Mercurial > rinkhals
graph
-
buildings cost woodSat, 21 Nov 2009 16:21:38 +0000, by Adrianna Pińska
-
Make Position simplifiable. Override unsimplify for animals to update their image after recreating.Sat, 21 Nov 2009 16:17:48 +0000, by Simon Cross
-
Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.Sat, 21 Nov 2009 15:58:54 +0000, by Simon Cross
-
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.Sat, 21 Nov 2009 15:55:32 +0000, by Simon Cross
-
Use fully rendered map in gameboard choosing screenSat, 21 Nov 2009 15:53:17 +0000, by Neil Muller
-
Override make methods for simplifiable objects.Sat, 21 Nov 2009 15:39:49 +0000, by Simon Cross
-
chickens scatter; chop woodSat, 21 Nov 2009 15:35:23 +0000, by Adrianna Pińska
-
Remove unused imports.Sat, 21 Nov 2009 15:24:56 +0000, by Simon Cross
-
Rework Animal.__init__ to make it easier to unsimplify them.Sat, 21 Nov 2009 15:24:43 +0000, by Simon Cross
-
Move hatching logic into chickens.Sat, 21 Nov 2009 15:22:41 +0000, by Jeremy Thurgood
-
Fix the shifting load screenSat, 21 Nov 2009 13:14:47 +0000, by Neil Muller
-
The buggy load level screen landsSat, 21 Nov 2009 13:12:04 +0000, by Neil Muller
-
The buggy load level screen landsSat, 21 Nov 2009 12:58:19 +0000, by Neil Muller
-
Start of ability to serialize game state.Sat, 21 Nov 2009 12:55:08 +0000, by Simon Cross
-
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.Sat, 21 Nov 2009 12:48:12 +0000, by Jeremy Thurgood
-
Add Sniper Rifle and give guns limited ammunition.Sat, 21 Nov 2009 12:07:01 +0000, by Jeremy Thurgood
-
Implement non-gui parts of level loading communicationSat, 21 Nov 2009 11:34:12 +0000, by Neil Muller
-
Add config file and command line parameters.Sat, 21 Nov 2009 11:18:08 +0000, by Jeremy Thurgood
-
Make level loading more robustSat, 21 Nov 2009 11:04:16 +0000, by Neil Muller
-
Add testing level with equipped chickens and many foxesSat, 21 Nov 2009 09:54:03 +0000, by Neil Muller
-
Levels can include starting equipmentSat, 21 Nov 2009 09:40:29 +0000, by Neil Muller
-
Handle corner case aroudn entering the mapSat, 21 Nov 2009 06:44:19 +0000, by Neil Muller
-
Fix bug where sapper foxes overwrite costs for all foxesFri, 20 Nov 2009 23:04:38 +0000, by Neil Muller
-
Fix crash due to invalid cacheThu, 19 Nov 2009 13:53:00 +0000, by Neil Muller
-
The new faster deciding (but somewhat dumber) foxThu, 19 Nov 2009 13:33:57 +0000, by Neil Muller
-
Remove board size restriction on number of foxesThu, 19 Nov 2009 11:26:55 +0000, by Neil Muller
-
Tweak safe logic to avoid some corner casesThu, 19 Nov 2009 11:23:06 +0000, by Neil Muller
-
Tweak fox attack logic - we no longer ignore chickens we accidently step onWed, 18 Nov 2009 15:54:31 +0000, by Neil Muller
-
Fix lurking future bugTue, 17 Nov 2009 22:22:47 +0000, by Neil Muller
-
Cache fox positions to avoid a repeated loopTue, 17 Nov 2009 15:43:30 +0000, by Neil Muller