Mercurial > rinkhals
graph
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Added sounds for firing of rifleWed, 02 Sep 2009 18:47:15 +0000, by David Fraser
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Equipment purchasing and some toolbar tweaks.Wed, 02 Sep 2009 18:46:10 +0000, by Jeremy Thurgood
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Add occupants and abodes. Allowing moving chickens around.Wed, 02 Sep 2009 18:42:00 +0000, by Simon Cross
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Fix dist metricWed, 02 Sep 2009 18:26:15 +0000, by Neil Muller
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knifeWed, 02 Sep 2009 18:19:03 +0000, by Adrianna Pińska
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Add chicken moving tool and start of animal placement.Wed, 02 Sep 2009 18:10:52 +0000, by Simon Cross
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Add .covers(tile_pos) to animals (to match similar function on buildings).Wed, 02 Sep 2009 18:09:57 +0000, by Simon Cross
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rifleWed, 02 Sep 2009 18:05:04 +0000, by Adrianna Pińska
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new dead fox iconWed, 02 Sep 2009 17:55:24 +0000, by Adrianna Pińska
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Add missing sys import.Wed, 02 Sep 2009 17:26:01 +0000, by Simon Cross
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Re-indent to four spaces.Wed, 02 Sep 2009 17:24:58 +0000, by Simon Cross
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Added background music support, and daytime and night time music (really animal sounds, not music)Wed, 02 Sep 2009 12:50:28 +0000, by David Fraser
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Added sounds killing foxes and chickens, and nightfallWed, 02 Sep 2009 12:14:24 +0000, by David Fraser
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Rather use sound playing (we don't need to stream sound effects from disk), and cache soundsWed, 02 Sep 2009 11:52:02 +0000, by David Fraser
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Iterate over a copy of the loop when changing itWed, 02 Sep 2009 11:40:51 +0000, by Neil Muller