Mercurial > rinkhals
graph
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Start of serializer for buildings and support for reference cycles.Sat, 21 Nov 2009 18:34:36 +0000, by Simon Cross
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Trees provide a modicum of cover.Sat, 21 Nov 2009 18:15:01 +0000, by Jeremy Thurgood
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Buildings block line-of-sight, except for occupants.Sat, 21 Nov 2009 17:55:28 +0000, by Jeremy Thurgood
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Better approximate constant framerate on move events, etc.Sat, 21 Nov 2009 17:47:27 +0000, by Neil Muller
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Remove references to ANIM timer, so no longer relevantSat, 21 Nov 2009 17:41:21 +0000, by Neil Muller
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Disable non-selectable toolbar widgets at nightSat, 21 Nov 2009 17:33:49 +0000, by Neil Muller
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Seperate toolbar and gameboardSat, 21 Nov 2009 16:59:49 +0000, by Neil Muller
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oops! forgot to commit the actual images.Sat, 21 Nov 2009 16:54:05 +0000, by Adrianna Pińska
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Moved intermediate position generation to a more suitable location.Sat, 21 Nov 2009 16:46:12 +0000, by Jeremy Thurgood
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sniper rifle graphicsSat, 21 Nov 2009 16:43:03 +0000, by Adrianna Pińska
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Add ammo to things serialized and deserialized.Sat, 21 Nov 2009 16:28:27 +0000, by Simon Cross
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buildings cost woodSat, 21 Nov 2009 16:21:38 +0000, by Adrianna Pińska
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Make Position simplifiable. Override unsimplify for animals to update their image after recreating.Sat, 21 Nov 2009 16:17:48 +0000, by Simon Cross
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Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.Sat, 21 Nov 2009 15:58:54 +0000, by Simon Cross
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Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.Sat, 21 Nov 2009 15:55:32 +0000, by Simon Cross
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Use fully rendered map in gameboard choosing screenSat, 21 Nov 2009 15:53:17 +0000, by Neil Muller
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Override make methods for simplifiable objects.Sat, 21 Nov 2009 15:39:49 +0000, by Simon Cross
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chickens scatter; chop woodSat, 21 Nov 2009 15:35:23 +0000, by Adrianna Pińska
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Remove unused imports.Sat, 21 Nov 2009 15:24:56 +0000, by Simon Cross
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Rework Animal.__init__ to make it easier to unsimplify them.Sat, 21 Nov 2009 15:24:43 +0000, by Simon Cross
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Move hatching logic into chickens.Sat, 21 Nov 2009 15:22:41 +0000, by Jeremy Thurgood
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Fix the shifting load screenSat, 21 Nov 2009 13:14:47 +0000, by Neil Muller
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The buggy load level screen landsSat, 21 Nov 2009 13:12:04 +0000, by Neil Muller
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The buggy load level screen landsSat, 21 Nov 2009 12:58:19 +0000, by Neil Muller
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Start of ability to serialize game state.Sat, 21 Nov 2009 12:55:08 +0000, by Simon Cross
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Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.Sat, 21 Nov 2009 12:48:12 +0000, by Jeremy Thurgood
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Add Sniper Rifle and give guns limited ammunition.Sat, 21 Nov 2009 12:07:01 +0000, by Jeremy Thurgood
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Implement non-gui parts of level loading communicationSat, 21 Nov 2009 11:34:12 +0000, by Neil Muller
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Add config file and command line parameters.Sat, 21 Nov 2009 11:18:08 +0000, by Jeremy Thurgood
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Make level loading more robustSat, 21 Nov 2009 11:04:16 +0000, by Neil Muller