Mercurial > rinkhals
graph
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Disable timer when game is overWed, 02 Sep 2009 23:08:29 +0000, by Neil Muller
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Fix crash.Wed, 02 Sep 2009 23:01:50 +0000, by Neil Muller
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The elusive ninja fox in action.Wed, 02 Sep 2009 22:57:26 +0000, by Simon Cross
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Add basic game over screenWed, 02 Sep 2009 22:48:39 +0000, by Neil Muller
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Splash screen screenshot.Wed, 02 Sep 2009 22:45:58 +0000, by Simon Cross
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TODO loosely based on IRC discussion at end of 2 September.Wed, 02 Sep 2009 22:38:27 +0000, by Simon Cross
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Fix orientation of places in buildings.Wed, 02 Sep 2009 22:14:55 +0000, by Simon Cross
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Check that there is enough cash before logging.Wed, 02 Sep 2009 22:14:33 +0000, by Simon Cross
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armourWed, 02 Sep 2009 22:11:55 +0000, by Adrianna Pińska
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Add Hendominium image support.Wed, 02 Sep 2009 22:02:20 +0000, by Simon Cross
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hedominiumWed, 02 Sep 2009 21:58:08 +0000, by Adrianna Pińska
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Add lumberjacks.Wed, 02 Sep 2009 21:52:52 +0000, by Simon Cross
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NINJA FOXES!Wed, 02 Sep 2009 21:40:47 +0000, by Jeremy Thurgood
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added title to splashWed, 02 Sep 2009 21:36:20 +0000, by Adrianna Pińska
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Beware the ninja fox.Wed, 02 Sep 2009 21:33:53 +0000, by Simon Cross
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Fix abode clearing bug.Wed, 02 Sep 2009 21:31:24 +0000, by Simon Cross
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equipped weapons; ninja foxWed, 02 Sep 2009 21:29:25 +0000, by Adrianna Pińska
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Chickens in buildings\!Wed, 02 Sep 2009 21:28:04 +0000, by Simon Cross
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Display splash screen and replace window title.Wed, 02 Sep 2009 21:14:05 +0000, by Jeremy Thurgood
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Load icons via imagecache.Wed, 02 Sep 2009 21:00:15 +0000, by Simon Cross
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Don't continue the night if we're not doing anything anymoreWed, 02 Sep 2009 20:54:47 +0000, by Neil Muller
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splash pngWed, 02 Sep 2009 20:54:45 +0000, by Adrianna Pińska
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Added knives, increased rifle prices.Wed, 02 Sep 2009 20:34:21 +0000, by Jeremy Thurgood
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Remove debugging printsWed, 02 Sep 2009 20:31:50 +0000, by Neil Muller
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Remove chicken respawn at day start. Handle eaten chickens in henhouses betterWed, 02 Sep 2009 20:28:03 +0000, by Neil Muller
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nestsWed, 02 Sep 2009 20:20:06 +0000, by Adrianna Pińska
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Add basic chicken->egg cycleWed, 02 Sep 2009 20:04:47 +0000, by Neil Muller
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.Wed, 02 Sep 2009 19:40:28 +0000, by Simon Cross
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Foxes are stealthy now.Wed, 02 Sep 2009 19:17:26 +0000, by Jeremy Thurgood
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Renamed fire-rifle to fire-machinegun, and added a single-shot rifleWed, 02 Sep 2009 19:13:54 +0000, by David Fraser
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Removed Creative Commons Sampling licensed files as they are GPL-incompatible and we have alternatives nowWed, 02 Sep 2009 18:55:46 +0000, by David Fraser
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splash screen plus tweaksWed, 02 Sep 2009 18:52:21 +0000, by Adrianna Pińska
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Added sounds for firing of rifleWed, 02 Sep 2009 18:47:15 +0000, by David Fraser
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Equipment purchasing and some toolbar tweaks.Wed, 02 Sep 2009 18:46:10 +0000, by Jeremy Thurgood
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Add occupants and abodes. Allowing moving chickens around.Wed, 02 Sep 2009 18:42:00 +0000, by Simon Cross
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Fix dist metricWed, 02 Sep 2009 18:26:15 +0000, by Neil Muller
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knifeWed, 02 Sep 2009 18:19:03 +0000, by Adrianna Pińska
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Add chicken moving tool and start of animal placement.Wed, 02 Sep 2009 18:10:52 +0000, by Simon Cross
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Add .covers(tile_pos) to animals (to match similar function on buildings).Wed, 02 Sep 2009 18:09:57 +0000, by Simon Cross
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rifleWed, 02 Sep 2009 18:05:04 +0000, by Adrianna Pińska
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new dead fox iconWed, 02 Sep 2009 17:55:24 +0000, by Adrianna Pińska
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Add missing sys import.Wed, 02 Sep 2009 17:26:01 +0000, by Simon Cross
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Re-indent to four spaces.Wed, 02 Sep 2009 17:24:58 +0000, by Simon Cross
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Added background music support, and daytime and night time music (really animal sounds, not music)Wed, 02 Sep 2009 12:50:28 +0000, by David Fraser
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Added sounds killing foxes and chickens, and nightfallWed, 02 Sep 2009 12:14:24 +0000, by David Fraser
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Rather use sound playing (we don't need to stream sound effects from disk), and cache soundsWed, 02 Sep 2009 11:52:02 +0000, by David Fraser
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Iterate over a copy of the loop when changing itWed, 02 Sep 2009 11:40:51 +0000, by Neil Muller
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Added the CC-BY licensed sound files so people don't have to download themWed, 02 Sep 2009 11:28:00 +0000, by David Fraser
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Added some soundsWed, 02 Sep 2009 11:25:42 +0000, by David Fraser
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Added ability to handle extracting from zip archives after download, although the code is becoming slightly hairy as a resultWed, 02 Sep 2009 11:19:18 +0000, by David Fraser
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Refactor Fox so we can have different types. Add a greedy foxWed, 02 Sep 2009 10:47:46 +0000, by Neil Muller
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Make night length a more easily discoverable parameterWed, 02 Sep 2009 10:45:33 +0000, by Neil Muller
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Added ability to initialize sound and play sounds, and handle sound not working / file being missing etcWed, 02 Sep 2009 10:34:22 +0000, by David Fraser
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Support multiple arguments using os.path.join - better to pass filepath('a', 'b') than filepath('a/b')Wed, 02 Sep 2009 10:33:35 +0000, by David Fraser
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Added lazy login capability so we don't login unless downloadingWed, 02 Sep 2009 10:14:51 +0000, by David Fraser
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Improved login, added sampleswap-sourced public domain sound, handle aiff conversion, don't parse parameters in config filesWed, 02 Sep 2009 10:09:34 +0000, by David Fraser
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Added sample web.ini, and README explaining how it all worksWed, 02 Sep 2009 09:36:38 +0000, by David Fraser
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Adds directory for sounds, and script to download them based on sources.txt (and web.ini, which contains password info for freesound.org) despite licensing disputesWed, 02 Sep 2009 09:33:55 +0000, by David Fraser
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Chickens with rifles!Tue, 01 Sep 2009 21:31:08 +0000, by Jeremy Thurgood
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Cleaned up some toolbar code a bit.Tue, 01 Sep 2009 19:40:08 +0000, by Jeremy Thurgood
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Tweak fox avoidance behaviourTue, 01 Sep 2009 14:35:22 +0000, by Neil Muller
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regenerate icons as wellTue, 01 Sep 2009 13:09:52 +0000, by Neil Muller
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Kill foxes that don't reach safetyTue, 01 Sep 2009 11:21:43 +0000, by Neil Muller
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Add chicken counterTue, 01 Sep 2009 11:20:14 +0000, by Neil Muller
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Add icons for the menuTue, 01 Sep 2009 11:18:08 +0000, by Neil Muller
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Implement separate fence repair cost (currently 25 groats).Tue, 01 Sep 2009 10:40:57 +0000, by Simon Cross
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Make integer data keys (i.e. the API version number) work.Tue, 01 Sep 2009 10:15:21 +0000, by Simon Cross
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Screenshots.Tue, 01 Sep 2009 09:53:14 +0000, by Simon Cross
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Mark run_game as executable.Tue, 01 Sep 2009 09:48:18 +0000, by Simon Cross
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Spawn foxes jsut outside the mapMon, 31 Aug 2009 22:44:37 +0000, by Neil Muller
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Fix some bound checking and tweak movement costsMon, 31 Aug 2009 22:44:21 +0000, by Neil Muller
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Expand commentMon, 31 Aug 2009 22:20:27 +0000, by Neil Muller
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Make foxes move 'better' and break fencesMon, 31 Aug 2009 22:14:41 +0000, by Neil Muller
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Move spawing code from engine to gameboard - seems more natural.Mon, 31 Aug 2009 22:14:12 +0000, by Neil Muller
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Add button for finishing day. Remove debugging print.Mon, 31 Aug 2009 21:41:34 +0000, by Simon Cross
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Sanity check and fix up buildings on map after loading.Mon, 31 Aug 2009 21:22:10 +0000, by Simon Cross
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Implement fence selling (a bit hackish, but fine for now).Mon, 31 Aug 2009 20:57:20 +0000, by Simon Cross
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Implement building selling.Mon, 31 Aug 2009 20:44:00 +0000, by Simon Cross
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Refactor buildings so that new ones can be added just by adding a class to buildings.py.Mon, 31 Aug 2009 20:25:11 +0000, by Simon Cross
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Switch guard tower to new watchtower.png image.Mon, 31 Aug 2009 19:32:42 +0000, by Simon Cross
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Add broken fence tileMon, 31 Aug 2009 19:32:02 +0000, by Neil Muller
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watchtowerMon, 31 Aug 2009 19:27:53 +0000, by Adrianna Pińska
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Implement guard towers (with temporary sprite PNG).Mon, 31 Aug 2009 19:10:31 +0000, by Simon Cross
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better treeMon, 31 Aug 2009 19:04:00 +0000, by Adrianna Pińska
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Hide keyboard interrupt message on Ctrl-C exit.Mon, 31 Aug 2009 18:55:18 +0000, by Simon Cross
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Implement henhouses and henhouse adding.Mon, 31 Aug 2009 18:34:10 +0000, by Simon Cross
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Replace TILE_MAP with richer (but backwards compatible) structure. Record tile number and tile name on tile object.Mon, 31 Aug 2009 18:33:33 +0000, by Simon Cross
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Up starting cash and add henhouse price.Mon, 31 Aug 2009 18:30:02 +0000, by Simon Cross
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Cleaned up buying and selling a bit.Mon, 31 Aug 2009 17:56:13 +0000, by Jeremy Thurgood
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foxes don't run backwardsMon, 31 Aug 2009 17:47:10 +0000, by Adrianna Pińska
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Sell chickens and buy fences.Mon, 31 Aug 2009 17:37:20 +0000, by Jeremy Thurgood
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Add missing call to vid.Tile.__init__ to FarmTile.Mon, 31 Aug 2009 17:18:03 +0000, by Simon Cross
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flipped foxMon, 31 Aug 2009 17:07:01 +0000, by Adrianna Pińska
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Update tile loading to use imagecache and new data.py auto-converting of paths.Mon, 31 Aug 2009 17:01:59 +0000, by Simon Cross
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Add egg to sprite images generated.Mon, 31 Aug 2009 16:58:03 +0000, by Simon Cross
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Add egg image to egg sprite.Mon, 31 Aug 2009 16:57:39 +0000, by Simon Cross
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Add egg PNG.Mon, 31 Aug 2009 16:56:33 +0000, by Simon Cross
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eggMon, 31 Aug 2009 16:55:34 +0000, by Adrianna Pińska
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Move animal sprites to imagecache.Mon, 31 Aug 2009 16:49:59 +0000, by Simon Cross
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Start of building sprites.Mon, 31 Aug 2009 16:49:12 +0000, by Simon Cross
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Auto-convert unix / http path separators to platform appropriate ones -- we should now just be able to use slash as the path separator through-out our own code.Mon, 31 Aug 2009 16:48:47 +0000, by Simon Cross
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Add image cache (with support for modified versions of an image).Mon, 31 Aug 2009 16:47:54 +0000, by Simon Cross
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Money counter with very ugly display hack.Mon, 31 Aug 2009 16:33:51 +0000, by Jeremy Thurgood
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Scroll game window with arrow keys.Mon, 31 Aug 2009 14:19:13 +0000, by Jeremy Thurgood
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Make the secret foxes really secretMon, 31 Aug 2009 13:28:59 +0000, by Neil Muller
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Always update the vidwidget.Mon, 31 Aug 2009 13:27:27 +0000, by Jeremy Thurgood
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Display cleanup and rationalisation.Mon, 31 Aug 2009 12:55:00 +0000, by Jeremy Thurgood
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Fixed gameboard display.Mon, 31 Aug 2009 12:40:05 +0000, by Jeremy Thurgood
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Correctly-sized henhouse PNG.Sun, 30 Aug 2009 19:06:20 +0000, by Simon Cross
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Add special handling for different sized sprites.Sun, 30 Aug 2009 19:05:31 +0000, by Simon Cross
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Discourage foxes from stepping on each otherSun, 30 Aug 2009 18:59:12 +0000, by Neil Muller
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Add 's' as a key for starting the game from the menu.Sun, 30 Aug 2009 18:56:09 +0000, by Simon Cross
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Color night and day.Sun, 30 Aug 2009 18:51:28 +0000, by Simon Cross
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Minimal fox raid logicSun, 30 Aug 2009 18:46:46 +0000, by Neil Muller
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Change animal.py to four space indents.Sun, 30 Aug 2009 18:23:40 +0000, by Simon Cross
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lightened greensSun, 30 Aug 2009 18:23:15 +0000, by Adrianna Pińska
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fixed henhouse; woodlandSun, 30 Aug 2009 18:17:46 +0000, by Adrianna Pińska
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Add placing some chickens and foxesSun, 30 Aug 2009 18:14:07 +0000, by Neil Muller
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Add support for PNG tiles.Sun, 30 Aug 2009 18:11:30 +0000, by Simon Cross
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fenceSun, 30 Aug 2009 18:00:44 +0000, by Adrianna Pińska
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fixed grasslandSun, 30 Aug 2009 17:59:11 +0000, by Adrianna Pińska
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Commit PNG versions of tiles.Sun, 30 Aug 2009 17:50:29 +0000, by Simon Cross
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terrainSun, 30 Aug 2009 17:48:13 +0000, by Adrianna Pińska
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Generated PNGs.Sun, 30 Aug 2009 17:27:01 +0000, by Simon Cross
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Script for generating .png images from .svg.Sun, 30 Aug 2009 17:26:05 +0000, by Simon Cross
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Interaction with the game board.Sun, 30 Aug 2009 17:15:23 +0000, by Jeremy Thurgood
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henhouseSun, 30 Aug 2009 16:58:38 +0000, by Adrianna Pińska
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Add update call to main menu eventSun, 30 Aug 2009 16:47:17 +0000, by Neil Muller
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Split gameboard screen.Sun, 30 Aug 2009 16:42:44 +0000, by Jeremy Thurgood
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improved foxSun, 30 Aug 2009 15:23:53 +0000, by Adrianna Pińska
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Hooked in the game board.Sun, 30 Aug 2009 15:20:17 +0000, by Jeremy Thurgood
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Extremely rudimentary game engine.Sun, 30 Aug 2009 15:11:44 +0000, by Simon Cross
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foxSun, 30 Aug 2009 15:11:21 +0000, by Adrianna Pińska
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Basic game board logic.Sun, 30 Aug 2009 14:52:25 +0000, by Jeremy Thurgood
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chickenSun, 30 Aug 2009 13:49:04 +0000, by Adrianna Pińska
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Add padding, centre menu.Sun, 30 Aug 2009 13:34:02 +0000, by Simon Cross
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Add start, quit and toggle fullscreen buttons to menu.Sun, 30 Aug 2009 13:25:04 +0000, by Simon Cross
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Refactor and simplify menu.Sun, 30 Aug 2009 13:04:24 +0000, by Simon Cross
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Silly (and broken) first stab at menu thing.Sun, 30 Aug 2009 12:48:02 +0000, by Jeremy Thurgood
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Fold temporary README into README.txt template.Sun, 30 Aug 2009 12:17:15 +0000, by Simon Cross
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Added pyweek skellington.Sun, 30 Aug 2009 11:58:53 +0000, by Jeremy Thurgood
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The theme is 'Feather'.Sun, 30 Aug 2009 00:28:54 +0000, by Simon Cross
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A short README so there is something to check out.Fri, 28 Aug 2009 16:23:09 +0000, by Simon Cross