Mercurial > rinkhals
graph
-
Remove board size restriction on number of foxesThu, 19 Nov 2009 11:26:55 +0000, by Neil Muller
-
Tweak safe logic to avoid some corner casesThu, 19 Nov 2009 11:23:06 +0000, by Neil Muller
-
Tweak fox attack logic - we no longer ignore chickens we accidently step onWed, 18 Nov 2009 15:54:31 +0000, by Neil Muller
-
Fix lurking future bugTue, 17 Nov 2009 22:22:47 +0000, by Neil Muller
-
Cache fox positions to avoid a repeated loopTue, 17 Nov 2009 15:43:30 +0000, by Neil Muller
-
Regain time lost when adding foxes to buildingsMon, 16 Nov 2009 15:27:36 +0000, by Neil Muller
-
Make foxes enter buildings, with a seperate count for themFri, 13 Nov 2009 14:14:57 +0000, by Neil Muller
-
Refactor for further move workThu, 12 Nov 2009 21:31:52 +0000, by Neil Muller
-
Basic support for z coordinateThu, 12 Nov 2009 21:14:21 +0000, by Neil Muller
-
Fix crash when multiple foxes finish digging at the same timeThu, 12 Nov 2009 15:19:12 +0000, by Neil Muller
-
Remove some unused constantsWed, 11 Nov 2009 16:17:02 +0000, by Neil Muller
-
Move game_over logic from gameboard to level, for later reworkingSun, 01 Nov 2009 21:08:43 +0000, by Neil Muller
-
Update READMEThu, 29 Oct 2009 21:09:22 +0000, by Neil Muller
-
Make help screen use goal from the levelThu, 29 Oct 2009 21:06:44 +0000, by Neil Muller
-
Add basic level support (level choosing needs work)Thu, 29 Oct 2009 20:55:37 +0000, by Neil Muller
-
add some levelsThu, 29 Oct 2009 20:54:32 +0000, by Neil Muller
-
Add docs describing level conf file formatThu, 29 Oct 2009 20:48:09 +0000, by Neil Muller
-
Add more informative messageTue, 27 Oct 2009 19:47:38 +0000, by Neil Muller
-
Also create code image for pgu's leveleditTue, 27 Oct 2009 19:46:07 +0000, by Neil Muller
-
Don't crash on images that are elsewhereTue, 27 Oct 2009 19:44:20 +0000, by Neil Muller
-
Remove defunct constantMon, 26 Oct 2009 20:18:02 +0000, by Neil Muller
-
Use code layer to place chickensMon, 26 Oct 2009 20:04:13 +0000, by Neil Muller
-
little cleanups, every sprite in its proper layer.Sun, 25 Oct 2009 11:36:30 +0000, by Jeremy Thurgood
-
Ripped out legacy animation infrastructure in favour of layered sprites.Sun, 25 Oct 2009 10:56:01 +0000, by Jeremy Thurgood
-
Multilayer sprite ordering. Only used by cursors so far.Sat, 24 Oct 2009 21:43:15 +0000, by Jeremy Thurgood
-
Fences are now buildings, with appropriate (but ugly) UI changes.Sat, 24 Oct 2009 19:08:54 +0000, by Jeremy Thurgood
-
Re-ignore build/ and dist/ folders.Tue, 13 Oct 2009 20:35:05 +0000, by Simon Cross