Mercurial > rinkhals
graph
-
Seperate toolbar and gameboardSat, 21 Nov 2009 16:59:49 +0000, by Neil Muller
-
oops! forgot to commit the actual images.Sat, 21 Nov 2009 16:54:05 +0000, by Adrianna Pińska
-
Moved intermediate position generation to a more suitable location.Sat, 21 Nov 2009 16:46:12 +0000, by Jeremy Thurgood
-
sniper rifle graphicsSat, 21 Nov 2009 16:43:03 +0000, by Adrianna Pińska
-
Add ammo to things serialized and deserialized.Sat, 21 Nov 2009 16:28:27 +0000, by Simon Cross
-
buildings cost woodSat, 21 Nov 2009 16:21:38 +0000, by Adrianna Pińska
-
Make Position simplifiable. Override unsimplify for animals to update their image after recreating.Sat, 21 Nov 2009 16:17:48 +0000, by Simon Cross
-
Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.Sat, 21 Nov 2009 15:58:54 +0000, by Simon Cross
-
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.Sat, 21 Nov 2009 15:55:32 +0000, by Simon Cross
-
Use fully rendered map in gameboard choosing screenSat, 21 Nov 2009 15:53:17 +0000, by Neil Muller
-
Override make methods for simplifiable objects.Sat, 21 Nov 2009 15:39:49 +0000, by Simon Cross
-
chickens scatter; chop woodSat, 21 Nov 2009 15:35:23 +0000, by Adrianna Pińska
-
Remove unused imports.Sat, 21 Nov 2009 15:24:56 +0000, by Simon Cross
-
Rework Animal.__init__ to make it easier to unsimplify them.Sat, 21 Nov 2009 15:24:43 +0000, by Simon Cross
-
Move hatching logic into chickens.Sat, 21 Nov 2009 15:22:41 +0000, by Jeremy Thurgood
-
Fix the shifting load screenSat, 21 Nov 2009 13:14:47 +0000, by Neil Muller
-
The buggy load level screen landsSat, 21 Nov 2009 13:12:04 +0000, by Neil Muller
-
The buggy load level screen landsSat, 21 Nov 2009 12:58:19 +0000, by Neil Muller
-
Start of ability to serialize game state.Sat, 21 Nov 2009 12:55:08 +0000, by Simon Cross
-
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.Sat, 21 Nov 2009 12:48:12 +0000, by Jeremy Thurgood
-
Add Sniper Rifle and give guns limited ammunition.Sat, 21 Nov 2009 12:07:01 +0000, by Jeremy Thurgood
-
Implement non-gui parts of level loading communicationSat, 21 Nov 2009 11:34:12 +0000, by Neil Muller
-
Add config file and command line parameters.Sat, 21 Nov 2009 11:18:08 +0000, by Jeremy Thurgood
-
Make level loading more robustSat, 21 Nov 2009 11:04:16 +0000, by Neil Muller
-
Add testing level with equipped chickens and many foxesSat, 21 Nov 2009 09:54:03 +0000, by Neil Muller
-
Levels can include starting equipmentSat, 21 Nov 2009 09:40:29 +0000, by Neil Muller
-
Handle corner case aroudn entering the mapSat, 21 Nov 2009 06:44:19 +0000, by Neil Muller
-
Fix bug where sapper foxes overwrite costs for all foxesFri, 20 Nov 2009 23:04:38 +0000, by Neil Muller
-
Fix crash due to invalid cacheThu, 19 Nov 2009 13:53:00 +0000, by Neil Muller
-
The new faster deciding (but somewhat dumber) foxThu, 19 Nov 2009 13:33:57 +0000, by Neil Muller
-
Remove board size restriction on number of foxesThu, 19 Nov 2009 11:26:55 +0000, by Neil Muller
-
Tweak safe logic to avoid some corner casesThu, 19 Nov 2009 11:23:06 +0000, by Neil Muller
-
Tweak fox attack logic - we no longer ignore chickens we accidently step onWed, 18 Nov 2009 15:54:31 +0000, by Neil Muller
-
Fix lurking future bugTue, 17 Nov 2009 22:22:47 +0000, by Neil Muller
-
Cache fox positions to avoid a repeated loopTue, 17 Nov 2009 15:43:30 +0000, by Neil Muller
-
Regain time lost when adding foxes to buildingsMon, 16 Nov 2009 15:27:36 +0000, by Neil Muller
-
Make foxes enter buildings, with a seperate count for themFri, 13 Nov 2009 14:14:57 +0000, by Neil Muller
-
Refactor for further move workThu, 12 Nov 2009 21:31:52 +0000, by Neil Muller
-
Basic support for z coordinateThu, 12 Nov 2009 21:14:21 +0000, by Neil Muller
-
Fix crash when multiple foxes finish digging at the same timeThu, 12 Nov 2009 15:19:12 +0000, by Neil Muller
-
Remove some unused constantsWed, 11 Nov 2009 16:17:02 +0000, by Neil Muller
-
Move game_over logic from gameboard to level, for later reworkingSun, 01 Nov 2009 21:08:43 +0000, by Neil Muller
-
Update READMEThu, 29 Oct 2009 21:09:22 +0000, by Neil Muller
-
Make help screen use goal from the levelThu, 29 Oct 2009 21:06:44 +0000, by Neil Muller
-
Add basic level support (level choosing needs work)Thu, 29 Oct 2009 20:55:37 +0000, by Neil Muller
-
add some levelsThu, 29 Oct 2009 20:54:32 +0000, by Neil Muller
-
Add docs describing level conf file formatThu, 29 Oct 2009 20:48:09 +0000, by Neil Muller
-
Add more informative messageTue, 27 Oct 2009 19:47:38 +0000, by Neil Muller
-
Also create code image for pgu's leveleditTue, 27 Oct 2009 19:46:07 +0000, by Neil Muller
-
Don't crash on images that are elsewhereTue, 27 Oct 2009 19:44:20 +0000, by Neil Muller
-
Remove defunct constantMon, 26 Oct 2009 20:18:02 +0000, by Neil Muller
-
Use code layer to place chickensMon, 26 Oct 2009 20:04:13 +0000, by Neil Muller
-
little cleanups, every sprite in its proper layer.Sun, 25 Oct 2009 11:36:30 +0000, by Jeremy Thurgood
-
Ripped out legacy animation infrastructure in favour of layered sprites.Sun, 25 Oct 2009 10:56:01 +0000, by Jeremy Thurgood
-
Multilayer sprite ordering. Only used by cursors so far.Sat, 24 Oct 2009 21:43:15 +0000, by Jeremy Thurgood
-
Fences are now buildings, with appropriate (but ugly) UI changes.Sat, 24 Oct 2009 19:08:54 +0000, by Jeremy Thurgood
-
Re-ignore build/ and dist/ folders.Tue, 13 Oct 2009 20:35:05 +0000, by Simon Cross