Mercurial > rinkhals
graph
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Wood market!Mon, 23 Nov 2009 20:53:11 +0000, by Adrianna Pińska
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picture icons for all countersMon, 23 Nov 2009 20:12:03 +0000, by Adrianna Pińska
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Reorder toolbar. Fix 'Finished Day' positionMon, 23 Nov 2009 16:15:37 +0000, by Neil Muller
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Fix position cache removal, slightly optimise chicken range check.Mon, 23 Nov 2009 16:12:37 +0000, by Jeremy Thurgood
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Factor position cache out into its own class, make Position more useful.Mon, 23 Nov 2009 10:30:22 +0000, by Jeremy Thurgood
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remove unued importSun, 22 Nov 2009 17:56:41 +0000, by Neil Muller
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Make selling things sub-toolbarSun, 22 Nov 2009 17:55:28 +0000, by Neil Muller
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Redraw counters after restoring game.Sat, 21 Nov 2009 20:32:26 +0000, by Simon Cross
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Seperate counter redrawing as seperate methodSat, 21 Nov 2009 20:24:51 +0000, by Neil Muller
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Redraw counters when changing toolbarsSat, 21 Nov 2009 20:20:59 +0000, by Neil Muller
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Switch to XML (RPC) for save game encoding.Sat, 21 Nov 2009 20:11:40 +0000, by Simon Cross
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Fix toolbar alignmentSat, 21 Nov 2009 20:11:08 +0000, by Neil Muller
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added units to price listSat, 21 Nov 2009 20:02:33 +0000, by Adrianna Pińska
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The sub-toolbar rewrite, the finally not crashing versionSat, 21 Nov 2009 19:58:49 +0000, by Neil Muller
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Basic load and save dialogs.Sat, 21 Nov 2009 19:33:12 +0000, by Simon Cross
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Fix check for axes.Sat, 21 Nov 2009 19:12:02 +0000, by Simon Cross
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Support for saving and loading games (toolbar entries commented out for lack of space).Sat, 21 Nov 2009 19:08:22 +0000, by Simon Cross
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Anything off the board is invisible.Sat, 21 Nov 2009 18:59:23 +0000, by Jeremy Thurgood
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addedmore icons for use in toolbarSat, 21 Nov 2009 18:56:59 +0000, by Adrianna Pińska
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fixed unarmed logging bugSat, 21 Nov 2009 18:55:58 +0000, by Adrianna Pińska
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Restore buildings properly.Sat, 21 Nov 2009 18:42:15 +0000, by Simon Cross
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Start of serializer for buildings and support for reference cycles.Sat, 21 Nov 2009 18:34:36 +0000, by Simon Cross
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Trees provide a modicum of cover.Sat, 21 Nov 2009 18:15:01 +0000, by Jeremy Thurgood
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Buildings block line-of-sight, except for occupants.Sat, 21 Nov 2009 17:55:28 +0000, by Jeremy Thurgood
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Better approximate constant framerate on move events, etc.Sat, 21 Nov 2009 17:47:27 +0000, by Neil Muller
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Remove references to ANIM timer, so no longer relevantSat, 21 Nov 2009 17:41:21 +0000, by Neil Muller
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Disable non-selectable toolbar widgets at nightSat, 21 Nov 2009 17:33:49 +0000, by Neil Muller
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Seperate toolbar and gameboardSat, 21 Nov 2009 16:59:49 +0000, by Neil Muller
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oops! forgot to commit the actual images.Sat, 21 Nov 2009 16:54:05 +0000, by Adrianna Pińska
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Moved intermediate position generation to a more suitable location.Sat, 21 Nov 2009 16:46:12 +0000, by Jeremy Thurgood
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sniper rifle graphicsSat, 21 Nov 2009 16:43:03 +0000, by Adrianna Pińska
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Add ammo to things serialized and deserialized.Sat, 21 Nov 2009 16:28:27 +0000, by Simon Cross
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buildings cost woodSat, 21 Nov 2009 16:21:38 +0000, by Adrianna Pińska
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Make Position simplifiable. Override unsimplify for animals to update their image after recreating.Sat, 21 Nov 2009 16:17:48 +0000, by Simon Cross
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Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.Sat, 21 Nov 2009 15:58:54 +0000, by Simon Cross
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Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.Sat, 21 Nov 2009 15:55:32 +0000, by Simon Cross
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Use fully rendered map in gameboard choosing screenSat, 21 Nov 2009 15:53:17 +0000, by Neil Muller
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Override make methods for simplifiable objects.Sat, 21 Nov 2009 15:39:49 +0000, by Simon Cross
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chickens scatter; chop woodSat, 21 Nov 2009 15:35:23 +0000, by Adrianna Pińska
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Remove unused imports.Sat, 21 Nov 2009 15:24:56 +0000, by Simon Cross
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Rework Animal.__init__ to make it easier to unsimplify them.Sat, 21 Nov 2009 15:24:43 +0000, by Simon Cross
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Move hatching logic into chickens.Sat, 21 Nov 2009 15:22:41 +0000, by Jeremy Thurgood
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Fix the shifting load screenSat, 21 Nov 2009 13:14:47 +0000, by Neil Muller
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The buggy load level screen landsSat, 21 Nov 2009 13:12:04 +0000, by Neil Muller
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The buggy load level screen landsSat, 21 Nov 2009 12:58:19 +0000, by Neil Muller
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Start of ability to serialize game state.Sat, 21 Nov 2009 12:55:08 +0000, by Simon Cross
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Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.Sat, 21 Nov 2009 12:48:12 +0000, by Jeremy Thurgood
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Add Sniper Rifle and give guns limited ammunition.Sat, 21 Nov 2009 12:07:01 +0000, by Jeremy Thurgood
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Implement non-gui parts of level loading communicationSat, 21 Nov 2009 11:34:12 +0000, by Neil Muller
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Add config file and command line parameters.Sat, 21 Nov 2009 11:18:08 +0000, by Jeremy Thurgood
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Make level loading more robustSat, 21 Nov 2009 11:04:16 +0000, by Neil Muller
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Add testing level with equipped chickens and many foxesSat, 21 Nov 2009 09:54:03 +0000, by Neil Muller
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Levels can include starting equipmentSat, 21 Nov 2009 09:40:29 +0000, by Neil Muller
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Handle corner case aroudn entering the mapSat, 21 Nov 2009 06:44:19 +0000, by Neil Muller
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Fix bug where sapper foxes overwrite costs for all foxesFri, 20 Nov 2009 23:04:38 +0000, by Neil Muller
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Fix crash due to invalid cacheThu, 19 Nov 2009 13:53:00 +0000, by Neil Muller
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The new faster deciding (but somewhat dumber) foxThu, 19 Nov 2009 13:33:57 +0000, by Neil Muller
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Remove board size restriction on number of foxesThu, 19 Nov 2009 11:26:55 +0000, by Neil Muller
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Tweak safe logic to avoid some corner casesThu, 19 Nov 2009 11:23:06 +0000, by Neil Muller
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Tweak fox attack logic - we no longer ignore chickens we accidently step onWed, 18 Nov 2009 15:54:31 +0000, by Neil Muller