Mercurial > rinkhals
graph
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Tweak sapper fox path weightingSat, 05 Sep 2009 14:06:53 +0000, by Neil Muller
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Remove unnecessary pygame.font import.Sat, 05 Sep 2009 14:02:25 +0000, by Simon Cross
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Refactor sprite cursor a bit to make sub-classing easier. Add (unused) SmallSpriteCursor sub-class. Remove unnecessary pygame.font import.Sat, 05 Sep 2009 14:02:04 +0000, by Simon Cross
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Update TODOSat, 05 Sep 2009 14:01:14 +0000, by Neil Muller
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updated fence explosion animationSat, 05 Sep 2009 13:57:17 +0000, by Adrianna Pińska
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evict buttonSat, 05 Sep 2009 13:56:43 +0000, by Neil Muller
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boomSat, 05 Sep 2009 13:51:49 +0000, by Adrianna Pińska
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avoid passing events in twiceSat, 05 Sep 2009 13:36:00 +0000, by Neil Muller
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Make regenerate_pngs more import-friendly.Sat, 05 Sep 2009 13:20:59 +0000, by Jeremy Thurgood
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Add who is working on what to the TODOs.Sat, 05 Sep 2009 13:16:43 +0000, by Simon Cross
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Clean-up animation TODOs.Sat, 05 Sep 2009 13:13:22 +0000, by Simon Cross
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Add sell xbm cursor.Sat, 05 Sep 2009 13:11:55 +0000, by Simon Cross
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Make foxes less determistic when avoiding other foxesSat, 05 Sep 2009 13:00:09 +0000, by Neil Muller
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removed unused cursors / generated spritesSat, 05 Sep 2009 12:51:20 +0000, by Adrianna Pińska
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Remove old tiles.Sat, 05 Sep 2009 12:44:56 +0000, by Simon Cross
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Fix events getting sent to the gameboardSat, 05 Sep 2009 12:44:53 +0000, by Neil Muller
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Remove examples from data folder.Sat, 05 Sep 2009 12:40:13 +0000, by Simon Cross
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Make sell equipment use the select cursor for consistency with the other sell tools.Sat, 05 Sep 2009 12:38:04 +0000, by Simon Cross
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Refactored animal death and added death animations.Sat, 05 Sep 2009 12:35:37 +0000, by Jeremy Thurgood
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made helmet biggererSat, 05 Sep 2009 12:34:32 +0000, by Adrianna Pińska
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Clean-up cursor and price display related TODOs.Sat, 05 Sep 2009 12:31:37 +0000, by Simon Cross
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Move persistent high score to post pyweekSat, 05 Sep 2009 12:30:16 +0000, by Neil Muller
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Add sprite cursors for equipment buying.Sat, 05 Sep 2009 12:28:21 +0000, by Simon Cross
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Add 'You left' game over modeSat, 05 Sep 2009 12:27:08 +0000, by Neil Muller
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Change toolbar to gui.Toolbar -- gives nicer highlighting.Sat, 05 Sep 2009 12:15:46 +0000, by Simon Cross
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weapon layering with wing / eyeSat, 05 Sep 2009 12:11:58 +0000, by Adrianna Pińska
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Variable number of eggs for chickensSat, 05 Sep 2009 12:05:08 +0000, by Neil Muller
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Clean up TODO list.Sat, 05 Sep 2009 11:37:03 +0000, by Simon Cross
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Demolition foxes, including better fox selection.Sat, 05 Sep 2009 11:19:26 +0000, by Jeremy Thurgood
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the rinkhals has eclectic tastesSat, 05 Sep 2009 10:37:43 +0000, by Adrianna Pińska
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Foxes tend to increase with timeSat, 05 Sep 2009 10:04:32 +0000, by Neil Muller
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Try harder to have 10 chickens at the startSat, 05 Sep 2009 09:54:47 +0000, by Neil Muller
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Twiddle animation cycleSat, 05 Sep 2009 09:48:48 +0000, by Neil Muller
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chickens turn to face target foxesSat, 05 Sep 2009 09:46:29 +0000, by Adrianna Pińska
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Hold flash for a bit longerSat, 05 Sep 2009 09:23:16 +0000, by Neil Muller
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Fix drawing bug with multiframe animationsSat, 05 Sep 2009 09:23:11 +0000, by Neil Muller
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Twek speed loop. Document animation assumptionsSat, 05 Sep 2009 09:00:12 +0000, by Neil Muller
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Overlay cost on building sprite cursors.Fri, 04 Sep 2009 23:59:52 +0000, by Simon Cross
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Note why we're disabling a warning.Fri, 04 Sep 2009 23:59:28 +0000, by Simon Cross
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Update instructions to match new chick hatching behaviour.Fri, 04 Sep 2009 23:41:42 +0000, by Simon Cross
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Non-permenant high score tableFri, 04 Sep 2009 23:40:13 +0000, by Neil Muller
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Sell chicken's equipment when you sell the chicken.Fri, 04 Sep 2009 23:32:32 +0000, by Simon Cross
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Allow selling of broken fences.Fri, 04 Sep 2009 23:26:25 +0000, by Simon Cross
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Fix outdoor chicken selling bug.Fri, 04 Sep 2009 23:20:40 +0000, by Simon Cross
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Add sprite cursor for fence buying.Fri, 04 Sep 2009 23:18:06 +0000, by Simon Cross
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Chicks fill hen house, then adjacent spaces, then die.Fri, 04 Sep 2009 22:59:14 +0000, by Simon Cross
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Disable tools at night.Fri, 04 Sep 2009 22:39:19 +0000, by Simon Cross
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Turn 'd' into a fast forward / normal speed toggle at nightFri, 04 Sep 2009 22:38:48 +0000, by Neil Muller
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Accept that new chicks die if you don't treat them properly.Fri, 04 Sep 2009 22:31:16 +0000, by Simon Cross
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Updating TODO: Cursor sprite layering done. Muzzle flashes done.Fri, 04 Sep 2009 22:27:34 +0000, by Simon Cross
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Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttonsFri, 04 Sep 2009 22:18:23 +0000, by Neil Muller
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Make sprite cursors stay on top by fudging the sprite list. :/Fri, 04 Sep 2009 22:12:47 +0000, by Simon Cross
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bugfix: deselect selected chicken at nightFri, 04 Sep 2009 22:11:47 +0000, by Adrianna Pińska
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Implement UI part of egg sellingFri, 04 Sep 2009 22:04:04 +0000, by Neil Muller
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bugfix: deselect eaten chickensFri, 04 Sep 2009 22:01:20 +0000, by Adrianna Pińska
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sapper foxFri, 04 Sep 2009 21:53:19 +0000, by Adrianna Pińska
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Ensure we clean up highlights, etc.Fri, 04 Sep 2009 21:49:32 +0000, by Neil Muller
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Fix missed status flag in animationsFri, 04 Sep 2009 21:35:40 +0000, by Neil Muller
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CIA hook tested.Fri, 04 Sep 2009 21:30:33 +0000, by Simon Cross
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egg equipmentFri, 04 Sep 2009 21:25:04 +0000, by Adrianna Pińska
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Tweak TODO list to test commit hook.Fri, 04 Sep 2009 21:24:35 +0000, by Simon Cross
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Fix bugs in clicking around inside buildings while moving chickens.Fri, 04 Sep 2009 21:12:16 +0000, by Simon Cross
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Added cursor work to TODO.Fri, 04 Sep 2009 21:06:08 +0000, by Jeremy Thurgood
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Note progress on muzzle flash in TODOs.Fri, 04 Sep 2009 20:38:17 +0000, by Simon Cross
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Remove some completed TODOs.Fri, 04 Sep 2009 20:35:55 +0000, by Simon Cross
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Add counts to buildings.Fri, 04 Sep 2009 20:31:16 +0000, by Simon Cross
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Fixed dangling cursor sprite and did some TODO list maintenance.Fri, 04 Sep 2009 20:25:32 +0000, by Jeremy Thurgood
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Animation supportFri, 04 Sep 2009 20:23:30 +0000, by Neil Muller
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layering bugfix; indoor chickens now use normal chicken iconsFri, 04 Sep 2009 20:16:51 +0000, by Adrianna Pińska
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selected chickens are selectedFri, 04 Sep 2009 19:51:19 +0000, by Adrianna Pińska
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Buildings can affect visual acuity.Fri, 04 Sep 2009 19:49:30 +0000, by Jeremy Thurgood
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Buildings now affect weapon range and accuracy.Fri, 04 Sep 2009 19:34:01 +0000, by Jeremy Thurgood
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Put chickens into first empty space in buildings to make it easier to add lots of chickens.Fri, 04 Sep 2009 19:32:30 +0000, by Simon Cross
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If the closest chicken is gone, clear it.Fri, 04 Sep 2009 19:27:26 +0000, by Jeremy Thurgood
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refactor of layers drawn on chicken, to allow for extended functionalityFri, 04 Sep 2009 19:26:02 +0000, by Adrianna Pińska
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Selling eggs at the right priceFri, 04 Sep 2009 18:45:45 +0000, by Neil Muller
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Selling eggs now worksFri, 04 Sep 2009 18:45:06 +0000, by Neil Muller
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Allow selling of chickens in henhousesFri, 04 Sep 2009 18:17:55 +0000, by Neil Muller
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Don't allow buildings and fences to be built on top of chickens.Fri, 04 Sep 2009 18:17:17 +0000, by Simon Cross
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Commit regenerated splash images.Fri, 04 Sep 2009 18:09:37 +0000, by Simon Cross
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Use tool with left button, cancel tool with right button.Fri, 04 Sep 2009 18:00:59 +0000, by Jeremy Thurgood
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better henhouseFri, 04 Sep 2009 17:55:16 +0000, by Adrianna Pińska
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Remove hatched eggsFri, 04 Sep 2009 17:53:21 +0000, by Neil Muller
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Add sprite cursors for building placement.Fri, 04 Sep 2009 17:49:37 +0000, by Simon Cross
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hopefully more obvious building boundaries; fixed building selection spritesFri, 04 Sep 2009 17:39:29 +0000, by Adrianna Pińska
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better nestFri, 04 Sep 2009 17:17:17 +0000, by Adrianna Pińska
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Move cursor reset to start of night so it also triggers on using 'n' to finish day.Fri, 04 Sep 2009 17:12:12 +0000, by Simon Cross
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Make 'i' take you from the main menu to the instructions.Fri, 04 Sep 2009 16:49:38 +0000, by Simon Cross
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Lighten help screen. Fix some oddities in darken modifier.Fri, 04 Sep 2009 16:48:01 +0000, by Simon Cross
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Fix typo in reference to MainMenuState.Fri, 04 Sep 2009 16:35:00 +0000, by Simon Cross
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Add basic help screenFri, 04 Sep 2009 15:00:54 +0000, by Neil Muller
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Some updated notesFri, 04 Sep 2009 07:19:58 +0000, by Neil Muller
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pedantic building renamingThu, 03 Sep 2009 23:23:45 +0000, by Adrianna Pińska
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End of day screenshots.Thu, 03 Sep 2009 23:15:08 +0000, by Simon Cross
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Fix tile image for guardtower.Thu, 03 Sep 2009 23:12:54 +0000, by Simon Cross
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armour gets damagedThu, 03 Sep 2009 23:11:11 +0000, by Adrianna Pińska
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Remove some completed TODO items.Thu, 03 Sep 2009 23:05:36 +0000, by Simon Cross
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Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).Thu, 03 Sep 2009 23:03:39 +0000, by Simon Cross
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Make Animals accept Positions when created. move hatch watching from Chicken to EggThu, 03 Sep 2009 23:00:29 +0000, by Neil Muller
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Switch building to selected image when building is selected.Thu, 03 Sep 2009 22:59:30 +0000, by Simon Cross
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Make equipment dialog close after selecting an item to sell.Thu, 03 Sep 2009 22:44:20 +0000, by Simon Cross
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Fixed label alignment.Thu, 03 Sep 2009 22:42:22 +0000, by Jeremy Thurgood
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one helmet and vest per chickenThu, 03 Sep 2009 22:40:20 +0000, by Adrianna Pińska
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Rename get_chicken to get_outside_chicken.Thu, 03 Sep 2009 22:38:18 +0000, by Simon Cross
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Minor cursor bugfixesThu, 03 Sep 2009 22:35:22 +0000, by Neil Muller
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Implement equipment selling.Thu, 03 Sep 2009 22:34:26 +0000, by Simon Cross
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fixed redrawingThu, 03 Sep 2009 22:22:57 +0000, by Adrianna Pińska
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Basic cursor supportThu, 03 Sep 2009 22:19:34 +0000, by Neil Muller
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improved equipment layers; unequip method on animalThu, 03 Sep 2009 22:16:09 +0000, by Adrianna Pińska
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Add support for creting xbm cursorsThu, 03 Sep 2009 22:15:35 +0000, by Neil Muller
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Darken center of game over splash screen to make text legible.Thu, 03 Sep 2009 22:00:28 +0000, by Simon Cross
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armour works nowThu, 03 Sep 2009 21:50:49 +0000, by Adrianna Pińska
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Add splash images to game over screen.Thu, 03 Sep 2009 21:45:57 +0000, by Simon Cross
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Stop background music whenever state changes.Thu, 03 Sep 2009 21:23:34 +0000, by Simon Cross
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game over splash screensThu, 03 Sep 2009 21:15:04 +0000, by Adrianna Pińska
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Neaten up toolbar.Thu, 03 Sep 2009 21:09:49 +0000, by Simon Cross
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Damn you invisible chickens\!Thu, 03 Sep 2009 20:58:34 +0000, by Simon Cross
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Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.Thu, 03 Sep 2009 20:55:12 +0000, by Simon Cross
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Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.Thu, 03 Sep 2009 20:32:56 +0000, by Simon Cross
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select chicken, henhouse, hendominium or watchtower; fox death, chicken death; muzzle flashThu, 03 Sep 2009 20:24:37 +0000, by Adrianna Pińska