Sat, 21 Nov 2009 20:24:51 +0000 |
Neil Muller |
Seperate counter redrawing as seperate method
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Sat, 21 Nov 2009 20:20:59 +0000 |
Neil Muller |
Redraw counters when changing toolbars
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Sat, 21 Nov 2009 20:11:08 +0000 |
Neil Muller |
Fix toolbar alignment
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Sat, 21 Nov 2009 19:58:49 +0000 |
Neil Muller |
The sub-toolbar rewrite, the finally not crashing version
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Sat, 21 Nov 2009 19:08:22 +0000 |
Simon Cross |
Support for saving and loading games (toolbar entries commented out for lack of space).
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Sat, 21 Nov 2009 17:33:49 +0000 |
Neil Muller |
Disable non-selectable toolbar widgets at night
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Sat, 21 Nov 2009 16:59:49 +0000 |
Neil Muller |
Seperate toolbar and gameboard
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Sat, 21 Nov 2009 16:21:38 +0000 |
Adrianna Pińska |
buildings cost wood
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Sat, 21 Nov 2009 15:55:32 +0000 |
Simon Cross |
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
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Sat, 21 Nov 2009 15:53:17 +0000 |
Neil Muller |
Use fully rendered map in gameboard choosing screen
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Sat, 21 Nov 2009 15:35:23 +0000 |
Adrianna Pińska |
chickens scatter; chop wood
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Sat, 21 Nov 2009 15:24:56 +0000 |
Simon Cross |
Remove unused imports.
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Sat, 21 Nov 2009 15:22:41 +0000 |
Jeremy Thurgood |
Move hatching logic into chickens.
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Sat, 21 Nov 2009 12:48:12 +0000 |
Jeremy Thurgood |
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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Sat, 21 Nov 2009 12:07:01 +0000 |
Jeremy Thurgood |
Add Sniper Rifle and give guns limited ammunition.
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Sat, 21 Nov 2009 09:40:29 +0000 |
Neil Muller |
Levels can include starting equipment
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Thu, 19 Nov 2009 13:53:00 +0000 |
Neil Muller |
Fix crash due to invalid cache
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Thu, 19 Nov 2009 11:26:55 +0000 |
Neil Muller |
Remove board size restriction on number of foxes
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Wed, 18 Nov 2009 15:54:31 +0000 |
Neil Muller |
Tweak fox attack logic - we no longer ignore chickens we accidently step on
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Tue, 17 Nov 2009 22:22:47 +0000 |
Neil Muller |
Fix lurking future bug
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Tue, 17 Nov 2009 15:43:30 +0000 |
Neil Muller |
Cache fox positions to avoid a repeated loop
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Fri, 13 Nov 2009 14:14:57 +0000 |
Neil Muller |
Make foxes enter buildings, with a seperate count for them
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Thu, 12 Nov 2009 21:31:52 +0000 |
Neil Muller |
Refactor for further move work
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Thu, 12 Nov 2009 21:14:21 +0000 |
Neil Muller |
Basic support for z coordinate
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Sun, 01 Nov 2009 21:08:43 +0000 |
Neil Muller |
Move game_over logic from gameboard to level, for later reworking
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Thu, 29 Oct 2009 20:55:37 +0000 |
Neil Muller |
Add basic level support (level choosing needs work)
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Mon, 26 Oct 2009 20:04:13 +0000 |
Neil Muller |
Use code layer to place chickens
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Sun, 25 Oct 2009 11:36:30 +0000 |
Jeremy Thurgood |
little cleanups, every sprite in its proper layer.
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Sun, 25 Oct 2009 10:56:01 +0000 |
Jeremy Thurgood |
Ripped out legacy animation infrastructure in favour of layered sprites.
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Sat, 24 Oct 2009 21:43:15 +0000 |
Jeremy Thurgood |
Multilayer sprite ordering. Only used by cursors so far.
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Sat, 24 Oct 2009 19:08:54 +0000 |
Jeremy Thurgood |
Fences are now buildings, with appropriate (but ugly) UI changes.
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Tue, 13 Oct 2009 20:28:48 +0000 |
Simon Cross |
Merge in post-pyweek fixes (r359:371).
1.0.x
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Mon, 07 Sep 2009 11:34:06 +0000 |
Neil Muller |
Don't go into debt when buying equipment in buildings
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Mon, 07 Sep 2009 11:20:52 +0000 |
Neil Muller |
Add bounds checking to animation drawing loop
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Sat, 05 Sep 2009 23:17:31 +0000 |
Simon Cross |
Add fences to price list. Tidying up price list dialog a little.
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Sat, 05 Sep 2009 23:11:16 +0000 |
Neil Muller |
Remove the "constant" constant
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Sat, 05 Sep 2009 23:08:34 +0000 |
Simon Cross |
Only set color of days left to red when there is only one day left.
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Sat, 05 Sep 2009 22:58:59 +0000 |
Adrianna Pińska |
if turns are unlimited, display day as x/-
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Sat, 05 Sep 2009 22:30:17 +0000 |
Neil Muller |
Ask 'Are you sure?'
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Sat, 05 Sep 2009 22:06:28 +0000 |
Simon Cross |
Show total number of days and mark days in red when it's the last day.
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Sat, 05 Sep 2009 21:50:04 +0000 |
Simon Cross |
Add TextDialog class and use it to warn about selling your last chicken.
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Sat, 05 Sep 2009 21:38:41 +0000 |
Neil Muller |
Move starting chickens to constants
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Sat, 05 Sep 2009 21:30:18 +0000 |
Neil Muller |
Limit maximum numbe of foxes generated
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Sat, 05 Sep 2009 19:26:01 +0000 |
Neil Muller |
Switch between 'Finished Day' and 'Fast Forward' modes
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Sat, 05 Sep 2009 18:56:59 +0000 |
Neil Muller |
Fix test for time limit
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Sat, 05 Sep 2009 18:05:58 +0000 |
Neil Muller |
Refactor sell_callback, so sell_equipment work
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Sat, 05 Sep 2009 18:01:37 +0000 |
Adrianna Pińska |
three game modes: fortnight, quarter, fox extinction
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Sat, 05 Sep 2009 17:36:36 +0000 |
Jeremy Thurgood |
Capitalised all equipment names.
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Sat, 05 Sep 2009 17:35:17 +0000 |
Simon Cross |
Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
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Sat, 05 Sep 2009 17:18:14 +0000 |
Neil Muller |
Mostly working selling equipment in buildings
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Sat, 05 Sep 2009 16:42:32 +0000 |
Neil Muller |
Buy equipment for chickens in buildings
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Sat, 05 Sep 2009 16:19:16 +0000 |
Neil Muller |
Explain horrible hack
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Sat, 05 Sep 2009 16:14:23 +0000 |
Neil Muller |
Clear tool when calling price dialog
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Sat, 05 Sep 2009 16:07:48 +0000 |
Jeremy Thurgood |
Fences are eclectic.
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Sat, 05 Sep 2009 16:05:41 +0000 |
Neil Muller |
Tweak toolbar spacing
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Sat, 05 Sep 2009 16:00:30 +0000 |
Neil Muller |
Clear tool selection status when cancelling a tool
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Sat, 05 Sep 2009 16:00:01 +0000 |
Neil Muller |
Add close button to price dialog
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Sat, 05 Sep 2009 15:41:48 +0000 |
Neil Muller |
Price reference dialog - without close button
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Sat, 05 Sep 2009 14:40:58 +0000 |
Jeremy Thurgood |
Better tile/level tools. Also better game board.
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Sat, 05 Sep 2009 14:15:35 +0000 |
Simon Cross |
Fix minor bug in clearing of tool state on right-click.
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