log gamelib/animal.py @ 398:082b1ea5f98d

age author description
Mon, 16 Nov 2009 15:27:36 +0000 Neil Muller Regain time lost when adding foxes to buildings
Fri, 13 Nov 2009 14:14:57 +0000 Neil Muller Make foxes enter buildings, with a seperate count for them
Thu, 12 Nov 2009 21:31:52 +0000 Neil Muller Refactor for further move work
Thu, 12 Nov 2009 21:14:21 +0000 Neil Muller Basic support for z coordinate
Thu, 12 Nov 2009 15:19:12 +0000 Neil Muller Fix crash when multiple foxes finish digging at the same time
Thu, 29 Oct 2009 20:55:37 +0000 Neil Muller Add basic level support (level choosing needs work)
Sun, 25 Oct 2009 10:56:01 +0000 Jeremy Thurgood Ripped out legacy animation infrastructure in favour of layered sprites.
Sat, 24 Oct 2009 19:08:54 +0000 Jeremy Thurgood Fences are now buildings, with appropriate (but ugly) UI changes.
Sat, 12 Sep 2009 16:01:06 +0000 Jeremy Thurgood Foxes are more averse to armed chickens and less averse to indoor chickens.
Sat, 05 Sep 2009 17:36:36 +0000 Jeremy Thurgood Capitalised all equipment names.
Sat, 05 Sep 2009 16:15:17 +0000 Adrianna Pińska oops - bugfix
Sat, 05 Sep 2009 16:07:48 +0000 Jeremy Thurgood Fences are eclectic.
Sat, 05 Sep 2009 14:06:53 +0000 Neil Muller Tweak sapper fox path weighting
Sat, 05 Sep 2009 13:00:09 +0000 Neil Muller Make foxes less determistic when avoiding other foxes
Sat, 05 Sep 2009 12:35:37 +0000 Jeremy Thurgood Refactored animal death and added death animations.
Sat, 05 Sep 2009 12:05:08 +0000 Neil Muller Variable number of eggs for chickens
Sat, 05 Sep 2009 11:19:26 +0000 Jeremy Thurgood Demolition foxes, including better fox selection.
Sat, 05 Sep 2009 09:46:29 +0000 Adrianna Pińska chickens turn to face target foxes
Fri, 04 Sep 2009 22:04:04 +0000 Neil Muller Implement UI part of egg selling
Fri, 04 Sep 2009 20:16:51 +0000 Adrianna Pińska layering bugfix; indoor chickens now use normal chicken icons
Fri, 04 Sep 2009 19:51:19 +0000 Adrianna Pińska selected chickens are selected
Fri, 04 Sep 2009 19:49:30 +0000 Jeremy Thurgood Buildings can affect visual acuity.
Fri, 04 Sep 2009 19:27:26 +0000 Jeremy Thurgood If the closest chicken is gone, clear it.
Fri, 04 Sep 2009 19:26:02 +0000 Adrianna Pińska refactor of layers drawn on chicken, to allow for extended functionality
Fri, 04 Sep 2009 17:53:21 +0000 Neil Muller Remove hatched eggs
Thu, 03 Sep 2009 23:11:11 +0000 Adrianna Pińska armour gets damaged
Thu, 03 Sep 2009 23:00:29 +0000 Neil Muller Make Animals accept Positions when created. move hatch watching from Chicken to Egg
Thu, 03 Sep 2009 22:22:57 +0000 Adrianna Pińska fixed redrawing
Thu, 03 Sep 2009 22:16:09 +0000 Adrianna Pińska improved equipment layers; unequip method on animal
Thu, 03 Sep 2009 21:50:49 +0000 Adrianna Pińska armour works now