Mercurial > rinkhals
view docs/Level_structure @ 400:d146b7bb9b99
Fix lurking future bug
author | Neil Muller <drnlmuller@gmail.com> |
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date | Tue, 17 Nov 2009 22:22:47 +0000 |
parents | a0bd30dee476 |
children | 02a6de5629d6 |
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Levels are stored as two files. The level.tga file provides the tilemap for the starting layout. We use two layers of pgu's tilemap - the tile layer, for the objects of interest, and the code layer, which indicates the starting chicken positions. The level.conf file allows the default game constants to be customised. Example level.conf: [Level] Map: farm.tga Goal: Survive # -1 for unlimited Turn limit: 14 [Game values] Max Foxes: 10 Starting Cash: 100 Sell Price Egg: 10 Sell Price Chicken: 5 Sell Price Dead Fox: 5 [Fox probabilities] Fox: 30 GreedyFox: 30 NinjaFox: 30 DemoFox: 9 Rinkhals: 1