Mercurial > rinkhals
graph
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.Wed, 02 Sep 2009 19:40:28 +0000, by Simon Cross
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Foxes are stealthy now.Wed, 02 Sep 2009 19:17:26 +0000, by Jeremy Thurgood
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Renamed fire-rifle to fire-machinegun, and added a single-shot rifleWed, 02 Sep 2009 19:13:54 +0000, by David Fraser
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Removed Creative Commons Sampling licensed files as they are GPL-incompatible and we have alternatives nowWed, 02 Sep 2009 18:55:46 +0000, by David Fraser
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splash screen plus tweaksWed, 02 Sep 2009 18:52:21 +0000, by Adrianna Pińska
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Added sounds for firing of rifleWed, 02 Sep 2009 18:47:15 +0000, by David Fraser
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Equipment purchasing and some toolbar tweaks.Wed, 02 Sep 2009 18:46:10 +0000, by Jeremy Thurgood
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Add occupants and abodes. Allowing moving chickens around.Wed, 02 Sep 2009 18:42:00 +0000, by Simon Cross
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Fix dist metricWed, 02 Sep 2009 18:26:15 +0000, by Neil Muller
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knifeWed, 02 Sep 2009 18:19:03 +0000, by Adrianna Pińska
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Add chicken moving tool and start of animal placement.Wed, 02 Sep 2009 18:10:52 +0000, by Simon Cross
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Add .covers(tile_pos) to animals (to match similar function on buildings).Wed, 02 Sep 2009 18:09:57 +0000, by Simon Cross
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rifleWed, 02 Sep 2009 18:05:04 +0000, by Adrianna Pińska
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new dead fox iconWed, 02 Sep 2009 17:55:24 +0000, by Adrianna Pińska
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Add missing sys import.Wed, 02 Sep 2009 17:26:01 +0000, by Simon Cross
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Re-indent to four spaces.Wed, 02 Sep 2009 17:24:58 +0000, by Simon Cross
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Added background music support, and daytime and night time music (really animal sounds, not music)Wed, 02 Sep 2009 12:50:28 +0000, by David Fraser
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Added sounds killing foxes and chickens, and nightfallWed, 02 Sep 2009 12:14:24 +0000, by David Fraser
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Rather use sound playing (we don't need to stream sound effects from disk), and cache soundsWed, 02 Sep 2009 11:52:02 +0000, by David Fraser
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Iterate over a copy of the loop when changing itWed, 02 Sep 2009 11:40:51 +0000, by Neil Muller
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Added the CC-BY licensed sound files so people don't have to download themWed, 02 Sep 2009 11:28:00 +0000, by David Fraser
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Added some soundsWed, 02 Sep 2009 11:25:42 +0000, by David Fraser
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Added ability to handle extracting from zip archives after download, although the code is becoming slightly hairy as a resultWed, 02 Sep 2009 11:19:18 +0000, by David Fraser
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Refactor Fox so we can have different types. Add a greedy foxWed, 02 Sep 2009 10:47:46 +0000, by Neil Muller
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Make night length a more easily discoverable parameterWed, 02 Sep 2009 10:45:33 +0000, by Neil Muller
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Added ability to initialize sound and play sounds, and handle sound not working / file being missing etcWed, 02 Sep 2009 10:34:22 +0000, by David Fraser
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Support multiple arguments using os.path.join - better to pass filepath('a', 'b') than filepath('a/b')Wed, 02 Sep 2009 10:33:35 +0000, by David Fraser
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Added lazy login capability so we don't login unless downloadingWed, 02 Sep 2009 10:14:51 +0000, by David Fraser
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Improved login, added sampleswap-sourced public domain sound, handle aiff conversion, don't parse parameters in config filesWed, 02 Sep 2009 10:09:34 +0000, by David Fraser
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Added sample web.ini, and README explaining how it all worksWed, 02 Sep 2009 09:36:38 +0000, by David Fraser
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Adds directory for sounds, and script to download them based on sources.txt (and web.ini, which contains password info for freesound.org) despite licensing disputesWed, 02 Sep 2009 09:33:55 +0000, by David Fraser
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Chickens with rifles!Tue, 01 Sep 2009 21:31:08 +0000, by Jeremy Thurgood
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Cleaned up some toolbar code a bit.Tue, 01 Sep 2009 19:40:08 +0000, by Jeremy Thurgood
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Tweak fox avoidance behaviourTue, 01 Sep 2009 14:35:22 +0000, by Neil Muller
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regenerate icons as wellTue, 01 Sep 2009 13:09:52 +0000, by Neil Muller
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Kill foxes that don't reach safetyTue, 01 Sep 2009 11:21:43 +0000, by Neil Muller
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Add chicken counterTue, 01 Sep 2009 11:20:14 +0000, by Neil Muller
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Add icons for the menuTue, 01 Sep 2009 11:18:08 +0000, by Neil Muller
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Implement separate fence repair cost (currently 25 groats).Tue, 01 Sep 2009 10:40:57 +0000, by Simon Cross
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Make integer data keys (i.e. the API version number) work.Tue, 01 Sep 2009 10:15:21 +0000, by Simon Cross
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Screenshots.Tue, 01 Sep 2009 09:53:14 +0000, by Simon Cross
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Mark run_game as executable.Tue, 01 Sep 2009 09:48:18 +0000, by Simon Cross
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Spawn foxes jsut outside the mapMon, 31 Aug 2009 22:44:37 +0000, by Neil Muller
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Fix some bound checking and tweak movement costsMon, 31 Aug 2009 22:44:21 +0000, by Neil Muller
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Expand commentMon, 31 Aug 2009 22:20:27 +0000, by Neil Muller
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Make foxes move 'better' and break fencesMon, 31 Aug 2009 22:14:41 +0000, by Neil Muller
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Move spawing code from engine to gameboard - seems more natural.Mon, 31 Aug 2009 22:14:12 +0000, by Neil Muller
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Add button for finishing day. Remove debugging print.Mon, 31 Aug 2009 21:41:34 +0000, by Simon Cross
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Sanity check and fix up buildings on map after loading.Mon, 31 Aug 2009 21:22:10 +0000, by Simon Cross
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Implement fence selling (a bit hackish, but fine for now).Mon, 31 Aug 2009 20:57:20 +0000, by Simon Cross
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Implement building selling.Mon, 31 Aug 2009 20:44:00 +0000, by Simon Cross
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Refactor buildings so that new ones can be added just by adding a class to buildings.py.Mon, 31 Aug 2009 20:25:11 +0000, by Simon Cross
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Switch guard tower to new watchtower.png image.Mon, 31 Aug 2009 19:32:42 +0000, by Simon Cross
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Add broken fence tileMon, 31 Aug 2009 19:32:02 +0000, by Neil Muller
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watchtowerMon, 31 Aug 2009 19:27:53 +0000, by Adrianna Pińska
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Implement guard towers (with temporary sprite PNG).Mon, 31 Aug 2009 19:10:31 +0000, by Simon Cross
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better treeMon, 31 Aug 2009 19:04:00 +0000, by Adrianna Pińska
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Hide keyboard interrupt message on Ctrl-C exit.Mon, 31 Aug 2009 18:55:18 +0000, by Simon Cross
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Implement henhouses and henhouse adding.Mon, 31 Aug 2009 18:34:10 +0000, by Simon Cross
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Replace TILE_MAP with richer (but backwards compatible) structure. Record tile number and tile name on tile object.Mon, 31 Aug 2009 18:33:33 +0000, by Simon Cross