log gamelib/animal.py @ 241:1a7000c8211c

age author description
Sat, 05 Sep 2009 11:19:26 +0000 Jeremy Thurgood Demolition foxes, including better fox selection.
Sat, 05 Sep 2009 09:46:29 +0000 Adrianna Pińska chickens turn to face target foxes
Fri, 04 Sep 2009 22:04:04 +0000 Neil Muller Implement UI part of egg selling
Fri, 04 Sep 2009 20:16:51 +0000 Adrianna Pińska layering bugfix; indoor chickens now use normal chicken icons
Fri, 04 Sep 2009 19:51:19 +0000 Adrianna Pińska selected chickens are selected
Fri, 04 Sep 2009 19:49:30 +0000 Jeremy Thurgood Buildings can affect visual acuity.
Fri, 04 Sep 2009 19:27:26 +0000 Jeremy Thurgood If the closest chicken is gone, clear it.
Fri, 04 Sep 2009 19:26:02 +0000 Adrianna Pińska refactor of layers drawn on chicken, to allow for extended functionality
Fri, 04 Sep 2009 17:53:21 +0000 Neil Muller Remove hatched eggs
Thu, 03 Sep 2009 23:11:11 +0000 Adrianna Pińska armour gets damaged
Thu, 03 Sep 2009 23:00:29 +0000 Neil Muller Make Animals accept Positions when created. move hatch watching from Chicken to Egg
Thu, 03 Sep 2009 22:22:57 +0000 Adrianna Pińska fixed redrawing
Thu, 03 Sep 2009 22:16:09 +0000 Adrianna Pińska improved equipment layers; unequip method on animal
Thu, 03 Sep 2009 21:50:49 +0000 Adrianna Pińska armour works now
Thu, 03 Sep 2009 20:12:54 +0000 Neil Muller More memory for the foxes, to ensure we avoid short loops
Thu, 03 Sep 2009 18:46:38 +0000 Jeremy Thurgood Equipment images.
Thu, 03 Sep 2009 15:14:13 +0000 Neil Muller Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Wed, 02 Sep 2009 21:40:47 +0000 Jeremy Thurgood NINJA FOXES!
Wed, 02 Sep 2009 21:28:04 +0000 Simon Cross Chickens in buildings\!
Wed, 02 Sep 2009 20:54:47 +0000 Neil Muller Don't continue the night if we're not doing anything anymore
Wed, 02 Sep 2009 20:04:47 +0000 Neil Muller Add basic chicken->egg cycle
Wed, 02 Sep 2009 19:40:28 +0000 Simon Cross Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Wed, 02 Sep 2009 19:17:26 +0000 Jeremy Thurgood Foxes are stealthy now.
Wed, 02 Sep 2009 18:46:10 +0000 Jeremy Thurgood Equipment purchasing and some toolbar tweaks.
Wed, 02 Sep 2009 18:42:00 +0000 Simon Cross Add occupants and abodes. Allowing moving chickens around.
Wed, 02 Sep 2009 18:09:57 +0000 Simon Cross Add .covers(tile_pos) to animals (to match similar function on buildings).
Wed, 02 Sep 2009 12:14:24 +0000 David Fraser Added sounds killing foxes and chickens, and nightfall
Wed, 02 Sep 2009 10:47:46 +0000 Neil Muller Refactor Fox so we can have different types. Add a greedy fox
Tue, 01 Sep 2009 21:31:08 +0000 Jeremy Thurgood Chickens with rifles!
Tue, 01 Sep 2009 14:35:22 +0000 Neil Muller Tweak fox avoidance behaviour