Mercurial > rinkhals
graph
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Override make methods for simplifiable objects.Sat, 21 Nov 2009 15:39:49 +0000, by Simon Cross
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chickens scatter; chop woodSat, 21 Nov 2009 15:35:23 +0000, by Adrianna Pińska
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Remove unused imports.Sat, 21 Nov 2009 15:24:56 +0000, by Simon Cross
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Rework Animal.__init__ to make it easier to unsimplify them.Sat, 21 Nov 2009 15:24:43 +0000, by Simon Cross
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Move hatching logic into chickens.Sat, 21 Nov 2009 15:22:41 +0000, by Jeremy Thurgood
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Fix the shifting load screenSat, 21 Nov 2009 13:14:47 +0000, by Neil Muller
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The buggy load level screen landsSat, 21 Nov 2009 13:12:04 +0000, by Neil Muller
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The buggy load level screen landsSat, 21 Nov 2009 12:58:19 +0000, by Neil Muller
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Start of ability to serialize game state.Sat, 21 Nov 2009 12:55:08 +0000, by Simon Cross
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Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.Sat, 21 Nov 2009 12:48:12 +0000, by Jeremy Thurgood
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Add Sniper Rifle and give guns limited ammunition.Sat, 21 Nov 2009 12:07:01 +0000, by Jeremy Thurgood
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Implement non-gui parts of level loading communicationSat, 21 Nov 2009 11:34:12 +0000, by Neil Muller
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Add config file and command line parameters.Sat, 21 Nov 2009 11:18:08 +0000, by Jeremy Thurgood
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Make level loading more robustSat, 21 Nov 2009 11:04:16 +0000, by Neil Muller
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Add testing level with equipped chickens and many foxesSat, 21 Nov 2009 09:54:03 +0000, by Neil Muller
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Levels can include starting equipmentSat, 21 Nov 2009 09:40:29 +0000, by Neil Muller
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Handle corner case aroudn entering the mapSat, 21 Nov 2009 06:44:19 +0000, by Neil Muller
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Fix bug where sapper foxes overwrite costs for all foxesFri, 20 Nov 2009 23:04:38 +0000, by Neil Muller
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Fix crash due to invalid cacheThu, 19 Nov 2009 13:53:00 +0000, by Neil Muller
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The new faster deciding (but somewhat dumber) foxThu, 19 Nov 2009 13:33:57 +0000, by Neil Muller
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Remove board size restriction on number of foxesThu, 19 Nov 2009 11:26:55 +0000, by Neil Muller
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Tweak safe logic to avoid some corner casesThu, 19 Nov 2009 11:23:06 +0000, by Neil Muller
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Tweak fox attack logic - we no longer ignore chickens we accidently step onWed, 18 Nov 2009 15:54:31 +0000, by Neil Muller
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Fix lurking future bugTue, 17 Nov 2009 22:22:47 +0000, by Neil Muller
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Cache fox positions to avoid a repeated loopTue, 17 Nov 2009 15:43:30 +0000, by Neil Muller
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Regain time lost when adding foxes to buildingsMon, 16 Nov 2009 15:27:36 +0000, by Neil Muller
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Make foxes enter buildings, with a seperate count for themFri, 13 Nov 2009 14:14:57 +0000, by Neil Muller
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Refactor for further move workThu, 12 Nov 2009 21:31:52 +0000, by Neil Muller
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Basic support for z coordinateThu, 12 Nov 2009 21:14:21 +0000, by Neil Muller
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Fix crash when multiple foxes finish digging at the same timeThu, 12 Nov 2009 15:19:12 +0000, by Neil Muller
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Remove some unused constantsWed, 11 Nov 2009 16:17:02 +0000, by Neil Muller
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Move game_over logic from gameboard to level, for later reworkingSun, 01 Nov 2009 21:08:43 +0000, by Neil Muller
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Update READMEThu, 29 Oct 2009 21:09:22 +0000, by Neil Muller
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Make help screen use goal from the levelThu, 29 Oct 2009 21:06:44 +0000, by Neil Muller
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Add basic level support (level choosing needs work)Thu, 29 Oct 2009 20:55:37 +0000, by Neil Muller
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add some levelsThu, 29 Oct 2009 20:54:32 +0000, by Neil Muller
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Add docs describing level conf file formatThu, 29 Oct 2009 20:48:09 +0000, by Neil Muller
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Add more informative messageTue, 27 Oct 2009 19:47:38 +0000, by Neil Muller
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Also create code image for pgu's leveleditTue, 27 Oct 2009 19:46:07 +0000, by Neil Muller
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Don't crash on images that are elsewhereTue, 27 Oct 2009 19:44:20 +0000, by Neil Muller
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Remove defunct constantMon, 26 Oct 2009 20:18:02 +0000, by Neil Muller
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Use code layer to place chickensMon, 26 Oct 2009 20:04:13 +0000, by Neil Muller
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little cleanups, every sprite in its proper layer.Sun, 25 Oct 2009 11:36:30 +0000, by Jeremy Thurgood
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Ripped out legacy animation infrastructure in favour of layered sprites.Sun, 25 Oct 2009 10:56:01 +0000, by Jeremy Thurgood
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Multilayer sprite ordering. Only used by cursors so far.Sat, 24 Oct 2009 21:43:15 +0000, by Jeremy Thurgood
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Fences are now buildings, with appropriate (but ugly) UI changes.Sat, 24 Oct 2009 19:08:54 +0000, by Jeremy Thurgood
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Re-ignore build/ and dist/ folders.Tue, 13 Oct 2009 20:35:05 +0000, by Simon Cross
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Foxes are more averse to armed chickens and less averse to indoor chickens.Sat, 12 Sep 2009 16:01:06 +0000, by Jeremy Thurgood
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Disable timers during move_foxes loop to stop events piling up too muchThu, 10 Sep 2009 15:18:39 +0000, by Neil Muller
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Make note about weakref leak bug (it's not our fault, honest).Thu, 10 Sep 2009 12:34:57 +0000, by Simon Cross
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Add 'pygame event full' to known issuesWed, 09 Sep 2009 22:14:34 +0000, by Neil Muller
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Additional TODO note from CLUG.Wed, 09 Sep 2009 22:08:07 +0000, by Jeremy Thurgood
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Added OSX crash log to TODO.Tue, 08 Sep 2009 08:36:20 +0000, by Jeremy Thurgood
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Added a bunch of IRC quotes to TODO. In desperate need of editing.Tue, 08 Sep 2009 08:27:43 +0000, by Jeremy Thurgood
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Prevent error stopping music when sound not initializedTue, 08 Sep 2009 06:35:14 +0000, by David Fraser
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Add note about minimum versionsMon, 07 Sep 2009 15:31:22 +0000, by Neil Muller
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Don't go into debt when buying equipment in buildingsMon, 07 Sep 2009 11:34:06 +0000, by Neil Muller
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Add bounds checking to animation drawing loopMon, 07 Sep 2009 11:20:52 +0000, by Neil Muller
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Screenshots of final release.Sun, 06 Sep 2009 23:55:49 +0000, by Simon Cross
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Release 1.0.0.Sat, 05 Sep 2009 23:59:56 +0000, by Simon Cross
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Add notesSat, 05 Sep 2009 23:55:49 +0000, by Neil Muller
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Clean up README.Sat, 05 Sep 2009 23:55:18 +0000, by Simon Cross
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Mac OS X packaging happy.Sat, 05 Sep 2009 23:50:37 +0000, by Jeremy Thurgood
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Note pgu in COPYRIGHTSat, 05 Sep 2009 23:48:31 +0000, by Neil Muller
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Update TODOSat, 05 Sep 2009 23:37:58 +0000, by Neil Muller
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Disable full screen toggling since it doesn't appear to work on Windows and Mac.Sat, 05 Sep 2009 23:36:20 +0000, by Simon Cross
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Use proper iconSat, 05 Sep 2009 23:33:50 +0000, by Neil Muller
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Mark of py2exe icon TODO.Sat, 05 Sep 2009 23:31:26 +0000, by Simon Cross
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Fix 'Are You Sure?' dialog to work at nightSat, 05 Sep 2009 23:18:27 +0000, by Neil Muller
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Add fences to price list. Tidying up price list dialog a little.Sat, 05 Sep 2009 23:17:31 +0000, by Simon Cross
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Make 'Esc' cancel the 'Are You Sure?' dialog. Fix dialog titleSat, 05 Sep 2009 23:13:48 +0000, by Neil Muller
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Remove the "constant" constantSat, 05 Sep 2009 23:11:16 +0000, by Neil Muller
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Only set color of days left to red when there is only one day left.Sat, 05 Sep 2009 23:08:34 +0000, by Simon Cross
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Fixes.Sat, 05 Sep 2009 23:04:40 +0000, by Jeremy Thurgood
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Clean-up setup.pySat, 05 Sep 2009 23:01:11 +0000, by Simon Cross
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Re-create build folder after nuking it.Sat, 05 Sep 2009 22:59:15 +0000, by Simon Cross
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if turns are unlimited, display day as x/-Sat, 05 Sep 2009 22:58:59 +0000, by Adrianna Pińska
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Note more future TODO itemsSat, 05 Sep 2009 22:51:29 +0000, by Neil Muller
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Update TODO.Sat, 05 Sep 2009 22:49:12 +0000, by Simon Cross
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Initial stab a unix tar ball maker.Sat, 05 Sep 2009 22:46:01 +0000, by Simon Cross
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icns formatSat, 05 Sep 2009 22:36:56 +0000, by Adrianna Pińska
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Ask 'Are you sure?'Sat, 05 Sep 2009 22:30:17 +0000, by Neil Muller
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icon in svg, various png sizes and hopefully icoSat, 05 Sep 2009 22:27:13 +0000, by Adrianna Pińska
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Added pgu tarball.Sat, 05 Sep 2009 22:22:54 +0000, by Jeremy Thurgood
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Add Unix packaging to TODO.Sat, 05 Sep 2009 22:22:14 +0000, by Simon Cross
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Update TODO list.Sat, 05 Sep 2009 22:08:05 +0000, by Simon Cross
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Add comment noting that TURN_LIMIT is a semi-constant.Sat, 05 Sep 2009 22:06:52 +0000, by Simon Cross
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Show total number of days and mark days in red when it's the last day.Sat, 05 Sep 2009 22:06:28 +0000, by Simon Cross
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Adhere to jerith's coding standards.Sat, 05 Sep 2009 21:57:17 +0000, by Simon Cross
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unlimited game screenshotsSat, 05 Sep 2009 21:55:00 +0000, by Adrianna Pińska
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Update TODO.Sat, 05 Sep 2009 21:52:50 +0000, by Simon Cross
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Add TextDialog class and use it to warn about selling your last chicken.Sat, 05 Sep 2009 21:50:04 +0000, by Simon Cross
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Move starting chickens to constantsSat, 05 Sep 2009 21:38:41 +0000, by Neil Muller
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Add two items to the TODO list.Sat, 05 Sep 2009 21:32:12 +0000, by Simon Cross
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Limit maximum numbe of foxes generatedSat, 05 Sep 2009 21:30:18 +0000, by Neil Muller
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Tweak size of game over overlay.Sat, 05 Sep 2009 19:31:59 +0000, by Simon Cross
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Minor tweak to add newline after building.Sat, 05 Sep 2009 19:30:22 +0000, by Simon Cross
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Switch between 'Finished Day' and 'Fast Forward' modesSat, 05 Sep 2009 19:26:01 +0000, by Neil Muller
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Update usage and copyright strings in wine-py2exe.Sat, 05 Sep 2009 19:22:58 +0000, by Simon Cross
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Remove .svgs from py2exe distribution.Sat, 05 Sep 2009 19:20:01 +0000, by Simon Cross
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Remove dependence on py2exe template.Sat, 05 Sep 2009 19:10:33 +0000, by Simon Cross
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Fix test for time limitSat, 05 Sep 2009 18:56:59 +0000, by Neil Muller
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Check whether we've made the list before submitting the scoreSat, 05 Sep 2009 18:56:33 +0000, by Neil Muller
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Tweak excludes and ignores.Sat, 05 Sep 2009 18:41:04 +0000, by Simon Cross
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Some fixes and tweaks to wine-py2exe.Sat, 05 Sep 2009 18:40:36 +0000, by Simon Cross
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Use different score tables fot the different modes. Refactor game modes code as a resultSat, 05 Sep 2009 18:30:51 +0000, by Neil Muller
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better buttonsSat, 05 Sep 2009 18:08:17 +0000, by Adrianna Pińska
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Refactor sell_callback, so sell_equipment workSat, 05 Sep 2009 18:05:58 +0000, by Neil Muller
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cosmetic string changeSat, 05 Sep 2009 18:05:21 +0000, by Adrianna Pińska
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updated help information re: three game statesSat, 05 Sep 2009 18:03:55 +0000, by Adrianna Pińska
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three game modes: fortnight, quarter, fox extinctionSat, 05 Sep 2009 18:01:37 +0000, by Adrianna Pińska
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Ignore build/ and dist/.Sat, 05 Sep 2009 17:36:53 +0000, by Simon Cross
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Capitalised all equipment names.Sat, 05 Sep 2009 17:36:36 +0000, by Jeremy Thurgood
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Script for running py2exe on Fox Assault under Wine.Sat, 05 Sep 2009 17:35:51 +0000, by Simon Cross
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Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.Sat, 05 Sep 2009 17:35:17 +0000, by Simon Cross
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Mostly working selling equipment in buildingsSat, 05 Sep 2009 17:18:14 +0000, by Neil Muller
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Initial stab at setup.py.Sat, 05 Sep 2009 16:47:10 +0000, by Simon Cross
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Update TODO.Sat, 05 Sep 2009 16:46:15 +0000, by Jeremy Thurgood
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Update TODOSat, 05 Sep 2009 16:43:16 +0000, by Neil Muller
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Buy equipment for chickens in buildingsSat, 05 Sep 2009 16:42:32 +0000, by Neil Muller
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Update todoSat, 05 Sep 2009 16:27:55 +0000, by Neil Muller
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Add killed fox count to gameover. Tweak spacingSat, 05 Sep 2009 16:27:31 +0000, by Neil Muller
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Some endgame message changes.Sat, 05 Sep 2009 16:19:38 +0000, by Jeremy Thurgood
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Explain horrible hackSat, 05 Sep 2009 16:19:16 +0000, by Neil Muller
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oops - bugfixSat, 05 Sep 2009 16:15:17 +0000, by Adrianna Pińska
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Clear tool when calling price dialogSat, 05 Sep 2009 16:14:23 +0000, by Neil Muller
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added chicken feet move cursor; removed unused cursors and cursor generation codeSat, 05 Sep 2009 16:12:22 +0000, by Adrianna Pińska
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Fences are eclectic.Sat, 05 Sep 2009 16:07:48 +0000, by Jeremy Thurgood
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Tweak toolbar spacingSat, 05 Sep 2009 16:05:41 +0000, by Neil Muller
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Clear tool selection status when cancelling a toolSat, 05 Sep 2009 16:00:30 +0000, by Neil Muller
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Add close button to price dialogSat, 05 Sep 2009 16:00:01 +0000, by Neil Muller
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Price reference dialog - without close buttonSat, 05 Sep 2009 15:41:48 +0000, by Neil Muller
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Use insert instead of pop, append, append to insert sprite beneath cursor.Sat, 05 Sep 2009 15:36:37 +0000, by Simon Cross
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Add copyright notices.Sat, 05 Sep 2009 15:25:57 +0000, by Simon Cross
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Start of file with version and maintainer information.Sat, 05 Sep 2009 15:18:17 +0000, by Simon Cross
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Add scripts folder.Sat, 05 Sep 2009 15:17:08 +0000, by Simon Cross
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Set excutable flag on regenerate_level_data.pySat, 05 Sep 2009 14:51:56 +0000, by Simon Cross
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Update TODO.Sat, 05 Sep 2009 14:45:47 +0000, by Jeremy Thurgood
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Nuked leftover cruft.Sat, 05 Sep 2009 14:44:12 +0000, by Jeremy Thurgood
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Better tile/level tools. Also better game board.Sat, 05 Sep 2009 14:40:58 +0000, by Jeremy Thurgood
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Update TODO.Sat, 05 Sep 2009 14:32:01 +0000, by Simon Cross
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Update TODOs.Sat, 05 Sep 2009 14:17:52 +0000, by Simon Cross
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Fix minor bug in clearing of tool state on right-click.Sat, 05 Sep 2009 14:15:35 +0000, by Simon Cross
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custom sell cursorSat, 05 Sep 2009 14:13:40 +0000, by Adrianna Pińska
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Update TODO.Sat, 05 Sep 2009 14:13:16 +0000, by Simon Cross
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Use (wrecking) ball for smashing down trees.Sat, 05 Sep 2009 14:12:29 +0000, by Simon Cross
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Remove boom animations from TODO list.Sat, 05 Sep 2009 14:11:02 +0000, by Simon Cross
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Add prices to all tools where is makes sense to do so.Sat, 05 Sep 2009 14:09:44 +0000, by Simon Cross
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Tweak sapper fox path weightingSat, 05 Sep 2009 14:06:53 +0000, by Neil Muller
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Remove unnecessary pygame.font import.Sat, 05 Sep 2009 14:02:25 +0000, by Simon Cross
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Refactor sprite cursor a bit to make sub-classing easier. Add (unused) SmallSpriteCursor sub-class. Remove unnecessary pygame.font import.Sat, 05 Sep 2009 14:02:04 +0000, by Simon Cross
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Update TODOSat, 05 Sep 2009 14:01:14 +0000, by Neil Muller
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updated fence explosion animationSat, 05 Sep 2009 13:57:17 +0000, by Adrianna Pińska
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evict buttonSat, 05 Sep 2009 13:56:43 +0000, by Neil Muller
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boomSat, 05 Sep 2009 13:51:49 +0000, by Adrianna Pińska
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avoid passing events in twiceSat, 05 Sep 2009 13:36:00 +0000, by Neil Muller
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Make regenerate_pngs more import-friendly.Sat, 05 Sep 2009 13:20:59 +0000, by Jeremy Thurgood
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Add who is working on what to the TODOs.Sat, 05 Sep 2009 13:16:43 +0000, by Simon Cross
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Clean-up animation TODOs.Sat, 05 Sep 2009 13:13:22 +0000, by Simon Cross
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Add sell xbm cursor.Sat, 05 Sep 2009 13:11:55 +0000, by Simon Cross
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Make foxes less determistic when avoiding other foxesSat, 05 Sep 2009 13:00:09 +0000, by Neil Muller
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removed unused cursors / generated spritesSat, 05 Sep 2009 12:51:20 +0000, by Adrianna Pińska
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Remove old tiles.Sat, 05 Sep 2009 12:44:56 +0000, by Simon Cross
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Fix events getting sent to the gameboardSat, 05 Sep 2009 12:44:53 +0000, by Neil Muller
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Remove examples from data folder.Sat, 05 Sep 2009 12:40:13 +0000, by Simon Cross
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Make sell equipment use the select cursor for consistency with the other sell tools.Sat, 05 Sep 2009 12:38:04 +0000, by Simon Cross
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Refactored animal death and added death animations.Sat, 05 Sep 2009 12:35:37 +0000, by Jeremy Thurgood
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made helmet biggererSat, 05 Sep 2009 12:34:32 +0000, by Adrianna Pińska
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Clean-up cursor and price display related TODOs.Sat, 05 Sep 2009 12:31:37 +0000, by Simon Cross
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Move persistent high score to post pyweekSat, 05 Sep 2009 12:30:16 +0000, by Neil Muller
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Add sprite cursors for equipment buying.Sat, 05 Sep 2009 12:28:21 +0000, by Simon Cross
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Add 'You left' game over modeSat, 05 Sep 2009 12:27:08 +0000, by Neil Muller
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Change toolbar to gui.Toolbar -- gives nicer highlighting.Sat, 05 Sep 2009 12:15:46 +0000, by Simon Cross
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weapon layering with wing / eyeSat, 05 Sep 2009 12:11:58 +0000, by Adrianna Pińska
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Variable number of eggs for chickensSat, 05 Sep 2009 12:05:08 +0000, by Neil Muller
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Clean up TODO list.Sat, 05 Sep 2009 11:37:03 +0000, by Simon Cross
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Demolition foxes, including better fox selection.Sat, 05 Sep 2009 11:19:26 +0000, by Jeremy Thurgood
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the rinkhals has eclectic tastesSat, 05 Sep 2009 10:37:43 +0000, by Adrianna Pińska
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Foxes tend to increase with timeSat, 05 Sep 2009 10:04:32 +0000, by Neil Muller
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Try harder to have 10 chickens at the startSat, 05 Sep 2009 09:54:47 +0000, by Neil Muller
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Twiddle animation cycleSat, 05 Sep 2009 09:48:48 +0000, by Neil Muller
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chickens turn to face target foxesSat, 05 Sep 2009 09:46:29 +0000, by Adrianna Pińska
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Hold flash for a bit longerSat, 05 Sep 2009 09:23:16 +0000, by Neil Muller
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Fix drawing bug with multiframe animationsSat, 05 Sep 2009 09:23:11 +0000, by Neil Muller
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Twek speed loop. Document animation assumptionsSat, 05 Sep 2009 09:00:12 +0000, by Neil Muller
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Overlay cost on building sprite cursors.Fri, 04 Sep 2009 23:59:52 +0000, by Simon Cross
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Note why we're disabling a warning.Fri, 04 Sep 2009 23:59:28 +0000, by Simon Cross
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Update instructions to match new chick hatching behaviour.Fri, 04 Sep 2009 23:41:42 +0000, by Simon Cross
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Non-permenant high score tableFri, 04 Sep 2009 23:40:13 +0000, by Neil Muller
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Sell chicken's equipment when you sell the chicken.Fri, 04 Sep 2009 23:32:32 +0000, by Simon Cross
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Allow selling of broken fences.Fri, 04 Sep 2009 23:26:25 +0000, by Simon Cross
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Fix outdoor chicken selling bug.Fri, 04 Sep 2009 23:20:40 +0000, by Simon Cross
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Add sprite cursor for fence buying.Fri, 04 Sep 2009 23:18:06 +0000, by Simon Cross
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Chicks fill hen house, then adjacent spaces, then die.Fri, 04 Sep 2009 22:59:14 +0000, by Simon Cross
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Disable tools at night.Fri, 04 Sep 2009 22:39:19 +0000, by Simon Cross
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Turn 'd' into a fast forward / normal speed toggle at nightFri, 04 Sep 2009 22:38:48 +0000, by Neil Muller
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Accept that new chicks die if you don't treat them properly.Fri, 04 Sep 2009 22:31:16 +0000, by Simon Cross
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Updating TODO: Cursor sprite layering done. Muzzle flashes done.Fri, 04 Sep 2009 22:27:34 +0000, by Simon Cross
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Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttonsFri, 04 Sep 2009 22:18:23 +0000, by Neil Muller
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Make sprite cursors stay on top by fudging the sprite list. :/Fri, 04 Sep 2009 22:12:47 +0000, by Simon Cross
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bugfix: deselect selected chicken at nightFri, 04 Sep 2009 22:11:47 +0000, by Adrianna Pińska
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Implement UI part of egg sellingFri, 04 Sep 2009 22:04:04 +0000, by Neil Muller
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bugfix: deselect eaten chickensFri, 04 Sep 2009 22:01:20 +0000, by Adrianna Pińska
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sapper foxFri, 04 Sep 2009 21:53:19 +0000, by Adrianna Pińska
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Ensure we clean up highlights, etc.Fri, 04 Sep 2009 21:49:32 +0000, by Neil Muller
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Fix missed status flag in animationsFri, 04 Sep 2009 21:35:40 +0000, by Neil Muller
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CIA hook tested.Fri, 04 Sep 2009 21:30:33 +0000, by Simon Cross
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egg equipmentFri, 04 Sep 2009 21:25:04 +0000, by Adrianna Pińska
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Tweak TODO list to test commit hook.Fri, 04 Sep 2009 21:24:35 +0000, by Simon Cross
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Fix bugs in clicking around inside buildings while moving chickens.Fri, 04 Sep 2009 21:12:16 +0000, by Simon Cross
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Added cursor work to TODO.Fri, 04 Sep 2009 21:06:08 +0000, by Jeremy Thurgood
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Note progress on muzzle flash in TODOs.Fri, 04 Sep 2009 20:38:17 +0000, by Simon Cross
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Remove some completed TODOs.Fri, 04 Sep 2009 20:35:55 +0000, by Simon Cross
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Add counts to buildings.Fri, 04 Sep 2009 20:31:16 +0000, by Simon Cross
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Fixed dangling cursor sprite and did some TODO list maintenance.Fri, 04 Sep 2009 20:25:32 +0000, by Jeremy Thurgood
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Animation supportFri, 04 Sep 2009 20:23:30 +0000, by Neil Muller
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layering bugfix; indoor chickens now use normal chicken iconsFri, 04 Sep 2009 20:16:51 +0000, by Adrianna Pińska
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selected chickens are selectedFri, 04 Sep 2009 19:51:19 +0000, by Adrianna Pińska
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Buildings can affect visual acuity.Fri, 04 Sep 2009 19:49:30 +0000, by Jeremy Thurgood
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Buildings now affect weapon range and accuracy.Fri, 04 Sep 2009 19:34:01 +0000, by Jeremy Thurgood
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Put chickens into first empty space in buildings to make it easier to add lots of chickens.Fri, 04 Sep 2009 19:32:30 +0000, by Simon Cross
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If the closest chicken is gone, clear it.Fri, 04 Sep 2009 19:27:26 +0000, by Jeremy Thurgood
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refactor of layers drawn on chicken, to allow for extended functionalityFri, 04 Sep 2009 19:26:02 +0000, by Adrianna Pińska
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Selling eggs at the right priceFri, 04 Sep 2009 18:45:45 +0000, by Neil Muller
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Selling eggs now worksFri, 04 Sep 2009 18:45:06 +0000, by Neil Muller
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Allow selling of chickens in henhousesFri, 04 Sep 2009 18:17:55 +0000, by Neil Muller
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Don't allow buildings and fences to be built on top of chickens.Fri, 04 Sep 2009 18:17:17 +0000, by Simon Cross
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Commit regenerated splash images.Fri, 04 Sep 2009 18:09:37 +0000, by Simon Cross
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Use tool with left button, cancel tool with right button.Fri, 04 Sep 2009 18:00:59 +0000, by Jeremy Thurgood
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better henhouseFri, 04 Sep 2009 17:55:16 +0000, by Adrianna Pińska
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Remove hatched eggsFri, 04 Sep 2009 17:53:21 +0000, by Neil Muller
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Add sprite cursors for building placement.Fri, 04 Sep 2009 17:49:37 +0000, by Simon Cross
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hopefully more obvious building boundaries; fixed building selection spritesFri, 04 Sep 2009 17:39:29 +0000, by Adrianna Pińska
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better nestFri, 04 Sep 2009 17:17:17 +0000, by Adrianna Pińska