view gamelib/animal.py @ 29:2e88c680672c

Minimal fox raid logic
author Neil Muller <drnlmuller@gmail.com>
date Sun, 30 Aug 2009 18:46:46 +0000
parents ac3a74352b74
children f5f74f1f3a0b
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"""Class for the various animals in the game"""

import pygame
import random
from pgu.vid import Sprite

import data

class Animal(Sprite):
    """Base class for animals"""

    def __init__(self, image, pos):
        Sprite.__init__(self, image, pos)
        self.pos = pos

    def loop(self, tv, _sprite):
        ppos = tv.tile_to_view(self.pos)
        self.rect.x = ppos[0]
        self.rect.y = ppos[1]

    def move(self, state):
        """Given the game state, return a new position for the object"""
        # Default is not to move
        return self.pos

class Chicken(Animal):
    """A chicken"""

    def __init__(self, pos):
        image = pygame.image.load(data.filepath('sprites/chkn.png'))
        Animal.__init__(self, image, pos)

    def move(self, gameboard):
        """A free chicken will move away from other free chickens"""
        return self.pos

class Egg(Animal):
    """An egg"""

    # Eggs don't move

class Fox(Animal):
    """A fox"""

    def __init__(self, pos):
        image = pygame.image.load(data.filepath('sprites/fox.png'))
        self.full = False
        Animal.__init__(self, image, pos)

    def move(self, gameboard):
        """Foxes will aim to move towards the closest henhouse or free
          chicken"""
        if self.full:
            return
        # Find the closest chicken
        min_dist = 999
        min_vec = None
        closest = None
        for chicken in gameboard.chickens:
            vec = (chicken.pos[0] - self.pos[0], chicken.pos[1] - self.pos[1])
            dist = abs(vec[0]) + abs(vec[1])
            if dist < min_dist:
                min_dist = dist
                min_vec = vec
                closest = chicken
        xpos, ypos = self.pos
        if min_vec[0] < 0:
            xpos -= 1
        elif min_vec[0] > 0:
            xpos += 1
        if min_vec[1] < 0:
            ypos -= 1
        elif min_vec[1] > 0:
            ypos += 1
        if closest.pos == self.pos:
            gameboard.remove_chicken(closest)
            self.full = True
        self.pos = (xpos, ypos)