Mercurial > rinkhals
view gamelib/mainmenu.py @ 9:3b045083631e
Basic game board logic.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sun, 30 Aug 2009 14:52:25 +0000 |
parents | 99c4f2226314 |
children | 5d58a5b13731 |
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"""Main menu.""" from pgu import gui import pygame import constants class MainMenu(gui.Table): def __init__(self, **params): gui.Table.__init__(self, **params) def fullscreen_toggled(): pygame.display.toggle_fullscreen() def quit_pressed(): pygame.event.post(pygame.event.Event(pygame.QUIT)) def start_pressed(): pygame.event.post(pygame.event.Event(pygame.USEREVENT, event="<Our Start Event Class>")) start_button = gui.Button("Start") start_button.connect(gui.CLICK, start_pressed) quit_button = gui.Button("Quit") quit_button.connect(gui.CLICK, quit_pressed) fullscreen_toggle = gui.Button("Toggle Fullscreen") fullscreen_toggle.connect(gui.CLICK, fullscreen_toggled) style = { "padding_bottom": 15, } td_kwargs = { "align": 0, "style": style, } self.tr() self.td(gui.Label(constants.NAME, color=constants.FG_COLOR), **td_kwargs) self.tr() self.td(start_button, **td_kwargs) self.tr() self.td(fullscreen_toggle, **td_kwargs) self.tr() self.td(quit_button, **td_kwargs)