Mercurial > rinkhals
graph
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Add chicken counterTue, 01 Sep 2009 11:20:14 +0000, by Neil Muller
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Add icons for the menuTue, 01 Sep 2009 11:18:08 +0000, by Neil Muller
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Implement separate fence repair cost (currently 25 groats).Tue, 01 Sep 2009 10:40:57 +0000, by Simon Cross
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Make integer data keys (i.e. the API version number) work.Tue, 01 Sep 2009 10:15:21 +0000, by Simon Cross
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Screenshots.Tue, 01 Sep 2009 09:53:14 +0000, by Simon Cross
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Mark run_game as executable.Tue, 01 Sep 2009 09:48:18 +0000, by Simon Cross
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Spawn foxes jsut outside the mapMon, 31 Aug 2009 22:44:37 +0000, by Neil Muller
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Fix some bound checking and tweak movement costsMon, 31 Aug 2009 22:44:21 +0000, by Neil Muller
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Expand commentMon, 31 Aug 2009 22:20:27 +0000, by Neil Muller
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Make foxes move 'better' and break fencesMon, 31 Aug 2009 22:14:41 +0000, by Neil Muller
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Move spawing code from engine to gameboard - seems more natural.Mon, 31 Aug 2009 22:14:12 +0000, by Neil Muller
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Add button for finishing day. Remove debugging print.Mon, 31 Aug 2009 21:41:34 +0000, by Simon Cross
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Sanity check and fix up buildings on map after loading.Mon, 31 Aug 2009 21:22:10 +0000, by Simon Cross
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Implement fence selling (a bit hackish, but fine for now).Mon, 31 Aug 2009 20:57:20 +0000, by Simon Cross
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Implement building selling.Mon, 31 Aug 2009 20:44:00 +0000, by Simon Cross
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Refactor buildings so that new ones can be added just by adding a class to buildings.py.Mon, 31 Aug 2009 20:25:11 +0000, by Simon Cross
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Switch guard tower to new watchtower.png image.Mon, 31 Aug 2009 19:32:42 +0000, by Simon Cross
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Add broken fence tileMon, 31 Aug 2009 19:32:02 +0000, by Neil Muller
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watchtowerMon, 31 Aug 2009 19:27:53 +0000, by Adrianna Pińska
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Implement guard towers (with temporary sprite PNG).Mon, 31 Aug 2009 19:10:31 +0000, by Simon Cross
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better treeMon, 31 Aug 2009 19:04:00 +0000, by Adrianna Pińska
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Hide keyboard interrupt message on Ctrl-C exit.Mon, 31 Aug 2009 18:55:18 +0000, by Simon Cross
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Implement henhouses and henhouse adding.Mon, 31 Aug 2009 18:34:10 +0000, by Simon Cross
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Replace TILE_MAP with richer (but backwards compatible) structure. Record tile number and tile name on tile object.Mon, 31 Aug 2009 18:33:33 +0000, by Simon Cross
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Up starting cash and add henhouse price.Mon, 31 Aug 2009 18:30:02 +0000, by Simon Cross
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Cleaned up buying and selling a bit.Mon, 31 Aug 2009 17:56:13 +0000, by Jeremy Thurgood
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foxes don't run backwardsMon, 31 Aug 2009 17:47:10 +0000, by Adrianna Pińska
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Sell chickens and buy fences.Mon, 31 Aug 2009 17:37:20 +0000, by Jeremy Thurgood
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Add missing call to vid.Tile.__init__ to FarmTile.Mon, 31 Aug 2009 17:18:03 +0000, by Simon Cross
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flipped foxMon, 31 Aug 2009 17:07:01 +0000, by Adrianna Pińska
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Update tile loading to use imagecache and new data.py auto-converting of paths.Mon, 31 Aug 2009 17:01:59 +0000, by Simon Cross
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Add egg to sprite images generated.Mon, 31 Aug 2009 16:58:03 +0000, by Simon Cross
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Add egg image to egg sprite.Mon, 31 Aug 2009 16:57:39 +0000, by Simon Cross
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Add egg PNG.Mon, 31 Aug 2009 16:56:33 +0000, by Simon Cross
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eggMon, 31 Aug 2009 16:55:34 +0000, by Adrianna Pińska
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Move animal sprites to imagecache.Mon, 31 Aug 2009 16:49:59 +0000, by Simon Cross
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Start of building sprites.Mon, 31 Aug 2009 16:49:12 +0000, by Simon Cross
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Auto-convert unix / http path separators to platform appropriate ones -- we should now just be able to use slash as the path separator through-out our own code.Mon, 31 Aug 2009 16:48:47 +0000, by Simon Cross
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Add image cache (with support for modified versions of an image).Mon, 31 Aug 2009 16:47:54 +0000, by Simon Cross
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Money counter with very ugly display hack.Mon, 31 Aug 2009 16:33:51 +0000, by Jeremy Thurgood
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Scroll game window with arrow keys.Mon, 31 Aug 2009 14:19:13 +0000, by Jeremy Thurgood
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Make the secret foxes really secretMon, 31 Aug 2009 13:28:59 +0000, by Neil Muller
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Always update the vidwidget.Mon, 31 Aug 2009 13:27:27 +0000, by Jeremy Thurgood
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Display cleanup and rationalisation.Mon, 31 Aug 2009 12:55:00 +0000, by Jeremy Thurgood
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Fixed gameboard display.Mon, 31 Aug 2009 12:40:05 +0000, by Jeremy Thurgood
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Correctly-sized henhouse PNG.Sun, 30 Aug 2009 19:06:20 +0000, by Simon Cross
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Add special handling for different sized sprites.Sun, 30 Aug 2009 19:05:31 +0000, by Simon Cross
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Discourage foxes from stepping on each otherSun, 30 Aug 2009 18:59:12 +0000, by Neil Muller
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Add 's' as a key for starting the game from the menu.Sun, 30 Aug 2009 18:56:09 +0000, by Simon Cross
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Color night and day.Sun, 30 Aug 2009 18:51:28 +0000, by Simon Cross
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Minimal fox raid logicSun, 30 Aug 2009 18:46:46 +0000, by Neil Muller
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Change animal.py to four space indents.Sun, 30 Aug 2009 18:23:40 +0000, by Simon Cross
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lightened greensSun, 30 Aug 2009 18:23:15 +0000, by Adrianna Pińska
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fixed henhouse; woodlandSun, 30 Aug 2009 18:17:46 +0000, by Adrianna Pińska
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Add placing some chickens and foxesSun, 30 Aug 2009 18:14:07 +0000, by Neil Muller
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Add support for PNG tiles.Sun, 30 Aug 2009 18:11:30 +0000, by Simon Cross
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fenceSun, 30 Aug 2009 18:00:44 +0000, by Adrianna Pińska
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fixed grasslandSun, 30 Aug 2009 17:59:11 +0000, by Adrianna Pińska
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Commit PNG versions of tiles.Sun, 30 Aug 2009 17:50:29 +0000, by Simon Cross
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terrainSun, 30 Aug 2009 17:48:13 +0000, by Adrianna Pińska
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Generated PNGs.Sun, 30 Aug 2009 17:27:01 +0000, by Simon Cross
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Script for generating .png images from .svg.Sun, 30 Aug 2009 17:26:05 +0000, by Simon Cross
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Interaction with the game board.Sun, 30 Aug 2009 17:15:23 +0000, by Jeremy Thurgood
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henhouseSun, 30 Aug 2009 16:58:38 +0000, by Adrianna Pińska
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Add update call to main menu eventSun, 30 Aug 2009 16:47:17 +0000, by Neil Muller
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Split gameboard screen.Sun, 30 Aug 2009 16:42:44 +0000, by Jeremy Thurgood
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improved foxSun, 30 Aug 2009 15:23:53 +0000, by Adrianna Pińska
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Hooked in the game board.Sun, 30 Aug 2009 15:20:17 +0000, by Jeremy Thurgood
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Extremely rudimentary game engine.Sun, 30 Aug 2009 15:11:44 +0000, by Simon Cross
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foxSun, 30 Aug 2009 15:11:21 +0000, by Adrianna Pińska
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Basic game board logic.Sun, 30 Aug 2009 14:52:25 +0000, by Jeremy Thurgood
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chickenSun, 30 Aug 2009 13:49:04 +0000, by Adrianna Pińska
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Add padding, centre menu.Sun, 30 Aug 2009 13:34:02 +0000, by Simon Cross
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Add start, quit and toggle fullscreen buttons to menu.Sun, 30 Aug 2009 13:25:04 +0000, by Simon Cross
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Refactor and simplify menu.Sun, 30 Aug 2009 13:04:24 +0000, by Simon Cross
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Silly (and broken) first stab at menu thing.Sun, 30 Aug 2009 12:48:02 +0000, by Jeremy Thurgood
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Fold temporary README into README.txt template.Sun, 30 Aug 2009 12:17:15 +0000, by Simon Cross
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Added pyweek skellington.Sun, 30 Aug 2009 11:58:53 +0000, by Jeremy Thurgood
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The theme is 'Feather'.Sun, 30 Aug 2009 00:28:54 +0000, by Simon Cross
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A short README so there is something to check out.Fri, 28 Aug 2009 16:23:09 +0000, by Simon Cross