Mercurial > rinkhals
graph
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Clean up TODO list.Sat, 05 Sep 2009 11:37:03 +0000, by Simon Cross
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Demolition foxes, including better fox selection.Sat, 05 Sep 2009 11:19:26 +0000, by Jeremy Thurgood
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the rinkhals has eclectic tastesSat, 05 Sep 2009 10:37:43 +0000, by Adrianna Pińska
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Foxes tend to increase with timeSat, 05 Sep 2009 10:04:32 +0000, by Neil Muller
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Try harder to have 10 chickens at the startSat, 05 Sep 2009 09:54:47 +0000, by Neil Muller
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Twiddle animation cycleSat, 05 Sep 2009 09:48:48 +0000, by Neil Muller
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chickens turn to face target foxesSat, 05 Sep 2009 09:46:29 +0000, by Adrianna Pińska
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Hold flash for a bit longerSat, 05 Sep 2009 09:23:16 +0000, by Neil Muller
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Fix drawing bug with multiframe animationsSat, 05 Sep 2009 09:23:11 +0000, by Neil Muller
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Twek speed loop. Document animation assumptionsSat, 05 Sep 2009 09:00:12 +0000, by Neil Muller
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Overlay cost on building sprite cursors.Fri, 04 Sep 2009 23:59:52 +0000, by Simon Cross
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Note why we're disabling a warning.Fri, 04 Sep 2009 23:59:28 +0000, by Simon Cross
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Update instructions to match new chick hatching behaviour.Fri, 04 Sep 2009 23:41:42 +0000, by Simon Cross
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Non-permenant high score tableFri, 04 Sep 2009 23:40:13 +0000, by Neil Muller
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Sell chicken's equipment when you sell the chicken.Fri, 04 Sep 2009 23:32:32 +0000, by Simon Cross
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Allow selling of broken fences.Fri, 04 Sep 2009 23:26:25 +0000, by Simon Cross
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Fix outdoor chicken selling bug.Fri, 04 Sep 2009 23:20:40 +0000, by Simon Cross
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Add sprite cursor for fence buying.Fri, 04 Sep 2009 23:18:06 +0000, by Simon Cross
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Chicks fill hen house, then adjacent spaces, then die.Fri, 04 Sep 2009 22:59:14 +0000, by Simon Cross
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Disable tools at night.Fri, 04 Sep 2009 22:39:19 +0000, by Simon Cross
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Turn 'd' into a fast forward / normal speed toggle at nightFri, 04 Sep 2009 22:38:48 +0000, by Neil Muller
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Accept that new chicks die if you don't treat them properly.Fri, 04 Sep 2009 22:31:16 +0000, by Simon Cross
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Updating TODO: Cursor sprite layering done. Muzzle flashes done.Fri, 04 Sep 2009 22:27:34 +0000, by Simon Cross
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Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttonsFri, 04 Sep 2009 22:18:23 +0000, by Neil Muller
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Make sprite cursors stay on top by fudging the sprite list. :/Fri, 04 Sep 2009 22:12:47 +0000, by Simon Cross
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bugfix: deselect selected chicken at nightFri, 04 Sep 2009 22:11:47 +0000, by Adrianna Pińska
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Implement UI part of egg sellingFri, 04 Sep 2009 22:04:04 +0000, by Neil Muller
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bugfix: deselect eaten chickensFri, 04 Sep 2009 22:01:20 +0000, by Adrianna Pińska
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sapper foxFri, 04 Sep 2009 21:53:19 +0000, by Adrianna Pińska
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Ensure we clean up highlights, etc.Fri, 04 Sep 2009 21:49:32 +0000, by Neil Muller
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Fix missed status flag in animationsFri, 04 Sep 2009 21:35:40 +0000, by Neil Muller
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CIA hook tested.Fri, 04 Sep 2009 21:30:33 +0000, by Simon Cross
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egg equipmentFri, 04 Sep 2009 21:25:04 +0000, by Adrianna Pińska
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Tweak TODO list to test commit hook.Fri, 04 Sep 2009 21:24:35 +0000, by Simon Cross
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Fix bugs in clicking around inside buildings while moving chickens.Fri, 04 Sep 2009 21:12:16 +0000, by Simon Cross
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Added cursor work to TODO.Fri, 04 Sep 2009 21:06:08 +0000, by Jeremy Thurgood
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Note progress on muzzle flash in TODOs.Fri, 04 Sep 2009 20:38:17 +0000, by Simon Cross
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Remove some completed TODOs.Fri, 04 Sep 2009 20:35:55 +0000, by Simon Cross
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Add counts to buildings.Fri, 04 Sep 2009 20:31:16 +0000, by Simon Cross
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Fixed dangling cursor sprite and did some TODO list maintenance.Fri, 04 Sep 2009 20:25:32 +0000, by Jeremy Thurgood
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Animation supportFri, 04 Sep 2009 20:23:30 +0000, by Neil Muller
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layering bugfix; indoor chickens now use normal chicken iconsFri, 04 Sep 2009 20:16:51 +0000, by Adrianna Pińska
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selected chickens are selectedFri, 04 Sep 2009 19:51:19 +0000, by Adrianna Pińska
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Buildings can affect visual acuity.Fri, 04 Sep 2009 19:49:30 +0000, by Jeremy Thurgood
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Buildings now affect weapon range and accuracy.Fri, 04 Sep 2009 19:34:01 +0000, by Jeremy Thurgood
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Put chickens into first empty space in buildings to make it easier to add lots of chickens.Fri, 04 Sep 2009 19:32:30 +0000, by Simon Cross
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If the closest chicken is gone, clear it.Fri, 04 Sep 2009 19:27:26 +0000, by Jeremy Thurgood
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refactor of layers drawn on chicken, to allow for extended functionalityFri, 04 Sep 2009 19:26:02 +0000, by Adrianna Pińska
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Selling eggs at the right priceFri, 04 Sep 2009 18:45:45 +0000, by Neil Muller
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Selling eggs now worksFri, 04 Sep 2009 18:45:06 +0000, by Neil Muller
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Allow selling of chickens in henhousesFri, 04 Sep 2009 18:17:55 +0000, by Neil Muller
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Don't allow buildings and fences to be built on top of chickens.Fri, 04 Sep 2009 18:17:17 +0000, by Simon Cross
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Commit regenerated splash images.Fri, 04 Sep 2009 18:09:37 +0000, by Simon Cross
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Use tool with left button, cancel tool with right button.Fri, 04 Sep 2009 18:00:59 +0000, by Jeremy Thurgood
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better henhouseFri, 04 Sep 2009 17:55:16 +0000, by Adrianna Pińska
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Remove hatched eggsFri, 04 Sep 2009 17:53:21 +0000, by Neil Muller
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Add sprite cursors for building placement.Fri, 04 Sep 2009 17:49:37 +0000, by Simon Cross
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hopefully more obvious building boundaries; fixed building selection spritesFri, 04 Sep 2009 17:39:29 +0000, by Adrianna Pińska
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better nestFri, 04 Sep 2009 17:17:17 +0000, by Adrianna Pińska
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Move cursor reset to start of night so it also triggers on using 'n' to finish day.Fri, 04 Sep 2009 17:12:12 +0000, by Simon Cross