Mercurial > rinkhals
graph
-
Rather use sound playing (we don't need to stream sound effects from disk), and cache soundsWed, 02 Sep 2009 11:52:02 +0000, by David Fraser
-
Iterate over a copy of the loop when changing itWed, 02 Sep 2009 11:40:51 +0000, by Neil Muller
-
Added the CC-BY licensed sound files so people don't have to download themWed, 02 Sep 2009 11:28:00 +0000, by David Fraser
-
Added some soundsWed, 02 Sep 2009 11:25:42 +0000, by David Fraser
-
Added ability to handle extracting from zip archives after download, although the code is becoming slightly hairy as a resultWed, 02 Sep 2009 11:19:18 +0000, by David Fraser
-
Refactor Fox so we can have different types. Add a greedy foxWed, 02 Sep 2009 10:47:46 +0000, by Neil Muller
-
Make night length a more easily discoverable parameterWed, 02 Sep 2009 10:45:33 +0000, by Neil Muller
-
Added ability to initialize sound and play sounds, and handle sound not working / file being missing etcWed, 02 Sep 2009 10:34:22 +0000, by David Fraser
-
Support multiple arguments using os.path.join - better to pass filepath('a', 'b') than filepath('a/b')Wed, 02 Sep 2009 10:33:35 +0000, by David Fraser
-
Added lazy login capability so we don't login unless downloadingWed, 02 Sep 2009 10:14:51 +0000, by David Fraser
-
Improved login, added sampleswap-sourced public domain sound, handle aiff conversion, don't parse parameters in config filesWed, 02 Sep 2009 10:09:34 +0000, by David Fraser
-
Added sample web.ini, and README explaining how it all worksWed, 02 Sep 2009 09:36:38 +0000, by David Fraser
-
Adds directory for sounds, and script to download them based on sources.txt (and web.ini, which contains password info for freesound.org) despite licensing disputesWed, 02 Sep 2009 09:33:55 +0000, by David Fraser
-
Chickens with rifles!Tue, 01 Sep 2009 21:31:08 +0000, by Jeremy Thurgood
-
Cleaned up some toolbar code a bit.Tue, 01 Sep 2009 19:40:08 +0000, by Jeremy Thurgood
-
Tweak fox avoidance behaviourTue, 01 Sep 2009 14:35:22 +0000, by Neil Muller
-
regenerate icons as wellTue, 01 Sep 2009 13:09:52 +0000, by Neil Muller
-
Kill foxes that don't reach safetyTue, 01 Sep 2009 11:21:43 +0000, by Neil Muller
-
Add chicken counterTue, 01 Sep 2009 11:20:14 +0000, by Neil Muller
-
Add icons for the menuTue, 01 Sep 2009 11:18:08 +0000, by Neil Muller
-
Implement separate fence repair cost (currently 25 groats).Tue, 01 Sep 2009 10:40:57 +0000, by Simon Cross
-
Make integer data keys (i.e. the API version number) work.Tue, 01 Sep 2009 10:15:21 +0000, by Simon Cross
-
Screenshots.Tue, 01 Sep 2009 09:53:14 +0000, by Simon Cross
-
Mark run_game as executable.Tue, 01 Sep 2009 09:48:18 +0000, by Simon Cross
-
Spawn foxes jsut outside the mapMon, 31 Aug 2009 22:44:37 +0000, by Neil Muller
-
Fix some bound checking and tweak movement costsMon, 31 Aug 2009 22:44:21 +0000, by Neil Muller
-
Expand commentMon, 31 Aug 2009 22:20:27 +0000, by Neil Muller
-
Make foxes move 'better' and break fencesMon, 31 Aug 2009 22:14:41 +0000, by Neil Muller
-
Move spawing code from engine to gameboard - seems more natural.Mon, 31 Aug 2009 22:14:12 +0000, by Neil Muller
-
Add button for finishing day. Remove debugging print.Mon, 31 Aug 2009 21:41:34 +0000, by Simon Cross
-
Sanity check and fix up buildings on map after loading.Mon, 31 Aug 2009 21:22:10 +0000, by Simon Cross
-
Implement fence selling (a bit hackish, but fine for now).Mon, 31 Aug 2009 20:57:20 +0000, by Simon Cross
-
Implement building selling.Mon, 31 Aug 2009 20:44:00 +0000, by Simon Cross
-
Refactor buildings so that new ones can be added just by adding a class to buildings.py.Mon, 31 Aug 2009 20:25:11 +0000, by Simon Cross
-
Switch guard tower to new watchtower.png image.Mon, 31 Aug 2009 19:32:42 +0000, by Simon Cross
-
Add broken fence tileMon, 31 Aug 2009 19:32:02 +0000, by Neil Muller
-
watchtowerMon, 31 Aug 2009 19:27:53 +0000, by Adrianna Pińska
-
Implement guard towers (with temporary sprite PNG).Mon, 31 Aug 2009 19:10:31 +0000, by Simon Cross
-
better treeMon, 31 Aug 2009 19:04:00 +0000, by Adrianna Pińska
-
Hide keyboard interrupt message on Ctrl-C exit.Mon, 31 Aug 2009 18:55:18 +0000, by Simon Cross
-
Implement henhouses and henhouse adding.Mon, 31 Aug 2009 18:34:10 +0000, by Simon Cross
-
Replace TILE_MAP with richer (but backwards compatible) structure. Record tile number and tile name on tile object.Mon, 31 Aug 2009 18:33:33 +0000, by Simon Cross
-
Up starting cash and add henhouse price.Mon, 31 Aug 2009 18:30:02 +0000, by Simon Cross
-
Cleaned up buying and selling a bit.Mon, 31 Aug 2009 17:56:13 +0000, by Jeremy Thurgood
-
foxes don't run backwardsMon, 31 Aug 2009 17:47:10 +0000, by Adrianna Pińska
-
Sell chickens and buy fences.Mon, 31 Aug 2009 17:37:20 +0000, by Jeremy Thurgood
-
Add missing call to vid.Tile.__init__ to FarmTile.Mon, 31 Aug 2009 17:18:03 +0000, by Simon Cross
-
flipped foxMon, 31 Aug 2009 17:07:01 +0000, by Adrianna Pińska
-
Update tile loading to use imagecache and new data.py auto-converting of paths.Mon, 31 Aug 2009 17:01:59 +0000, by Simon Cross
-
Add egg to sprite images generated.Mon, 31 Aug 2009 16:58:03 +0000, by Simon Cross
-
Add egg image to egg sprite.Mon, 31 Aug 2009 16:57:39 +0000, by Simon Cross
-
Add egg PNG.Mon, 31 Aug 2009 16:56:33 +0000, by Simon Cross
-
eggMon, 31 Aug 2009 16:55:34 +0000, by Adrianna Pińska
-
Move animal sprites to imagecache.Mon, 31 Aug 2009 16:49:59 +0000, by Simon Cross
-
Start of building sprites.Mon, 31 Aug 2009 16:49:12 +0000, by Simon Cross
-
Auto-convert unix / http path separators to platform appropriate ones -- we should now just be able to use slash as the path separator through-out our own code.Mon, 31 Aug 2009 16:48:47 +0000, by Simon Cross
-
Add image cache (with support for modified versions of an image).Mon, 31 Aug 2009 16:47:54 +0000, by Simon Cross
-
Money counter with very ugly display hack.Mon, 31 Aug 2009 16:33:51 +0000, by Jeremy Thurgood
-
Scroll game window with arrow keys.Mon, 31 Aug 2009 14:19:13 +0000, by Jeremy Thurgood
-
Make the secret foxes really secretMon, 31 Aug 2009 13:28:59 +0000, by Neil Muller