Mercurial > rinkhals
graph
-
Make default starting wood 50, not 0Sat, 28 Nov 2009 16:58:40 +0000, by Neil Muller
-
Remove gameboard and dialog event flow hacks.Sat, 28 Nov 2009 11:25:56 +0000, by Simon Cross
-
Allow cancelling of save game dialog with ESC.Sat, 28 Nov 2009 11:12:45 +0000, by Simon Cross
-
And fix headings, now that it's easy to do so.Sat, 28 Nov 2009 11:09:01 +0000, by Jeremy Thurgood
-
Centre counter values, by means of the power of MATHS!Sat, 28 Nov 2009 11:00:14 +0000, by Jeremy Thurgood
-
Counter display more compact, although not as pretty as it should be.Sat, 28 Nov 2009 10:46:19 +0000, by Jeremy Thurgood
-
Add better support for dicts to simplifier (now handles simple non-integer keys for xmlrpclib).Sat, 28 Nov 2009 10:12:00 +0000, by Simon Cross
-
Shift+group to add to current selection.Sat, 28 Nov 2009 10:11:57 +0000, by Jeremy Thurgood
-
Move gameboard event prodding into the widgets - better matches pgu internalsSat, 28 Nov 2009 10:02:38 +0000, by Neil Muller
-
Remove down wrapping of exceptions.Sat, 28 Nov 2009 09:58:40 +0000, by Simon Cross
-
Lumberjacks only wander off when their work is done.Sat, 28 Nov 2009 09:52:08 +0000, by Jeremy Thurgood
-
put back code to highlight move/select button appropriatelySat, 28 Nov 2009 08:59:00 +0000, by Adrianna Pińska
-
Spaces around equals.Sat, 28 Nov 2009 08:52:12 +0000, by Simon Cross
-
Correctly set the position of newly hatched chickens in buildingsFri, 27 Nov 2009 23:29:32 +0000, by Neil Muller
-
improved rinkhalsFri, 27 Nov 2009 22:34:56 +0000, by Adrianna Pińska
-
Make price and control reference dialogs a little shinier.Fri, 27 Nov 2009 22:12:20 +0000, by Simon Cross
-
Allow backtracking on laddersFri, 27 Nov 2009 22:09:54 +0000, by Neil Muller
-
New load level dialog.Fri, 27 Nov 2009 21:28:20 +0000, by Simon Cross
-
Fix order of checks to avoid unneeded workFri, 27 Nov 2009 21:18:18 +0000, by Neil Muller
-
Avoid buglet where sprite isn't properly removed for a safe foxFri, 27 Nov 2009 21:13:43 +0000, by Neil Muller
-
Updated (but no prettier) control dialog.Fri, 27 Nov 2009 20:44:39 +0000, by Jeremy Thurgood
-
Alt also sets groups, because jerith has a weird OS setup.Fri, 27 Nov 2009 19:56:08 +0000, by Jeremy Thurgood
-
Don't try to open non-abodes.Fri, 27 Nov 2009 19:41:30 +0000, by Simon Cross
-
Remove debugging print (oops)Fri, 27 Nov 2009 15:00:47 +0000, by Neil Muller
-
Hack middle-click clearing selection into the building_dialogFri, 27 Nov 2009 15:00:13 +0000, by Neil Muller
-
Fix some indentation weirdnesses that have crept inFri, 27 Nov 2009 14:44:38 +0000, by Neil Muller
-
Apply action to all selected chickens in building dialogFri, 27 Nov 2009 14:40:33 +0000, by Neil Muller
-
Add 'select all' buttonFri, 27 Nov 2009 14:31:44 +0000, by Neil Muller
-
Cursor hint for Ctrl-click moveFri, 27 Nov 2009 14:08:28 +0000, by Neil Muller
-
Tweak controls dialogFri, 27 Nov 2009 14:01:29 +0000, by Neil Muller
-
Remove move tool. Add basic controls reference dialogFri, 27 Nov 2009 13:55:07 +0000, by Neil Muller
-
Rework prey selection. Greedy Foxes are less inclined to attack the same chicken multiple timesFri, 27 Nov 2009 13:34:50 +0000, by Neil Muller
-
Axes are slightly better weapons than they were.Fri, 27 Nov 2009 13:20:52 +0000, by Jeremy Thurgood
-
Reset cursor as well when changing tool. Avoid crash with non-default toolbarFri, 27 Nov 2009 12:08:55 +0000, by Neil Muller
-
Fix buggy testFri, 27 Nov 2009 11:34:59 +0000, by Neil Muller
-
On move, revert to the select tool - why would you want to move the same chicken twice?Fri, 27 Nov 2009 10:06:28 +0000, by David Fraser
-
Fix corner case timer fiddling bugThu, 26 Nov 2009 23:56:28 +0000, by Neil Muller
-
Add restore game button to main menu.Thu, 26 Nov 2009 23:36:20 +0000, by Simon Cross
-
Remove some left-over code.Thu, 26 Nov 2009 23:33:49 +0000, by Neil Muller
-
Lazy loading of save game snapshots.Thu, 26 Nov 2009 23:15:04 +0000, by Simon Cross
-
Add level name and timestamp to save games.Thu, 26 Nov 2009 23:02:10 +0000, by Simon Cross
-
Remove debugging printThu, 26 Nov 2009 22:55:26 +0000, by Neil Muller
-
The fox move rewriteThu, 26 Nov 2009 22:52:31 +0000, by Neil Muller
-
fixed selling of equipment from selected chickensThu, 26 Nov 2009 22:50:57 +0000, by Adrianna Pińska
-
Switch to classmethod decorators.Thu, 26 Nov 2009 22:34:58 +0000, by Simon Cross
-
Save game loading working again.Thu, 26 Nov 2009 22:28:22 +0000, by Simon Cross
-
Make MOVE_SELECTED_PERMITTED default, as seems the right thingThu, 26 Nov 2009 22:26:08 +0000, by Neil Muller
-
Process upper floors firstThu, 26 Nov 2009 22:23:56 +0000, by Neil Muller
-
Utility for examining compressed save games.Thu, 26 Nov 2009 00:31:54 +0000, by Simon Cross
-
deselect chickens at nightThu, 26 Nov 2009 00:18:31 +0000, by Adrianna Pińska
-
Factor out write_savegame method. Zlib compress save games to reduce space from ~600k to ~15k.Thu, 26 Nov 2009 00:06:59 +0000, by Simon Cross
-
Only include top widget when creating snapshot.Wed, 25 Nov 2009 23:25:10 +0000, by Simon Cross
-
Basic snapshot support in save games added.Wed, 25 Nov 2009 23:15:56 +0000, by Simon Cross
-
fixed multiple chicken eviction bugWed, 25 Nov 2009 22:36:48 +0000, by Adrianna Pińska
-
allowing select/move in building toolbar; doesn't hurt and can be helpfulWed, 25 Nov 2009 22:30:55 +0000, by Adrianna Pińska
-
cleaned up tool reset / preservation on toolbar change so that it all happens in one placeWed, 25 Nov 2009 22:26:31 +0000, by Adrianna Pińska
-
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowedWed, 25 Nov 2009 22:15:29 +0000, by Adrianna Pińska
-
Start of support for save game snapshots.Wed, 25 Nov 2009 22:12:08 +0000, by Simon Cross
-
fixed so that tool highlight also cleared.Wed, 25 Nov 2009 22:08:30 +0000, by Adrianna Pińska