Mercurial > rinkhals
graph
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armour works nowThu, 03 Sep 2009 21:50:49 +0000, by Adrianna Pińska
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Add splash images to game over screen.Thu, 03 Sep 2009 21:45:57 +0000, by Simon Cross
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Stop background music whenever state changes.Thu, 03 Sep 2009 21:23:34 +0000, by Simon Cross
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game over splash screensThu, 03 Sep 2009 21:15:04 +0000, by Adrianna Pińska
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Neaten up toolbar.Thu, 03 Sep 2009 21:09:49 +0000, by Simon Cross
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Damn you invisible chickens\!Thu, 03 Sep 2009 20:58:34 +0000, by Simon Cross
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Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.Thu, 03 Sep 2009 20:55:12 +0000, by Simon Cross
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Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.Thu, 03 Sep 2009 20:32:56 +0000, by Simon Cross
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select chicken, henhouse, hendominium or watchtower; fox death, chicken death; muzzle flashThu, 03 Sep 2009 20:24:37 +0000, by Adrianna Pińska
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More memory for the foxes, to ensure we avoid short loopsThu, 03 Sep 2009 20:12:54 +0000, by Neil Muller
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Reduce gui glitch effectThu, 03 Sep 2009 20:00:10 +0000, by Neil Muller
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Took equipment display off the TODO list.Thu, 03 Sep 2009 18:56:40 +0000, by Jeremy Thurgood
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Equipment images.Thu, 03 Sep 2009 18:46:38 +0000, by Jeremy Thurgood
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Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loopThu, 03 Sep 2009 15:14:13 +0000, by Neil Muller
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Add define for henhouses & egg laying.Thu, 03 Sep 2009 14:59:13 +0000, by Neil Muller