up too much
Sat, 05 Sep 2009 23:18:27 +0000 Neil Muller Fix 'Are You Sure?' dialog to work at night
Sat, 05 Sep 2009 23:11:16 +0000 Neil Muller Remove the "constant" constant
Sat, 05 Sep 2009 22:30:17 +0000 Neil Muller Ask 'Are you sure?'
Sat, 05 Sep 2009 19:26:01 +0000 Neil Muller Switch between 'Finished Day' and 'Fast Forward' modes
Sat, 05 Sep 2009 18:30:51 +0000 Neil Muller Use different score tables fot the different modes. Refactor game modes code as a result
Sat, 05 Sep 2009 13:36:00 +0000 Neil Muller avoid passing events in twice
Sat, 05 Sep 2009 12:44:53 +0000 Neil Muller Fix events getting sent to the gameboard
Sat, 05 Sep 2009 12:15:46 +0000 Simon Cross Change toolbar to gui.Toolbar -- gives nicer highlighting.
Sat, 05 Sep 2009 09:48:48 +0000 Neil Muller Twiddle animation cycle
Sat, 05 Sep 2009 09:00:12 +0000 Neil Muller Twek speed loop. Document animation assumptions
Fri, 04 Sep 2009 23:40:13 +0000 Neil Muller Non-permenant high score table
Fri, 04 Sep 2009 22:39:19 +0000 Simon Cross Disable tools at night.
Fri, 04 Sep 2009 22:38:48 +0000 Neil Muller Turn 'd' into a fast forward / normal speed toggle at night
Fri, 04 Sep 2009 21:49:32 +0000 Neil Muller Ensure we clean up highlights, etc.
Fri, 04 Sep 2009 20:25:32 +0000 Jeremy Thurgood Fixed dangling cursor sprite and did some TODO list maintenance.
Fri, 04 Sep 2009 20:23:30 +0000 Neil Muller Animation support
Fri, 04 Sep 2009 17:12:12 +0000 Simon Cross Move cursor reset to start of night so it also triggers on using 'n' to finish day.
Fri, 04 Sep 2009 16:49:38 +0000 Simon Cross Make 'i' take you from the main menu to the instructions.
Fri, 04 Sep 2009 16:35:00 +0000 Simon Cross Fix typo in reference to MainMenuState.
Fri, 04 Sep 2009 15:00:54 +0000 Neil Muller Add basic help screen
Thu, 03 Sep 2009 22:19:34 +0000 Neil Muller Basic cursor support
Thu, 03 Sep 2009 21:23:34 +0000 Simon Cross Stop background music whenever state changes.
Thu, 03 Sep 2009 20:32:56 +0000 Simon Cross Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Wed, 02 Sep 2009 23:08:29 +0000 Neil Muller Disable timer when game is over
Wed, 02 Sep 2009 23:01:50 +0000 Neil Muller Fix crash.
Wed, 02 Sep 2009 22:48:39 +0000 Neil Muller Add basic game over screen
Wed, 02 Sep 2009 20:54:47 +0000 Neil Muller Don't continue the night if we're not doing anything anymore
Wed, 02 Sep 2009 20:28:03 +0000 Neil Muller Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Wed, 02 Sep 2009 20:04:47 +0000 Neil Muller Add basic chicken->egg cycle
Wed, 02 Sep 2009 12:50:28 +0000 David Fraser Added background music support, and daytime and night time music (really animal sounds, not music)
Wed, 02 Sep 2009 12:14:24 +0000 David Fraser Added sounds killing foxes and chickens, and nightfall
Wed, 02 Sep 2009 11:25:42 +0000 David Fraser Added some sounds
Wed, 02 Sep 2009 10:45:33 +0000 Neil Muller Make night length a more easily discoverable parameter
Mon, 31 Aug 2009 22:14:12 +0000 Neil Muller Move spawing code from engine to gameboard - seems more natural.
Sun, 30 Aug 2009 18:56:09 +0000 Simon Cross Add 's' as a key for starting the game from the menu.
Sun, 30 Aug 2009 18:51:28 +0000 Simon Cross Color night and day.
Sun, 30 Aug 2009 18:46:46 +0000 Neil Muller Minimal fox raid logic
Sun, 30 Aug 2009 18:14:07 +0000 Neil Muller Add placing some chickens and foxes