log gamelib/animal.py @ 552:11c4cebfe4c5

age author description
Sat, 28 Nov 2009 17:37:13 +0000 Jeremy Thurgood Preparatory work for woodland biodiversity.
Fri, 27 Nov 2009 22:09:54 +0000 Neil Muller Allow backtracking on ladders
Fri, 27 Nov 2009 21:18:18 +0000 Neil Muller Fix order of checks to avoid unneeded work
Fri, 27 Nov 2009 13:34:50 +0000 Neil Muller Rework prey selection. Greedy Foxes are less inclined to attack the same chicken multiple times
Fri, 27 Nov 2009 11:34:59 +0000 Neil Muller Fix buggy test
Thu, 26 Nov 2009 23:33:49 +0000 Neil Muller Remove some left-over code.
Thu, 26 Nov 2009 22:55:26 +0000 Neil Muller Remove debugging print
Thu, 26 Nov 2009 22:52:31 +0000 Neil Muller The fox move rewrite
Thu, 26 Nov 2009 22:34:58 +0000 Simon Cross Switch to classmethod decorators.
Wed, 25 Nov 2009 18:44:23 +0000 Simon Cross Start of fix for save/restore after animals gained gameboards.
Wed, 25 Nov 2009 17:44:32 +0000 Jeremy Thurgood Animals have their own gameboard references instead of lugging them around in params all the time.
Wed, 25 Nov 2009 17:08:17 +0000 Jeremy Thurgood Rinkhals eats eggs, along with associated changes.
Mon, 23 Nov 2009 16:12:37 +0000 Jeremy Thurgood Fix position cache removal, slightly optimise chicken range check.
Sat, 21 Nov 2009 19:12:02 +0000 Simon Cross Fix check for axes.
Sat, 21 Nov 2009 18:59:23 +0000 Jeremy Thurgood Anything off the board is invisible.
Sat, 21 Nov 2009 18:55:58 +0000 Adrianna Pińska fixed unarmed logging bug
Sat, 21 Nov 2009 18:34:36 +0000 Simon Cross Start of serializer for buildings and support for reference cycles.
Sat, 21 Nov 2009 18:15:01 +0000 Jeremy Thurgood Trees provide a modicum of cover.
Sat, 21 Nov 2009 17:55:28 +0000 Jeremy Thurgood Buildings block line-of-sight, except for occupants.
Sat, 21 Nov 2009 16:46:12 +0000 Jeremy Thurgood Moved intermediate position generation to a more suitable location.
Sat, 21 Nov 2009 16:28:27 +0000 Simon Cross Add ammo to things serialized and deserialized.
Sat, 21 Nov 2009 16:21:38 +0000 Adrianna Pińska buildings cost wood
Sat, 21 Nov 2009 16:17:48 +0000 Simon Cross Make Position simplifiable. Override unsimplify for animals to update their image after recreating.
Sat, 21 Nov 2009 15:58:54 +0000 Simon Cross Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
Sat, 21 Nov 2009 15:39:49 +0000 Simon Cross Override make methods for simplifiable objects.
Sat, 21 Nov 2009 15:35:23 +0000 Adrianna Pińska chickens scatter; chop wood
Sat, 21 Nov 2009 15:24:43 +0000 Simon Cross Rework Animal.__init__ to make it easier to unsimplify them.
Sat, 21 Nov 2009 15:22:41 +0000 Jeremy Thurgood Move hatching logic into chickens.
Sat, 21 Nov 2009 12:55:08 +0000 Simon Cross Start of ability to serialize game state.
Sat, 21 Nov 2009 12:48:12 +0000 Jeremy Thurgood Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Sat, 21 Nov 2009 12:07:01 +0000 Jeremy Thurgood Add Sniper Rifle and give guns limited ammunition.
Sat, 21 Nov 2009 06:44:19 +0000 Neil Muller Handle corner case aroudn entering the map
Fri, 20 Nov 2009 23:04:38 +0000 Neil Muller Fix bug where sapper foxes overwrite costs for all foxes
Thu, 19 Nov 2009 13:33:57 +0000 Neil Muller The new faster deciding (but somewhat dumber) fox
Thu, 19 Nov 2009 11:23:06 +0000 Neil Muller Tweak safe logic to avoid some corner cases
Wed, 18 Nov 2009 15:54:31 +0000 Neil Muller Tweak fox attack logic - we no longer ignore chickens we accidently step on
Tue, 17 Nov 2009 15:43:30 +0000 Neil Muller Cache fox positions to avoid a repeated loop
Mon, 16 Nov 2009 15:27:36 +0000 Neil Muller Regain time lost when adding foxes to buildings
Fri, 13 Nov 2009 14:14:57 +0000 Neil Muller Make foxes enter buildings, with a seperate count for them
Thu, 12 Nov 2009 21:31:52 +0000 Neil Muller Refactor for further move work
Thu, 12 Nov 2009 21:14:21 +0000 Neil Muller Basic support for z coordinate
Thu, 12 Nov 2009 15:19:12 +0000 Neil Muller Fix crash when multiple foxes finish digging at the same time
Thu, 29 Oct 2009 20:55:37 +0000 Neil Muller Add basic level support (level choosing needs work)
Sun, 25 Oct 2009 10:56:01 +0000 Jeremy Thurgood Ripped out legacy animation infrastructure in favour of layered sprites.
Sat, 24 Oct 2009 19:08:54 +0000 Jeremy Thurgood Fences are now buildings, with appropriate (but ugly) UI changes.
Sat, 12 Sep 2009 16:01:06 +0000 Jeremy Thurgood Foxes are more averse to armed chickens and less averse to indoor chickens.
Sat, 05 Sep 2009 17:36:36 +0000 Jeremy Thurgood Capitalised all equipment names.
Sat, 05 Sep 2009 16:15:17 +0000 Adrianna Pińska oops - bugfix
Sat, 05 Sep 2009 16:07:48 +0000 Jeremy Thurgood Fences are eclectic.
Sat, 05 Sep 2009 14:06:53 +0000 Neil Muller Tweak sapper fox path weighting
Sat, 05 Sep 2009 13:00:09 +0000 Neil Muller Make foxes less determistic when avoiding other foxes
Sat, 05 Sep 2009 12:35:37 +0000 Jeremy Thurgood Refactored animal death and added death animations.
Sat, 05 Sep 2009 12:05:08 +0000 Neil Muller Variable number of eggs for chickens
Sat, 05 Sep 2009 11:19:26 +0000 Jeremy Thurgood Demolition foxes, including better fox selection.
Sat, 05 Sep 2009 09:46:29 +0000 Adrianna Pińska chickens turn to face target foxes
Fri, 04 Sep 2009 22:04:04 +0000 Neil Muller Implement UI part of egg selling
Fri, 04 Sep 2009 20:16:51 +0000 Adrianna Pińska layering bugfix; indoor chickens now use normal chicken icons
Fri, 04 Sep 2009 19:51:19 +0000 Adrianna Pińska selected chickens are selected
Fri, 04 Sep 2009 19:49:30 +0000 Jeremy Thurgood Buildings can affect visual acuity.
Fri, 04 Sep 2009 19:27:26 +0000 Jeremy Thurgood If the closest chicken is gone, clear it.