Mercurial > rinkhals
graph
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Replace monolithic sell equipment tool with a tool for each type of equipment.Sat, 28 Nov 2009 19:59:46 +0000, by Simon Cross
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Add quit button to toolbarSat, 28 Nov 2009 19:37:08 +0000, by Neil Muller
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Move quit stuff into seperate functionSat, 28 Nov 2009 19:33:41 +0000, by Neil Muller
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Add 'Save and Quit' option to quit dialog. Move game events from engine to constants to ease 'import engine' funSat, 28 Nov 2009 19:30:06 +0000, by Neil Muller
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Cursors change.Sat, 28 Nov 2009 19:15:56 +0000, by Jeremy Thurgood
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Use actual username in high scores.Sat, 28 Nov 2009 19:15:25 +0000, by Simon Cross
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better alt-treesSat, 28 Nov 2009 18:51:16 +0000, by Adrianna Pińska
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Neaten up gameover screen.Sat, 28 Nov 2009 18:42:39 +0000, by Simon Cross
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Show count of selected chickens in buildingsSat, 28 Nov 2009 18:40:04 +0000, by Neil Muller
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Allow ESC to exit high score menu and then still exit game if pressed a second time.Sat, 28 Nov 2009 18:27:59 +0000, by Simon Cross
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planks which look like planksSat, 28 Nov 2009 18:27:02 +0000, by Adrianna Pińska
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Botanical biodiversity.Sat, 28 Nov 2009 18:20:55 +0000, by Jeremy Thurgood
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Add gameboard to buildings. Update save version as this breaks old save gamesSat, 28 Nov 2009 18:20:46 +0000, by Neil Muller
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Add warning dialogs for dangerous operationsSat, 28 Nov 2009 18:04:28 +0000, by Neil Muller
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Add high score dialog to main menu.Sat, 28 Nov 2009 17:53:42 +0000, by Simon Cross
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Add nicks to author list.Sat, 28 Nov 2009 17:53:25 +0000, by Simon Cross
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Make checkdialog take strings to show as input. Add possiblity of 3rd button on dialogSat, 28 Nov 2009 17:45:28 +0000, by Neil Muller
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Preparatory work for woodland biodiversity.Sat, 28 Nov 2009 17:37:13 +0000, by Jeremy Thurgood
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other treesSat, 28 Nov 2009 17:37:10 +0000, by Adrianna Pińska
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Make easy level start with more woodSat, 28 Nov 2009 16:59:57 +0000, by Neil Muller
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Make default starting wood 50, not 0Sat, 28 Nov 2009 16:58:40 +0000, by Neil Muller
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Remove gameboard and dialog event flow hacks.Sat, 28 Nov 2009 11:25:56 +0000, by Simon Cross
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Allow cancelling of save game dialog with ESC.Sat, 28 Nov 2009 11:12:45 +0000, by Simon Cross
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And fix headings, now that it's easy to do so.Sat, 28 Nov 2009 11:09:01 +0000, by Jeremy Thurgood
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Centre counter values, by means of the power of MATHS!Sat, 28 Nov 2009 11:00:14 +0000, by Jeremy Thurgood
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Counter display more compact, although not as pretty as it should be.Sat, 28 Nov 2009 10:46:19 +0000, by Jeremy Thurgood
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Add better support for dicts to simplifier (now handles simple non-integer keys for xmlrpclib).Sat, 28 Nov 2009 10:12:00 +0000, by Simon Cross
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Shift+group to add to current selection.Sat, 28 Nov 2009 10:11:57 +0000, by Jeremy Thurgood
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Move gameboard event prodding into the widgets - better matches pgu internalsSat, 28 Nov 2009 10:02:38 +0000, by Neil Muller
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Remove down wrapping of exceptions.Sat, 28 Nov 2009 09:58:40 +0000, by Simon Cross
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Lumberjacks only wander off when their work is done.Sat, 28 Nov 2009 09:52:08 +0000, by Jeremy Thurgood
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put back code to highlight move/select button appropriatelySat, 28 Nov 2009 08:59:00 +0000, by Adrianna Pińska
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Spaces around equals.Sat, 28 Nov 2009 08:52:12 +0000, by Simon Cross
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Correctly set the position of newly hatched chickens in buildingsFri, 27 Nov 2009 23:29:32 +0000, by Neil Muller
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improved rinkhalsFri, 27 Nov 2009 22:34:56 +0000, by Adrianna Pińska
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Make price and control reference dialogs a little shinier.Fri, 27 Nov 2009 22:12:20 +0000, by Simon Cross
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Allow backtracking on laddersFri, 27 Nov 2009 22:09:54 +0000, by Neil Muller
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New load level dialog.Fri, 27 Nov 2009 21:28:20 +0000, by Simon Cross
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Fix order of checks to avoid unneeded workFri, 27 Nov 2009 21:18:18 +0000, by Neil Muller
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Avoid buglet where sprite isn't properly removed for a safe foxFri, 27 Nov 2009 21:13:43 +0000, by Neil Muller
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Updated (but no prettier) control dialog.Fri, 27 Nov 2009 20:44:39 +0000, by Jeremy Thurgood
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Alt also sets groups, because jerith has a weird OS setup.Fri, 27 Nov 2009 19:56:08 +0000, by Jeremy Thurgood
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Don't try to open non-abodes.Fri, 27 Nov 2009 19:41:30 +0000, by Simon Cross
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Remove debugging print (oops)Fri, 27 Nov 2009 15:00:47 +0000, by Neil Muller
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Hack middle-click clearing selection into the building_dialogFri, 27 Nov 2009 15:00:13 +0000, by Neil Muller
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Fix some indentation weirdnesses that have crept inFri, 27 Nov 2009 14:44:38 +0000, by Neil Muller
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Apply action to all selected chickens in building dialogFri, 27 Nov 2009 14:40:33 +0000, by Neil Muller
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Add 'select all' buttonFri, 27 Nov 2009 14:31:44 +0000, by Neil Muller
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Cursor hint for Ctrl-click moveFri, 27 Nov 2009 14:08:28 +0000, by Neil Muller
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Tweak controls dialogFri, 27 Nov 2009 14:01:29 +0000, by Neil Muller
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Remove move tool. Add basic controls reference dialogFri, 27 Nov 2009 13:55:07 +0000, by Neil Muller
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Rework prey selection. Greedy Foxes are less inclined to attack the same chicken multiple timesFri, 27 Nov 2009 13:34:50 +0000, by Neil Muller
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Axes are slightly better weapons than they were.Fri, 27 Nov 2009 13:20:52 +0000, by Jeremy Thurgood
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Reset cursor as well when changing tool. Avoid crash with non-default toolbarFri, 27 Nov 2009 12:08:55 +0000, by Neil Muller
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Fix buggy testFri, 27 Nov 2009 11:34:59 +0000, by Neil Muller
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On move, revert to the select tool - why would you want to move the same chicken twice?Fri, 27 Nov 2009 10:06:28 +0000, by David Fraser
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Fix corner case timer fiddling bugThu, 26 Nov 2009 23:56:28 +0000, by Neil Muller
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Add restore game button to main menu.Thu, 26 Nov 2009 23:36:20 +0000, by Simon Cross
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Remove some left-over code.Thu, 26 Nov 2009 23:33:49 +0000, by Neil Muller
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Lazy loading of save game snapshots.Thu, 26 Nov 2009 23:15:04 +0000, by Simon Cross