Mercurial > rinkhals
graph
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ALL CAPS and punctation in help.Sat, 28 Nov 2009 20:30:49 +0000, by Adrianna Pińska
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Select is the default tool.Sat, 28 Nov 2009 20:29:33 +0000, by Jeremy Thurgood
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extended help; renamed building-related buttons.Sat, 28 Nov 2009 20:22:51 +0000, by Adrianna Pińska
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Don't rely on connect listener call order (PGU stores listeners in a dict).Sat, 28 Nov 2009 20:21:27 +0000, by Simon Cross
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Remove defunct open_equipment_dialog.Sat, 28 Nov 2009 20:00:42 +0000, by Simon Cross
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Replace monolithic sell equipment tool with a tool for each type of equipment.Sat, 28 Nov 2009 19:59:46 +0000, by Simon Cross
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Add quit button to toolbarSat, 28 Nov 2009 19:37:08 +0000, by Neil Muller
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Move quit stuff into seperate functionSat, 28 Nov 2009 19:33:41 +0000, by Neil Muller
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Add 'Save and Quit' option to quit dialog. Move game events from engine to constants to ease 'import engine' funSat, 28 Nov 2009 19:30:06 +0000, by Neil Muller
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Cursors change.Sat, 28 Nov 2009 19:15:56 +0000, by Jeremy Thurgood
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Use actual username in high scores.Sat, 28 Nov 2009 19:15:25 +0000, by Simon Cross
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better alt-treesSat, 28 Nov 2009 18:51:16 +0000, by Adrianna Pińska
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Neaten up gameover screen.Sat, 28 Nov 2009 18:42:39 +0000, by Simon Cross
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Show count of selected chickens in buildingsSat, 28 Nov 2009 18:40:04 +0000, by Neil Muller
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Allow ESC to exit high score menu and then still exit game if pressed a second time.Sat, 28 Nov 2009 18:27:59 +0000, by Simon Cross
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planks which look like planksSat, 28 Nov 2009 18:27:02 +0000, by Adrianna Pińska
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Botanical biodiversity.Sat, 28 Nov 2009 18:20:55 +0000, by Jeremy Thurgood
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Add gameboard to buildings. Update save version as this breaks old save gamesSat, 28 Nov 2009 18:20:46 +0000, by Neil Muller
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Add warning dialogs for dangerous operationsSat, 28 Nov 2009 18:04:28 +0000, by Neil Muller
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Add high score dialog to main menu.Sat, 28 Nov 2009 17:53:42 +0000, by Simon Cross
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Add nicks to author list.Sat, 28 Nov 2009 17:53:25 +0000, by Simon Cross
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Make checkdialog take strings to show as input. Add possiblity of 3rd button on dialogSat, 28 Nov 2009 17:45:28 +0000, by Neil Muller
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Preparatory work for woodland biodiversity.Sat, 28 Nov 2009 17:37:13 +0000, by Jeremy Thurgood
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other treesSat, 28 Nov 2009 17:37:10 +0000, by Adrianna Pińska
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Make easy level start with more woodSat, 28 Nov 2009 16:59:57 +0000, by Neil Muller
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Make default starting wood 50, not 0Sat, 28 Nov 2009 16:58:40 +0000, by Neil Muller
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Remove gameboard and dialog event flow hacks.Sat, 28 Nov 2009 11:25:56 +0000, by Simon Cross
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Allow cancelling of save game dialog with ESC.Sat, 28 Nov 2009 11:12:45 +0000, by Simon Cross
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And fix headings, now that it's easy to do so.Sat, 28 Nov 2009 11:09:01 +0000, by Jeremy Thurgood
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Centre counter values, by means of the power of MATHS!Sat, 28 Nov 2009 11:00:14 +0000, by Jeremy Thurgood
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Counter display more compact, although not as pretty as it should be.Sat, 28 Nov 2009 10:46:19 +0000, by Jeremy Thurgood
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Add better support for dicts to simplifier (now handles simple non-integer keys for xmlrpclib).Sat, 28 Nov 2009 10:12:00 +0000, by Simon Cross
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Shift+group to add to current selection.Sat, 28 Nov 2009 10:11:57 +0000, by Jeremy Thurgood
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Move gameboard event prodding into the widgets - better matches pgu internalsSat, 28 Nov 2009 10:02:38 +0000, by Neil Muller
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Remove down wrapping of exceptions.Sat, 28 Nov 2009 09:58:40 +0000, by Simon Cross
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Lumberjacks only wander off when their work is done.Sat, 28 Nov 2009 09:52:08 +0000, by Jeremy Thurgood
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put back code to highlight move/select button appropriatelySat, 28 Nov 2009 08:59:00 +0000, by Adrianna Pińska
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Spaces around equals.Sat, 28 Nov 2009 08:52:12 +0000, by Simon Cross
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Correctly set the position of newly hatched chickens in buildingsFri, 27 Nov 2009 23:29:32 +0000, by Neil Muller
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improved rinkhalsFri, 27 Nov 2009 22:34:56 +0000, by Adrianna Pińska
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Make price and control reference dialogs a little shinier.Fri, 27 Nov 2009 22:12:20 +0000, by Simon Cross
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Allow backtracking on laddersFri, 27 Nov 2009 22:09:54 +0000, by Neil Muller
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New load level dialog.Fri, 27 Nov 2009 21:28:20 +0000, by Simon Cross
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Fix order of checks to avoid unneeded workFri, 27 Nov 2009 21:18:18 +0000, by Neil Muller
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Avoid buglet where sprite isn't properly removed for a safe foxFri, 27 Nov 2009 21:13:43 +0000, by Neil Muller
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Updated (but no prettier) control dialog.Fri, 27 Nov 2009 20:44:39 +0000, by Jeremy Thurgood
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Alt also sets groups, because jerith has a weird OS setup.Fri, 27 Nov 2009 19:56:08 +0000, by Jeremy Thurgood
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Don't try to open non-abodes.Fri, 27 Nov 2009 19:41:30 +0000, by Simon Cross
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Remove debugging print (oops)Fri, 27 Nov 2009 15:00:47 +0000, by Neil Muller
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Hack middle-click clearing selection into the building_dialogFri, 27 Nov 2009 15:00:13 +0000, by Neil Muller
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Fix some indentation weirdnesses that have crept inFri, 27 Nov 2009 14:44:38 +0000, by Neil Muller
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Apply action to all selected chickens in building dialogFri, 27 Nov 2009 14:40:33 +0000, by Neil Muller
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Add 'select all' buttonFri, 27 Nov 2009 14:31:44 +0000, by Neil Muller
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Cursor hint for Ctrl-click moveFri, 27 Nov 2009 14:08:28 +0000, by Neil Muller
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Tweak controls dialogFri, 27 Nov 2009 14:01:29 +0000, by Neil Muller
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Remove move tool. Add basic controls reference dialogFri, 27 Nov 2009 13:55:07 +0000, by Neil Muller
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Rework prey selection. Greedy Foxes are less inclined to attack the same chicken multiple timesFri, 27 Nov 2009 13:34:50 +0000, by Neil Muller
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Axes are slightly better weapons than they were.Fri, 27 Nov 2009 13:20:52 +0000, by Jeremy Thurgood
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Reset cursor as well when changing tool. Avoid crash with non-default toolbarFri, 27 Nov 2009 12:08:55 +0000, by Neil Muller
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Fix buggy testFri, 27 Nov 2009 11:34:59 +0000, by Neil Muller
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On move, revert to the select tool - why would you want to move the same chicken twice?Fri, 27 Nov 2009 10:06:28 +0000, by David Fraser
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Fix corner case timer fiddling bugThu, 26 Nov 2009 23:56:28 +0000, by Neil Muller
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Add restore game button to main menu.Thu, 26 Nov 2009 23:36:20 +0000, by Simon Cross
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Remove some left-over code.Thu, 26 Nov 2009 23:33:49 +0000, by Neil Muller
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Lazy loading of save game snapshots.Thu, 26 Nov 2009 23:15:04 +0000, by Simon Cross
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Add level name and timestamp to save games.Thu, 26 Nov 2009 23:02:10 +0000, by Simon Cross
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Remove debugging printThu, 26 Nov 2009 22:55:26 +0000, by Neil Muller
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The fox move rewriteThu, 26 Nov 2009 22:52:31 +0000, by Neil Muller
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fixed selling of equipment from selected chickensThu, 26 Nov 2009 22:50:57 +0000, by Adrianna Pińska
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Switch to classmethod decorators.Thu, 26 Nov 2009 22:34:58 +0000, by Simon Cross
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Save game loading working again.Thu, 26 Nov 2009 22:28:22 +0000, by Simon Cross
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Make MOVE_SELECTED_PERMITTED default, as seems the right thingThu, 26 Nov 2009 22:26:08 +0000, by Neil Muller
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Process upper floors firstThu, 26 Nov 2009 22:23:56 +0000, by Neil Muller
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Utility for examining compressed save games.Thu, 26 Nov 2009 00:31:54 +0000, by Simon Cross
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deselect chickens at nightThu, 26 Nov 2009 00:18:31 +0000, by Adrianna Pińska
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Factor out write_savegame method. Zlib compress save games to reduce space from ~600k to ~15k.Thu, 26 Nov 2009 00:06:59 +0000, by Simon Cross
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Only include top widget when creating snapshot.Wed, 25 Nov 2009 23:25:10 +0000, by Simon Cross
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Basic snapshot support in save games added.Wed, 25 Nov 2009 23:15:56 +0000, by Simon Cross
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fixed multiple chicken eviction bugWed, 25 Nov 2009 22:36:48 +0000, by Adrianna Pińska
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allowing select/move in building toolbar; doesn't hurt and can be helpfulWed, 25 Nov 2009 22:30:55 +0000, by Adrianna Pińska
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cleaned up tool reset / preservation on toolbar change so that it all happens in one placeWed, 25 Nov 2009 22:26:31 +0000, by Adrianna Pińska
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toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowedWed, 25 Nov 2009 22:15:29 +0000, by Adrianna Pińska
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Start of support for save game snapshots.Wed, 25 Nov 2009 22:12:08 +0000, by Simon Cross
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fixed so that tool highlight also cleared.Wed, 25 Nov 2009 22:08:30 +0000, by Adrianna Pińska
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selection groupsWed, 25 Nov 2009 22:07:48 +0000, by Neil Muller
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put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menuWed, 25 Nov 2009 22:06:04 +0000, by Adrianna Pińska
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rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)Wed, 25 Nov 2009 21:58:29 +0000, by Adrianna Pińska
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Factor out save game logic and (new, simplified) dialogs into their own module. Add preferences folder to concept to config. Save games under preferences folder.Wed, 25 Nov 2009 21:50:54 +0000, by Simon Cross
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Handle placing onto oneself betterWed, 25 Nov 2009 21:41:08 +0000, by Neil Muller
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gave toolbars unique groupsWed, 25 Nov 2009 21:27:11 +0000, by Adrianna Pińska
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toggling move/select from subtoolbar no longer crashesWed, 25 Nov 2009 21:17:45 +0000, by Adrianna Pińska
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selected button switches when you toggle select/moveWed, 25 Nov 2009 20:44:28 +0000, by Adrianna Pińska
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Don't look for chickens in fencesWed, 25 Nov 2009 19:56:18 +0000, by Neil Muller
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right-click now toggles select and move toolWed, 25 Nov 2009 19:50:40 +0000, by Adrianna Pińska
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Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.Wed, 25 Nov 2009 18:59:51 +0000, by Simon Cross
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middle-click deselects chickens but not the tool.Wed, 25 Nov 2009 18:45:20 +0000, by Adrianna Pińska
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Start of fix for save/restore after animals gained gameboards.Wed, 25 Nov 2009 18:44:23 +0000, by Simon Cross
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Animals have their own gameboard references instead of lugging them around in params all the time.Wed, 25 Nov 2009 17:44:32 +0000, by Jeremy Thurgood
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Rinkhals eats eggs, along with associated changes.Wed, 25 Nov 2009 17:08:17 +0000, by Jeremy Thurgood
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Allow moving multiple animals more easilyWed, 25 Nov 2009 16:42:28 +0000, by Neil Muller
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don't crash when selling eggs from selected chickensWed, 25 Nov 2009 15:25:29 +0000, by Neil Muller
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Partially working (but much less crashy) multiple select supportWed, 25 Nov 2009 14:32:40 +0000, by Neil Muller
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Tweak help infoWed, 25 Nov 2009 14:24:35 +0000, by Neil Muller
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Alter day counter logic a bit to cater for the case when it stops being the last day.Tue, 24 Nov 2009 22:21:06 +0000, by Simon Cross
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Start of support for restoring level information.Tue, 24 Nov 2009 21:20:38 +0000, by Simon Cross
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Clearer error messages we unsimplify fails.Tue, 24 Nov 2009 21:20:12 +0000, by Simon Cross
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Add version number to saved games.Tue, 24 Nov 2009 20:53:54 +0000, by Simon Cross
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Add support for multiple pages to help screenTue, 24 Nov 2009 09:53:00 +0000, by Neil Muller
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Tweak load screen buttonsTue, 24 Nov 2009 09:51:56 +0000, by Neil Muller
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Save and restore tilevid when loading / saving games.Mon, 23 Nov 2009 22:43:55 +0000, by Simon Cross
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avoid division by zeroMon, 23 Nov 2009 21:06:16 +0000, by Adrianna Pińska
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exchange rate should be per tree, not per plankMon, 23 Nov 2009 21:01:15 +0000, by Adrianna Pińska
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Wood market!Mon, 23 Nov 2009 20:53:11 +0000, by Adrianna Pińska
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picture icons for all countersMon, 23 Nov 2009 20:12:03 +0000, by Adrianna Pińska
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Reorder toolbar. Fix 'Finished Day' positionMon, 23 Nov 2009 16:15:37 +0000, by Neil Muller
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Fix position cache removal, slightly optimise chicken range check.Mon, 23 Nov 2009 16:12:37 +0000, by Jeremy Thurgood
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Factor position cache out into its own class, make Position more useful.Mon, 23 Nov 2009 10:30:22 +0000, by Jeremy Thurgood
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remove unued importSun, 22 Nov 2009 17:56:41 +0000, by Neil Muller
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Make selling things sub-toolbarSun, 22 Nov 2009 17:55:28 +0000, by Neil Muller
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Redraw counters after restoring game.Sat, 21 Nov 2009 20:32:26 +0000, by Simon Cross
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Seperate counter redrawing as seperate methodSat, 21 Nov 2009 20:24:51 +0000, by Neil Muller
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Redraw counters when changing toolbarsSat, 21 Nov 2009 20:20:59 +0000, by Neil Muller
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Switch to XML (RPC) for save game encoding.Sat, 21 Nov 2009 20:11:40 +0000, by Simon Cross
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Fix toolbar alignmentSat, 21 Nov 2009 20:11:08 +0000, by Neil Muller
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added units to price listSat, 21 Nov 2009 20:02:33 +0000, by Adrianna Pińska
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The sub-toolbar rewrite, the finally not crashing versionSat, 21 Nov 2009 19:58:49 +0000, by Neil Muller
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Basic load and save dialogs.Sat, 21 Nov 2009 19:33:12 +0000, by Simon Cross
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Fix check for axes.Sat, 21 Nov 2009 19:12:02 +0000, by Simon Cross
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Support for saving and loading games (toolbar entries commented out for lack of space).Sat, 21 Nov 2009 19:08:22 +0000, by Simon Cross
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Anything off the board is invisible.Sat, 21 Nov 2009 18:59:23 +0000, by Jeremy Thurgood
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addedmore icons for use in toolbarSat, 21 Nov 2009 18:56:59 +0000, by Adrianna Pińska
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fixed unarmed logging bugSat, 21 Nov 2009 18:55:58 +0000, by Adrianna Pińska
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Restore buildings properly.Sat, 21 Nov 2009 18:42:15 +0000, by Simon Cross
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Start of serializer for buildings and support for reference cycles.Sat, 21 Nov 2009 18:34:36 +0000, by Simon Cross
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Trees provide a modicum of cover.Sat, 21 Nov 2009 18:15:01 +0000, by Jeremy Thurgood
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Buildings block line-of-sight, except for occupants.Sat, 21 Nov 2009 17:55:28 +0000, by Jeremy Thurgood
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Better approximate constant framerate on move events, etc.Sat, 21 Nov 2009 17:47:27 +0000, by Neil Muller
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Remove references to ANIM timer, so no longer relevantSat, 21 Nov 2009 17:41:21 +0000, by Neil Muller
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Disable non-selectable toolbar widgets at nightSat, 21 Nov 2009 17:33:49 +0000, by Neil Muller
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Seperate toolbar and gameboardSat, 21 Nov 2009 16:59:49 +0000, by Neil Muller
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oops! forgot to commit the actual images.Sat, 21 Nov 2009 16:54:05 +0000, by Adrianna Pińska
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Moved intermediate position generation to a more suitable location.Sat, 21 Nov 2009 16:46:12 +0000, by Jeremy Thurgood
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sniper rifle graphicsSat, 21 Nov 2009 16:43:03 +0000, by Adrianna Pińska
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Add ammo to things serialized and deserialized.Sat, 21 Nov 2009 16:28:27 +0000, by Simon Cross
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buildings cost woodSat, 21 Nov 2009 16:21:38 +0000, by Adrianna Pińska
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Make Position simplifiable. Override unsimplify for animals to update their image after recreating.Sat, 21 Nov 2009 16:17:48 +0000, by Simon Cross
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Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.Sat, 21 Nov 2009 15:58:54 +0000, by Simon Cross
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Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.Sat, 21 Nov 2009 15:55:32 +0000, by Simon Cross
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Use fully rendered map in gameboard choosing screenSat, 21 Nov 2009 15:53:17 +0000, by Neil Muller
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Override make methods for simplifiable objects.Sat, 21 Nov 2009 15:39:49 +0000, by Simon Cross
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chickens scatter; chop woodSat, 21 Nov 2009 15:35:23 +0000, by Adrianna Pińska
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Remove unused imports.Sat, 21 Nov 2009 15:24:56 +0000, by Simon Cross
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Rework Animal.__init__ to make it easier to unsimplify them.Sat, 21 Nov 2009 15:24:43 +0000, by Simon Cross
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Move hatching logic into chickens.Sat, 21 Nov 2009 15:22:41 +0000, by Jeremy Thurgood
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Fix the shifting load screenSat, 21 Nov 2009 13:14:47 +0000, by Neil Muller
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The buggy load level screen landsSat, 21 Nov 2009 13:12:04 +0000, by Neil Muller
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The buggy load level screen landsSat, 21 Nov 2009 12:58:19 +0000, by Neil Muller
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Start of ability to serialize game state.Sat, 21 Nov 2009 12:55:08 +0000, by Simon Cross
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Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.Sat, 21 Nov 2009 12:48:12 +0000, by Jeremy Thurgood
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Add Sniper Rifle and give guns limited ammunition.Sat, 21 Nov 2009 12:07:01 +0000, by Jeremy Thurgood
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Implement non-gui parts of level loading communicationSat, 21 Nov 2009 11:34:12 +0000, by Neil Muller
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Add config file and command line parameters.Sat, 21 Nov 2009 11:18:08 +0000, by Jeremy Thurgood
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Make level loading more robustSat, 21 Nov 2009 11:04:16 +0000, by Neil Muller
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Add testing level with equipped chickens and many foxesSat, 21 Nov 2009 09:54:03 +0000, by Neil Muller
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Levels can include starting equipmentSat, 21 Nov 2009 09:40:29 +0000, by Neil Muller
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Handle corner case aroudn entering the mapSat, 21 Nov 2009 06:44:19 +0000, by Neil Muller
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Fix bug where sapper foxes overwrite costs for all foxesFri, 20 Nov 2009 23:04:38 +0000, by Neil Muller
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Fix crash due to invalid cacheThu, 19 Nov 2009 13:53:00 +0000, by Neil Muller
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The new faster deciding (but somewhat dumber) foxThu, 19 Nov 2009 13:33:57 +0000, by Neil Muller
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Remove board size restriction on number of foxesThu, 19 Nov 2009 11:26:55 +0000, by Neil Muller
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Tweak safe logic to avoid some corner casesThu, 19 Nov 2009 11:23:06 +0000, by Neil Muller
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Tweak fox attack logic - we no longer ignore chickens we accidently step onWed, 18 Nov 2009 15:54:31 +0000, by Neil Muller
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Fix lurking future bugTue, 17 Nov 2009 22:22:47 +0000, by Neil Muller
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Cache fox positions to avoid a repeated loopTue, 17 Nov 2009 15:43:30 +0000, by Neil Muller
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Regain time lost when adding foxes to buildingsMon, 16 Nov 2009 15:27:36 +0000, by Neil Muller
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Make foxes enter buildings, with a seperate count for themFri, 13 Nov 2009 14:14:57 +0000, by Neil Muller
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Refactor for further move workThu, 12 Nov 2009 21:31:52 +0000, by Neil Muller
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Basic support for z coordinateThu, 12 Nov 2009 21:14:21 +0000, by Neil Muller
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Fix crash when multiple foxes finish digging at the same timeThu, 12 Nov 2009 15:19:12 +0000, by Neil Muller
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Remove some unused constantsWed, 11 Nov 2009 16:17:02 +0000, by Neil Muller
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Move game_over logic from gameboard to level, for later reworkingSun, 01 Nov 2009 21:08:43 +0000, by Neil Muller
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Update READMEThu, 29 Oct 2009 21:09:22 +0000, by Neil Muller
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Make help screen use goal from the levelThu, 29 Oct 2009 21:06:44 +0000, by Neil Muller
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Add basic level support (level choosing needs work)Thu, 29 Oct 2009 20:55:37 +0000, by Neil Muller
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add some levelsThu, 29 Oct 2009 20:54:32 +0000, by Neil Muller
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Add docs describing level conf file formatThu, 29 Oct 2009 20:48:09 +0000, by Neil Muller
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Add more informative messageTue, 27 Oct 2009 19:47:38 +0000, by Neil Muller
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Also create code image for pgu's leveleditTue, 27 Oct 2009 19:46:07 +0000, by Neil Muller
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Don't crash on images that are elsewhereTue, 27 Oct 2009 19:44:20 +0000, by Neil Muller
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Remove defunct constantMon, 26 Oct 2009 20:18:02 +0000, by Neil Muller
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Use code layer to place chickensMon, 26 Oct 2009 20:04:13 +0000, by Neil Muller
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little cleanups, every sprite in its proper layer.Sun, 25 Oct 2009 11:36:30 +0000, by Jeremy Thurgood
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Ripped out legacy animation infrastructure in favour of layered sprites.Sun, 25 Oct 2009 10:56:01 +0000, by Jeremy Thurgood
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Multilayer sprite ordering. Only used by cursors so far.Sat, 24 Oct 2009 21:43:15 +0000, by Jeremy Thurgood
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Fences are now buildings, with appropriate (but ugly) UI changes.Sat, 24 Oct 2009 19:08:54 +0000, by Jeremy Thurgood
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Re-ignore build/ and dist/ folders.Tue, 13 Oct 2009 20:35:05 +0000, by Simon Cross
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Foxes are more averse to armed chickens and less averse to indoor chickens.Sat, 12 Sep 2009 16:01:06 +0000, by Jeremy Thurgood
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Disable timers during move_foxes loop to stop events piling up too muchThu, 10 Sep 2009 15:18:39 +0000, by Neil Muller
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Make note about weakref leak bug (it's not our fault, honest).Thu, 10 Sep 2009 12:34:57 +0000, by Simon Cross
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Add 'pygame event full' to known issuesWed, 09 Sep 2009 22:14:34 +0000, by Neil Muller
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Additional TODO note from CLUG.Wed, 09 Sep 2009 22:08:07 +0000, by Jeremy Thurgood
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Added OSX crash log to TODO.Tue, 08 Sep 2009 08:36:20 +0000, by Jeremy Thurgood
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Added a bunch of IRC quotes to TODO. In desperate need of editing.Tue, 08 Sep 2009 08:27:43 +0000, by Jeremy Thurgood
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Prevent error stopping music when sound not initializedTue, 08 Sep 2009 06:35:14 +0000, by David Fraser
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Add note about minimum versionsMon, 07 Sep 2009 15:31:22 +0000, by Neil Muller
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Don't go into debt when buying equipment in buildingsMon, 07 Sep 2009 11:34:06 +0000, by Neil Muller
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Add bounds checking to animation drawing loopMon, 07 Sep 2009 11:20:52 +0000, by Neil Muller
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Screenshots of final release.Sun, 06 Sep 2009 23:55:49 +0000, by Simon Cross
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Release 1.0.0.Sat, 05 Sep 2009 23:59:56 +0000, by Simon Cross
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Add notesSat, 05 Sep 2009 23:55:49 +0000, by Neil Muller
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Clean up README.Sat, 05 Sep 2009 23:55:18 +0000, by Simon Cross
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Mac OS X packaging happy.Sat, 05 Sep 2009 23:50:37 +0000, by Jeremy Thurgood
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Note pgu in COPYRIGHTSat, 05 Sep 2009 23:48:31 +0000, by Neil Muller
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Update TODOSat, 05 Sep 2009 23:37:58 +0000, by Neil Muller
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Disable full screen toggling since it doesn't appear to work on Windows and Mac.Sat, 05 Sep 2009 23:36:20 +0000, by Simon Cross
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Use proper iconSat, 05 Sep 2009 23:33:50 +0000, by Neil Muller
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Mark of py2exe icon TODO.Sat, 05 Sep 2009 23:31:26 +0000, by Simon Cross
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Fix 'Are You Sure?' dialog to work at nightSat, 05 Sep 2009 23:18:27 +0000, by Neil Muller
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Add fences to price list. Tidying up price list dialog a little.Sat, 05 Sep 2009 23:17:31 +0000, by Simon Cross
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Make 'Esc' cancel the 'Are You Sure?' dialog. Fix dialog titleSat, 05 Sep 2009 23:13:48 +0000, by Neil Muller
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Remove the "constant" constantSat, 05 Sep 2009 23:11:16 +0000, by Neil Muller
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Only set color of days left to red when there is only one day left.Sat, 05 Sep 2009 23:08:34 +0000, by Simon Cross
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Fixes.Sat, 05 Sep 2009 23:04:40 +0000, by Jeremy Thurgood
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Clean-up setup.pySat, 05 Sep 2009 23:01:11 +0000, by Simon Cross
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Re-create build folder after nuking it.Sat, 05 Sep 2009 22:59:15 +0000, by Simon Cross
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if turns are unlimited, display day as x/-Sat, 05 Sep 2009 22:58:59 +0000, by Adrianna Pińska
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Note more future TODO itemsSat, 05 Sep 2009 22:51:29 +0000, by Neil Muller
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Update TODO.Sat, 05 Sep 2009 22:49:12 +0000, by Simon Cross
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Initial stab a unix tar ball maker.Sat, 05 Sep 2009 22:46:01 +0000, by Simon Cross
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icns formatSat, 05 Sep 2009 22:36:56 +0000, by Adrianna Pińska
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Ask 'Are you sure?'Sat, 05 Sep 2009 22:30:17 +0000, by Neil Muller
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icon in svg, various png sizes and hopefully icoSat, 05 Sep 2009 22:27:13 +0000, by Adrianna Pińska
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Added pgu tarball.Sat, 05 Sep 2009 22:22:54 +0000, by Jeremy Thurgood
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Add Unix packaging to TODO.Sat, 05 Sep 2009 22:22:14 +0000, by Simon Cross
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Update TODO list.Sat, 05 Sep 2009 22:08:05 +0000, by Simon Cross
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Add comment noting that TURN_LIMIT is a semi-constant.Sat, 05 Sep 2009 22:06:52 +0000, by Simon Cross
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Show total number of days and mark days in red when it's the last day.Sat, 05 Sep 2009 22:06:28 +0000, by Simon Cross
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Adhere to jerith's coding standards.Sat, 05 Sep 2009 21:57:17 +0000, by Simon Cross
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unlimited game screenshotsSat, 05 Sep 2009 21:55:00 +0000, by Adrianna Pińska
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Update TODO.Sat, 05 Sep 2009 21:52:50 +0000, by Simon Cross
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Add TextDialog class and use it to warn about selling your last chicken.Sat, 05 Sep 2009 21:50:04 +0000, by Simon Cross
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Move starting chickens to constantsSat, 05 Sep 2009 21:38:41 +0000, by Neil Muller
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Add two items to the TODO list.Sat, 05 Sep 2009 21:32:12 +0000, by Simon Cross
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Limit maximum numbe of foxes generatedSat, 05 Sep 2009 21:30:18 +0000, by Neil Muller
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Tweak size of game over overlay.Sat, 05 Sep 2009 19:31:59 +0000, by Simon Cross
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Minor tweak to add newline after building.Sat, 05 Sep 2009 19:30:22 +0000, by Simon Cross
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Switch between 'Finished Day' and 'Fast Forward' modesSat, 05 Sep 2009 19:26:01 +0000, by Neil Muller
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Update usage and copyright strings in wine-py2exe.Sat, 05 Sep 2009 19:22:58 +0000, by Simon Cross
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Remove .svgs from py2exe distribution.Sat, 05 Sep 2009 19:20:01 +0000, by Simon Cross
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Remove dependence on py2exe template.Sat, 05 Sep 2009 19:10:33 +0000, by Simon Cross
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Fix test for time limitSat, 05 Sep 2009 18:56:59 +0000, by Neil Muller
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Check whether we've made the list before submitting the scoreSat, 05 Sep 2009 18:56:33 +0000, by Neil Muller
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Tweak excludes and ignores.Sat, 05 Sep 2009 18:41:04 +0000, by Simon Cross
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Some fixes and tweaks to wine-py2exe.Sat, 05 Sep 2009 18:40:36 +0000, by Simon Cross
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Use different score tables fot the different modes. Refactor game modes code as a resultSat, 05 Sep 2009 18:30:51 +0000, by Neil Muller
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better buttonsSat, 05 Sep 2009 18:08:17 +0000, by Adrianna Pińska
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Refactor sell_callback, so sell_equipment workSat, 05 Sep 2009 18:05:58 +0000, by Neil Muller
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cosmetic string changeSat, 05 Sep 2009 18:05:21 +0000, by Adrianna Pińska
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updated help information re: three game statesSat, 05 Sep 2009 18:03:55 +0000, by Adrianna Pińska
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three game modes: fortnight, quarter, fox extinctionSat, 05 Sep 2009 18:01:37 +0000, by Adrianna Pińska
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Ignore build/ and dist/.Sat, 05 Sep 2009 17:36:53 +0000, by Simon Cross
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Capitalised all equipment names.Sat, 05 Sep 2009 17:36:36 +0000, by Jeremy Thurgood
-
Script for running py2exe on Fox Assault under Wine.Sat, 05 Sep 2009 17:35:51 +0000, by Simon Cross
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Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.Sat, 05 Sep 2009 17:35:17 +0000, by Simon Cross
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Mostly working selling equipment in buildingsSat, 05 Sep 2009 17:18:14 +0000, by Neil Muller
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Initial stab at setup.py.Sat, 05 Sep 2009 16:47:10 +0000, by Simon Cross
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Update TODO.Sat, 05 Sep 2009 16:46:15 +0000, by Jeremy Thurgood
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Update TODOSat, 05 Sep 2009 16:43:16 +0000, by Neil Muller
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Buy equipment for chickens in buildingsSat, 05 Sep 2009 16:42:32 +0000, by Neil Muller
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Update todoSat, 05 Sep 2009 16:27:55 +0000, by Neil Muller
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Add killed fox count to gameover. Tweak spacingSat, 05 Sep 2009 16:27:31 +0000, by Neil Muller
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Some endgame message changes.Sat, 05 Sep 2009 16:19:38 +0000, by Jeremy Thurgood
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Explain horrible hackSat, 05 Sep 2009 16:19:16 +0000, by Neil Muller
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oops - bugfixSat, 05 Sep 2009 16:15:17 +0000, by Adrianna Pińska
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Clear tool when calling price dialogSat, 05 Sep 2009 16:14:23 +0000, by Neil Muller
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added chicken feet move cursor; removed unused cursors and cursor generation codeSat, 05 Sep 2009 16:12:22 +0000, by Adrianna Pińska
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Fences are eclectic.Sat, 05 Sep 2009 16:07:48 +0000, by Jeremy Thurgood
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Tweak toolbar spacingSat, 05 Sep 2009 16:05:41 +0000, by Neil Muller
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Clear tool selection status when cancelling a toolSat, 05 Sep 2009 16:00:30 +0000, by Neil Muller
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Add close button to price dialogSat, 05 Sep 2009 16:00:01 +0000, by Neil Muller
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Price reference dialog - without close buttonSat, 05 Sep 2009 15:41:48 +0000, by Neil Muller
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Use insert instead of pop, append, append to insert sprite beneath cursor.Sat, 05 Sep 2009 15:36:37 +0000, by Simon Cross
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Add copyright notices.Sat, 05 Sep 2009 15:25:57 +0000, by Simon Cross
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Start of file with version and maintainer information.Sat, 05 Sep 2009 15:18:17 +0000, by Simon Cross
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Add scripts folder.Sat, 05 Sep 2009 15:17:08 +0000, by Simon Cross
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Set excutable flag on regenerate_level_data.pySat, 05 Sep 2009 14:51:56 +0000, by Simon Cross
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Update TODO.Sat, 05 Sep 2009 14:45:47 +0000, by Jeremy Thurgood
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Nuked leftover cruft.Sat, 05 Sep 2009 14:44:12 +0000, by Jeremy Thurgood
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Better tile/level tools. Also better game board.Sat, 05 Sep 2009 14:40:58 +0000, by Jeremy Thurgood
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Update TODO.Sat, 05 Sep 2009 14:32:01 +0000, by Simon Cross
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Update TODOs.Sat, 05 Sep 2009 14:17:52 +0000, by Simon Cross
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Fix minor bug in clearing of tool state on right-click.Sat, 05 Sep 2009 14:15:35 +0000, by Simon Cross
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custom sell cursorSat, 05 Sep 2009 14:13:40 +0000, by Adrianna Pińska
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Update TODO.Sat, 05 Sep 2009 14:13:16 +0000, by Simon Cross
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Use (wrecking) ball for smashing down trees.Sat, 05 Sep 2009 14:12:29 +0000, by Simon Cross
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Remove boom animations from TODO list.Sat, 05 Sep 2009 14:11:02 +0000, by Simon Cross
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Add prices to all tools where is makes sense to do so.Sat, 05 Sep 2009 14:09:44 +0000, by Simon Cross
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Tweak sapper fox path weightingSat, 05 Sep 2009 14:06:53 +0000, by Neil Muller
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Remove unnecessary pygame.font import.Sat, 05 Sep 2009 14:02:25 +0000, by Simon Cross
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Refactor sprite cursor a bit to make sub-classing easier. Add (unused) SmallSpriteCursor sub-class. Remove unnecessary pygame.font import.Sat, 05 Sep 2009 14:02:04 +0000, by Simon Cross
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Update TODOSat, 05 Sep 2009 14:01:14 +0000, by Neil Muller
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updated fence explosion animationSat, 05 Sep 2009 13:57:17 +0000, by Adrianna Pińska
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evict buttonSat, 05 Sep 2009 13:56:43 +0000, by Neil Muller
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boomSat, 05 Sep 2009 13:51:49 +0000, by Adrianna Pińska
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avoid passing events in twiceSat, 05 Sep 2009 13:36:00 +0000, by Neil Muller
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Make regenerate_pngs more import-friendly.Sat, 05 Sep 2009 13:20:59 +0000, by Jeremy Thurgood
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Add who is working on what to the TODOs.Sat, 05 Sep 2009 13:16:43 +0000, by Simon Cross
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Clean-up animation TODOs.Sat, 05 Sep 2009 13:13:22 +0000, by Simon Cross
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Add sell xbm cursor.Sat, 05 Sep 2009 13:11:55 +0000, by Simon Cross
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Make foxes less determistic when avoiding other foxesSat, 05 Sep 2009 13:00:09 +0000, by Neil Muller
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removed unused cursors / generated spritesSat, 05 Sep 2009 12:51:20 +0000, by Adrianna Pińska
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Remove old tiles.Sat, 05 Sep 2009 12:44:56 +0000, by Simon Cross
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Fix events getting sent to the gameboardSat, 05 Sep 2009 12:44:53 +0000, by Neil Muller
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Remove examples from data folder.Sat, 05 Sep 2009 12:40:13 +0000, by Simon Cross
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Make sell equipment use the select cursor for consistency with the other sell tools.Sat, 05 Sep 2009 12:38:04 +0000, by Simon Cross
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Refactored animal death and added death animations.Sat, 05 Sep 2009 12:35:37 +0000, by Jeremy Thurgood
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made helmet biggererSat, 05 Sep 2009 12:34:32 +0000, by Adrianna Pińska
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Clean-up cursor and price display related TODOs.Sat, 05 Sep 2009 12:31:37 +0000, by Simon Cross
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Move persistent high score to post pyweekSat, 05 Sep 2009 12:30:16 +0000, by Neil Muller
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Add sprite cursors for equipment buying.Sat, 05 Sep 2009 12:28:21 +0000, by Simon Cross
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Add 'You left' game over modeSat, 05 Sep 2009 12:27:08 +0000, by Neil Muller
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Change toolbar to gui.Toolbar -- gives nicer highlighting.Sat, 05 Sep 2009 12:15:46 +0000, by Simon Cross
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weapon layering with wing / eyeSat, 05 Sep 2009 12:11:58 +0000, by Adrianna Pińska
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Variable number of eggs for chickensSat, 05 Sep 2009 12:05:08 +0000, by Neil Muller
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Clean up TODO list.Sat, 05 Sep 2009 11:37:03 +0000, by Simon Cross
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Demolition foxes, including better fox selection.Sat, 05 Sep 2009 11:19:26 +0000, by Jeremy Thurgood
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the rinkhals has eclectic tastesSat, 05 Sep 2009 10:37:43 +0000, by Adrianna Pińska
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Foxes tend to increase with timeSat, 05 Sep 2009 10:04:32 +0000, by Neil Muller
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Try harder to have 10 chickens at the startSat, 05 Sep 2009 09:54:47 +0000, by Neil Muller
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Twiddle animation cycleSat, 05 Sep 2009 09:48:48 +0000, by Neil Muller
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chickens turn to face target foxesSat, 05 Sep 2009 09:46:29 +0000, by Adrianna Pińska
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Hold flash for a bit longerSat, 05 Sep 2009 09:23:16 +0000, by Neil Muller
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Fix drawing bug with multiframe animationsSat, 05 Sep 2009 09:23:11 +0000, by Neil Muller
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Twek speed loop. Document animation assumptionsSat, 05 Sep 2009 09:00:12 +0000, by Neil Muller
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Overlay cost on building sprite cursors.Fri, 04 Sep 2009 23:59:52 +0000, by Simon Cross
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Note why we're disabling a warning.Fri, 04 Sep 2009 23:59:28 +0000, by Simon Cross
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Update instructions to match new chick hatching behaviour.Fri, 04 Sep 2009 23:41:42 +0000, by Simon Cross
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Non-permenant high score tableFri, 04 Sep 2009 23:40:13 +0000, by Neil Muller
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Sell chicken's equipment when you sell the chicken.Fri, 04 Sep 2009 23:32:32 +0000, by Simon Cross
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Allow selling of broken fences.Fri, 04 Sep 2009 23:26:25 +0000, by Simon Cross
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Fix outdoor chicken selling bug.Fri, 04 Sep 2009 23:20:40 +0000, by Simon Cross
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Add sprite cursor for fence buying.Fri, 04 Sep 2009 23:18:06 +0000, by Simon Cross
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Chicks fill hen house, then adjacent spaces, then die.Fri, 04 Sep 2009 22:59:14 +0000, by Simon Cross
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Disable tools at night.Fri, 04 Sep 2009 22:39:19 +0000, by Simon Cross
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Turn 'd' into a fast forward / normal speed toggle at nightFri, 04 Sep 2009 22:38:48 +0000, by Neil Muller
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Accept that new chicks die if you don't treat them properly.Fri, 04 Sep 2009 22:31:16 +0000, by Simon Cross
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Updating TODO: Cursor sprite layering done. Muzzle flashes done.Fri, 04 Sep 2009 22:27:34 +0000, by Simon Cross
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Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttonsFri, 04 Sep 2009 22:18:23 +0000, by Neil Muller
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Make sprite cursors stay on top by fudging the sprite list. :/Fri, 04 Sep 2009 22:12:47 +0000, by Simon Cross
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bugfix: deselect selected chicken at nightFri, 04 Sep 2009 22:11:47 +0000, by Adrianna Pińska
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Implement UI part of egg sellingFri, 04 Sep 2009 22:04:04 +0000, by Neil Muller
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bugfix: deselect eaten chickensFri, 04 Sep 2009 22:01:20 +0000, by Adrianna Pińska
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sapper foxFri, 04 Sep 2009 21:53:19 +0000, by Adrianna Pińska
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Ensure we clean up highlights, etc.Fri, 04 Sep 2009 21:49:32 +0000, by Neil Muller
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Fix missed status flag in animationsFri, 04 Sep 2009 21:35:40 +0000, by Neil Muller
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CIA hook tested.Fri, 04 Sep 2009 21:30:33 +0000, by Simon Cross
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egg equipmentFri, 04 Sep 2009 21:25:04 +0000, by Adrianna Pińska
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Tweak TODO list to test commit hook.Fri, 04 Sep 2009 21:24:35 +0000, by Simon Cross
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Fix bugs in clicking around inside buildings while moving chickens.Fri, 04 Sep 2009 21:12:16 +0000, by Simon Cross
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Added cursor work to TODO.Fri, 04 Sep 2009 21:06:08 +0000, by Jeremy Thurgood
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Note progress on muzzle flash in TODOs.Fri, 04 Sep 2009 20:38:17 +0000, by Simon Cross
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Remove some completed TODOs.Fri, 04 Sep 2009 20:35:55 +0000, by Simon Cross
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Add counts to buildings.Fri, 04 Sep 2009 20:31:16 +0000, by Simon Cross
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Fixed dangling cursor sprite and did some TODO list maintenance.Fri, 04 Sep 2009 20:25:32 +0000, by Jeremy Thurgood
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Animation supportFri, 04 Sep 2009 20:23:30 +0000, by Neil Muller
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layering bugfix; indoor chickens now use normal chicken iconsFri, 04 Sep 2009 20:16:51 +0000, by Adrianna Pińska
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selected chickens are selectedFri, 04 Sep 2009 19:51:19 +0000, by Adrianna Pińska
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Buildings can affect visual acuity.Fri, 04 Sep 2009 19:49:30 +0000, by Jeremy Thurgood
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Buildings now affect weapon range and accuracy.Fri, 04 Sep 2009 19:34:01 +0000, by Jeremy Thurgood
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Put chickens into first empty space in buildings to make it easier to add lots of chickens.Fri, 04 Sep 2009 19:32:30 +0000, by Simon Cross
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If the closest chicken is gone, clear it.Fri, 04 Sep 2009 19:27:26 +0000, by Jeremy Thurgood
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refactor of layers drawn on chicken, to allow for extended functionalityFri, 04 Sep 2009 19:26:02 +0000, by Adrianna Pińska
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Selling eggs at the right priceFri, 04 Sep 2009 18:45:45 +0000, by Neil Muller
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Selling eggs now worksFri, 04 Sep 2009 18:45:06 +0000, by Neil Muller
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Allow selling of chickens in henhousesFri, 04 Sep 2009 18:17:55 +0000, by Neil Muller
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Don't allow buildings and fences to be built on top of chickens.Fri, 04 Sep 2009 18:17:17 +0000, by Simon Cross
-
Commit regenerated splash images.Fri, 04 Sep 2009 18:09:37 +0000, by Simon Cross
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Use tool with left button, cancel tool with right button.Fri, 04 Sep 2009 18:00:59 +0000, by Jeremy Thurgood
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better henhouseFri, 04 Sep 2009 17:55:16 +0000, by Adrianna Pińska
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Remove hatched eggsFri, 04 Sep 2009 17:53:21 +0000, by Neil Muller
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Add sprite cursors for building placement.Fri, 04 Sep 2009 17:49:37 +0000, by Simon Cross
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hopefully more obvious building boundaries; fixed building selection spritesFri, 04 Sep 2009 17:39:29 +0000, by Adrianna Pińska
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better nestFri, 04 Sep 2009 17:17:17 +0000, by Adrianna Pińska
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Move cursor reset to start of night so it also triggers on using 'n' to finish day.Fri, 04 Sep 2009 17:12:12 +0000, by Simon Cross
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Make 'i' take you from the main menu to the instructions.Fri, 04 Sep 2009 16:49:38 +0000, by Simon Cross
-
Lighten help screen. Fix some oddities in darken modifier.Fri, 04 Sep 2009 16:48:01 +0000, by Simon Cross
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Fix typo in reference to MainMenuState.Fri, 04 Sep 2009 16:35:00 +0000, by Simon Cross
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Add basic help screenFri, 04 Sep 2009 15:00:54 +0000, by Neil Muller
-
Some updated notesFri, 04 Sep 2009 07:19:58 +0000, by Neil Muller
-
pedantic building renamingThu, 03 Sep 2009 23:23:45 +0000, by Adrianna Pińska
-
End of day screenshots.Thu, 03 Sep 2009 23:15:08 +0000, by Simon Cross
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Fix tile image for guardtower.Thu, 03 Sep 2009 23:12:54 +0000, by Simon Cross
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armour gets damagedThu, 03 Sep 2009 23:11:11 +0000, by Adrianna Pińska
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Remove some completed TODO items.Thu, 03 Sep 2009 23:05:36 +0000, by Simon Cross
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Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).Thu, 03 Sep 2009 23:03:39 +0000, by Simon Cross
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Make Animals accept Positions when created. move hatch watching from Chicken to EggThu, 03 Sep 2009 23:00:29 +0000, by Neil Muller
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Switch building to selected image when building is selected.Thu, 03 Sep 2009 22:59:30 +0000, by Simon Cross
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Make equipment dialog close after selecting an item to sell.Thu, 03 Sep 2009 22:44:20 +0000, by Simon Cross
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Fixed label alignment.Thu, 03 Sep 2009 22:42:22 +0000, by Jeremy Thurgood
-
one helmet and vest per chickenThu, 03 Sep 2009 22:40:20 +0000, by Adrianna Pińska
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Rename get_chicken to get_outside_chicken.Thu, 03 Sep 2009 22:38:18 +0000, by Simon Cross
-
Minor cursor bugfixesThu, 03 Sep 2009 22:35:22 +0000, by Neil Muller
-
Implement equipment selling.Thu, 03 Sep 2009 22:34:26 +0000, by Simon Cross
-
fixed redrawingThu, 03 Sep 2009 22:22:57 +0000, by Adrianna Pińska
-
Basic cursor supportThu, 03 Sep 2009 22:19:34 +0000, by Neil Muller
-
improved equipment layers; unequip method on animalThu, 03 Sep 2009 22:16:09 +0000, by Adrianna Pińska
-
Add support for creting xbm cursorsThu, 03 Sep 2009 22:15:35 +0000, by Neil Muller
-
Darken center of game over splash screen to make text legible.Thu, 03 Sep 2009 22:00:28 +0000, by Simon Cross
-
armour works nowThu, 03 Sep 2009 21:50:49 +0000, by Adrianna Pińska
-
Add splash images to game over screen.Thu, 03 Sep 2009 21:45:57 +0000, by Simon Cross
-
Stop background music whenever state changes.Thu, 03 Sep 2009 21:23:34 +0000, by Simon Cross
-
game over splash screensThu, 03 Sep 2009 21:15:04 +0000, by Adrianna Pińska
-
Neaten up toolbar.Thu, 03 Sep 2009 21:09:49 +0000, by Simon Cross
-
Damn you invisible chickens\!Thu, 03 Sep 2009 20:58:34 +0000, by Simon Cross
-
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.Thu, 03 Sep 2009 20:55:12 +0000, by Simon Cross
-
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.Thu, 03 Sep 2009 20:32:56 +0000, by Simon Cross
-
select chicken, henhouse, hendominium or watchtower; fox death, chicken death; muzzle flashThu, 03 Sep 2009 20:24:37 +0000, by Adrianna Pińska
-
More memory for the foxes, to ensure we avoid short loopsThu, 03 Sep 2009 20:12:54 +0000, by Neil Muller
-
Reduce gui glitch effectThu, 03 Sep 2009 20:00:10 +0000, by Neil Muller
-
Took equipment display off the TODO list.Thu, 03 Sep 2009 18:56:40 +0000, by Jeremy Thurgood
-
Equipment images.Thu, 03 Sep 2009 18:46:38 +0000, by Jeremy Thurgood
-
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loopThu, 03 Sep 2009 15:14:13 +0000, by Neil Muller
-
Add define for henhouses & egg laying.Thu, 03 Sep 2009 14:59:13 +0000, by Neil Muller
-
Couple more items for the TODO list from this mornings IRC chatting.Thu, 03 Sep 2009 10:56:38 +0000, by Simon Cross
-
Disable timer when game is overWed, 02 Sep 2009 23:08:29 +0000, by Neil Muller
-
Fix crash.Wed, 02 Sep 2009 23:01:50 +0000, by Neil Muller
-
The elusive ninja fox in action.Wed, 02 Sep 2009 22:57:26 +0000, by Simon Cross
-
Add basic game over screenWed, 02 Sep 2009 22:48:39 +0000, by Neil Muller
-
Splash screen screenshot.Wed, 02 Sep 2009 22:45:58 +0000, by Simon Cross
-
TODO loosely based on IRC discussion at end of 2 September.Wed, 02 Sep 2009 22:38:27 +0000, by Simon Cross
-
Fix orientation of places in buildings.Wed, 02 Sep 2009 22:14:55 +0000, by Simon Cross
-
Check that there is enough cash before logging.Wed, 02 Sep 2009 22:14:33 +0000, by Simon Cross
-
armourWed, 02 Sep 2009 22:11:55 +0000, by Adrianna Pińska
-
Add Hendominium image support.Wed, 02 Sep 2009 22:02:20 +0000, by Simon Cross
-
hedominiumWed, 02 Sep 2009 21:58:08 +0000, by Adrianna Pińska
-
Add lumberjacks.Wed, 02 Sep 2009 21:52:52 +0000, by Simon Cross
-
NINJA FOXES!Wed, 02 Sep 2009 21:40:47 +0000, by Jeremy Thurgood
-
added title to splashWed, 02 Sep 2009 21:36:20 +0000, by Adrianna Pińska
-
Beware the ninja fox.Wed, 02 Sep 2009 21:33:53 +0000, by Simon Cross
-
Fix abode clearing bug.Wed, 02 Sep 2009 21:31:24 +0000, by Simon Cross
-
equipped weapons; ninja foxWed, 02 Sep 2009 21:29:25 +0000, by Adrianna Pińska
-
Chickens in buildings\!Wed, 02 Sep 2009 21:28:04 +0000, by Simon Cross
-
Display splash screen and replace window title.Wed, 02 Sep 2009 21:14:05 +0000, by Jeremy Thurgood
-
Load icons via imagecache.Wed, 02 Sep 2009 21:00:15 +0000, by Simon Cross
-
Don't continue the night if we're not doing anything anymoreWed, 02 Sep 2009 20:54:47 +0000, by Neil Muller
-
splash pngWed, 02 Sep 2009 20:54:45 +0000, by Adrianna Pińska
-
Added knives, increased rifle prices.Wed, 02 Sep 2009 20:34:21 +0000, by Jeremy Thurgood
-
Remove debugging printsWed, 02 Sep 2009 20:31:50 +0000, by Neil Muller
-
Remove chicken respawn at day start. Handle eaten chickens in henhouses betterWed, 02 Sep 2009 20:28:03 +0000, by Neil Muller
-
nestsWed, 02 Sep 2009 20:20:06 +0000, by Adrianna Pińska
-
Add basic chicken->egg cycleWed, 02 Sep 2009 20:04:47 +0000, by Neil Muller
-
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.Wed, 02 Sep 2009 19:40:28 +0000, by Simon Cross
-
Foxes are stealthy now.Wed, 02 Sep 2009 19:17:26 +0000, by Jeremy Thurgood
-
Renamed fire-rifle to fire-machinegun, and added a single-shot rifleWed, 02 Sep 2009 19:13:54 +0000, by David Fraser
-
Removed Creative Commons Sampling licensed files as they are GPL-incompatible and we have alternatives nowWed, 02 Sep 2009 18:55:46 +0000, by David Fraser
-
splash screen plus tweaksWed, 02 Sep 2009 18:52:21 +0000, by Adrianna Pińska
-
Added sounds for firing of rifleWed, 02 Sep 2009 18:47:15 +0000, by David Fraser
-
Equipment purchasing and some toolbar tweaks.Wed, 02 Sep 2009 18:46:10 +0000, by Jeremy Thurgood
-
Add occupants and abodes. Allowing moving chickens around.Wed, 02 Sep 2009 18:42:00 +0000, by Simon Cross
-
Fix dist metricWed, 02 Sep 2009 18:26:15 +0000, by Neil Muller
-
knifeWed, 02 Sep 2009 18:19:03 +0000, by Adrianna Pińska
-
Add chicken moving tool and start of animal placement.Wed, 02 Sep 2009 18:10:52 +0000, by Simon Cross
-
Add .covers(tile_pos) to animals (to match similar function on buildings).Wed, 02 Sep 2009 18:09:57 +0000, by Simon Cross
-
rifleWed, 02 Sep 2009 18:05:04 +0000, by Adrianna Pińska
-
new dead fox iconWed, 02 Sep 2009 17:55:24 +0000, by Adrianna Pińska
-
Add missing sys import.Wed, 02 Sep 2009 17:26:01 +0000, by Simon Cross
-
Re-indent to four spaces.Wed, 02 Sep 2009 17:24:58 +0000, by Simon Cross
-
Added background music support, and daytime and night time music (really animal sounds, not music)Wed, 02 Sep 2009 12:50:28 +0000, by David Fraser
-
Added sounds killing foxes and chickens, and nightfallWed, 02 Sep 2009 12:14:24 +0000, by David Fraser
-
Rather use sound playing (we don't need to stream sound effects from disk), and cache soundsWed, 02 Sep 2009 11:52:02 +0000, by David Fraser
-
Iterate over a copy of the loop when changing itWed, 02 Sep 2009 11:40:51 +0000, by Neil Muller
-
Added the CC-BY licensed sound files so people don't have to download themWed, 02 Sep 2009 11:28:00 +0000, by David Fraser