Fri, 27 Nov 2009 22:09:54 +0000 |
Neil Muller |
Allow backtracking on ladders
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Fri, 27 Nov 2009 21:18:18 +0000 |
Neil Muller |
Fix order of checks to avoid unneeded work
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Fri, 27 Nov 2009 13:34:50 +0000 |
Neil Muller |
Rework prey selection. Greedy Foxes are less inclined to attack the same chicken multiple times
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Fri, 27 Nov 2009 11:34:59 +0000 |
Neil Muller |
Fix buggy test
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Thu, 26 Nov 2009 23:33:49 +0000 |
Neil Muller |
Remove some left-over code.
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Thu, 26 Nov 2009 22:55:26 +0000 |
Neil Muller |
Remove debugging print
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Thu, 26 Nov 2009 22:52:31 +0000 |
Neil Muller |
The fox move rewrite
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Thu, 26 Nov 2009 22:34:58 +0000 |
Simon Cross |
Switch to classmethod decorators.
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Wed, 25 Nov 2009 18:44:23 +0000 |
Simon Cross |
Start of fix for save/restore after animals gained gameboards.
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Wed, 25 Nov 2009 17:44:32 +0000 |
Jeremy Thurgood |
Animals have their own gameboard references instead of lugging them around in params all the time.
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Wed, 25 Nov 2009 17:08:17 +0000 |
Jeremy Thurgood |
Rinkhals eats eggs, along with associated changes.
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Mon, 23 Nov 2009 16:12:37 +0000 |
Jeremy Thurgood |
Fix position cache removal, slightly optimise chicken range check.
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Sat, 21 Nov 2009 19:12:02 +0000 |
Simon Cross |
Fix check for axes.
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Sat, 21 Nov 2009 18:59:23 +0000 |
Jeremy Thurgood |
Anything off the board is invisible.
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Sat, 21 Nov 2009 18:55:58 +0000 |
Adrianna Pińska |
fixed unarmed logging bug
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Sat, 21 Nov 2009 18:34:36 +0000 |
Simon Cross |
Start of serializer for buildings and support for reference cycles.
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Sat, 21 Nov 2009 18:15:01 +0000 |
Jeremy Thurgood |
Trees provide a modicum of cover.
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Sat, 21 Nov 2009 17:55:28 +0000 |
Jeremy Thurgood |
Buildings block line-of-sight, except for occupants.
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Sat, 21 Nov 2009 16:46:12 +0000 |
Jeremy Thurgood |
Moved intermediate position generation to a more suitable location.
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Sat, 21 Nov 2009 16:28:27 +0000 |
Simon Cross |
Add ammo to things serialized and deserialized.
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Sat, 21 Nov 2009 16:21:38 +0000 |
Adrianna Pińska |
buildings cost wood
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Sat, 21 Nov 2009 16:17:48 +0000 |
Simon Cross |
Make Position simplifiable. Override unsimplify for animals to update their image after recreating.
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Sat, 21 Nov 2009 15:58:54 +0000 |
Simon Cross |
Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
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Sat, 21 Nov 2009 15:39:49 +0000 |
Simon Cross |
Override make methods for simplifiable objects.
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Sat, 21 Nov 2009 15:35:23 +0000 |
Adrianna Pińska |
chickens scatter; chop wood
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Sat, 21 Nov 2009 15:24:43 +0000 |
Simon Cross |
Rework Animal.__init__ to make it easier to unsimplify them.
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Sat, 21 Nov 2009 15:22:41 +0000 |
Jeremy Thurgood |
Move hatching logic into chickens.
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Sat, 21 Nov 2009 12:55:08 +0000 |
Simon Cross |
Start of ability to serialize game state.
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Sat, 21 Nov 2009 12:48:12 +0000 |
Jeremy Thurgood |
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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Sat, 21 Nov 2009 12:07:01 +0000 |
Jeremy Thurgood |
Add Sniper Rifle and give guns limited ammunition.
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