Mercurial > rinkhals
view gamelib/equipment.py @ 122:d2b19131d537
Don't continue the night if we're not doing anything anymore
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Wed, 02 Sep 2009 20:54:47 +0000 |
parents | 5621f5074c8d |
children | 423050ec188b |
line wrap: on
line source
"""Stuff for animals to use.""" import random import sound class Equipment(object): IS_EQUIPMENT = True def __init__(self): self._buy_price = self.BUY_PRICE self._sell_price = self.SELL_PRICE self._name = self.NAME def buy_price(self): return self._buy_price def sell_price(self): return self._sell_price def name(self): return self._name class Weapon(Equipment): IS_WEAPON = True def in_range(self, gameboard, wielder, target): """Can the lucky wielder hit the potentially unlucky target with this?""" return wielder.pos.dist(target.pos) <= self.RANGE def hit(self, gameboard, wielder, target): """Is the potentially unlucky target actually unlucky?""" if hasattr(self, 'HIT_SOUND'): sound.play_sound(self.HIT_SOUND) roll = random.randint(1, 100) return roll > (100-self.BASE_HIT) + self.RANGE_MODIFIER*wielder.pos.dist(target.pos) def place(self, animal): for eq in animal.equipment: if is_weapon(eq): return False return True class Rifle(Weapon): NAME = "rifle" BUY_PRICE = 100 SELL_PRICE = 75 RANGE = 3 BASE_HIT = 55 RANGE_MODIFIER = 15 HIT_SOUND = "fire-rifle.ogg" class Knife(Weapon): NAME = "knife" BUY_PRICE = 20 SELL_PRICE = 15 RANGE = 1 BASE_HIT = 70 RANGE_MODIFIER = 0 def is_equipment(obj): """Return true if obj is a build class.""" return getattr(obj, "IS_EQUIPMENT", False) and hasattr(obj, "NAME") def is_weapon(obj): return is_equipment(obj) and getattr(obj, 'IS_WEAPON', False) EQUIPMENT = [] for name in dir(): obj = eval(name) try: if is_equipment(obj): EQUIPMENT.append(obj) except TypeError: pass