Mercurial > rinkhals
graph
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The buggy load level screen landsSat, 21 Nov 2009 12:58:19 +0000, by Neil Muller
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Start of ability to serialize game state.Sat, 21 Nov 2009 12:55:08 +0000, by Simon Cross
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Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.Sat, 21 Nov 2009 12:48:12 +0000, by Jeremy Thurgood
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Add Sniper Rifle and give guns limited ammunition.Sat, 21 Nov 2009 12:07:01 +0000, by Jeremy Thurgood
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Implement non-gui parts of level loading communicationSat, 21 Nov 2009 11:34:12 +0000, by Neil Muller
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Add config file and command line parameters.Sat, 21 Nov 2009 11:18:08 +0000, by Jeremy Thurgood
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Make level loading more robustSat, 21 Nov 2009 11:04:16 +0000, by Neil Muller
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Add testing level with equipped chickens and many foxesSat, 21 Nov 2009 09:54:03 +0000, by Neil Muller
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Levels can include starting equipmentSat, 21 Nov 2009 09:40:29 +0000, by Neil Muller
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Handle corner case aroudn entering the mapSat, 21 Nov 2009 06:44:19 +0000, by Neil Muller
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Fix bug where sapper foxes overwrite costs for all foxesFri, 20 Nov 2009 23:04:38 +0000, by Neil Muller
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Fix crash due to invalid cacheThu, 19 Nov 2009 13:53:00 +0000, by Neil Muller
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The new faster deciding (but somewhat dumber) foxThu, 19 Nov 2009 13:33:57 +0000, by Neil Muller
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Remove board size restriction on number of foxesThu, 19 Nov 2009 11:26:55 +0000, by Neil Muller
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Tweak safe logic to avoid some corner casesThu, 19 Nov 2009 11:23:06 +0000, by Neil Muller
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Tweak fox attack logic - we no longer ignore chickens we accidently step onWed, 18 Nov 2009 15:54:31 +0000, by Neil Muller
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Fix lurking future bugTue, 17 Nov 2009 22:22:47 +0000, by Neil Muller
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Cache fox positions to avoid a repeated loopTue, 17 Nov 2009 15:43:30 +0000, by Neil Muller
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Regain time lost when adding foxes to buildingsMon, 16 Nov 2009 15:27:36 +0000, by Neil Muller
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Make foxes enter buildings, with a seperate count for themFri, 13 Nov 2009 14:14:57 +0000, by Neil Muller
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Refactor for further move workThu, 12 Nov 2009 21:31:52 +0000, by Neil Muller
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Basic support for z coordinateThu, 12 Nov 2009 21:14:21 +0000, by Neil Muller
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Fix crash when multiple foxes finish digging at the same timeThu, 12 Nov 2009 15:19:12 +0000, by Neil Muller
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Remove some unused constantsWed, 11 Nov 2009 16:17:02 +0000, by Neil Muller
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Move game_over logic from gameboard to level, for later reworkingSun, 01 Nov 2009 21:08:43 +0000, by Neil Muller
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Update READMEThu, 29 Oct 2009 21:09:22 +0000, by Neil Muller
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Make help screen use goal from the levelThu, 29 Oct 2009 21:06:44 +0000, by Neil Muller
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Add basic level support (level choosing needs work)Thu, 29 Oct 2009 20:55:37 +0000, by Neil Muller
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add some levelsThu, 29 Oct 2009 20:54:32 +0000, by Neil Muller
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Add docs describing level conf file formatThu, 29 Oct 2009 20:48:09 +0000, by Neil Muller