Mercurial > rinkhals
view docs/Level_structure @ 390:2bcfccb8288e
Make help screen use goal from the level
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Thu, 29 Oct 2009 21:06:44 +0000 |
parents | a0bd30dee476 |
children | 02a6de5629d6 |
line wrap: on
line source
Levels are stored as two files. The level.tga file provides the tilemap for the starting layout. We use two layers of pgu's tilemap - the tile layer, for the objects of interest, and the code layer, which indicates the starting chicken positions. The level.conf file allows the default game constants to be customised. Example level.conf: [Level] Map: farm.tga Goal: Survive # -1 for unlimited Turn limit: 14 [Game values] Max Foxes: 10 Starting Cash: 100 Sell Price Egg: 10 Sell Price Chicken: 5 Sell Price Dead Fox: 5 [Fox probabilities] Fox: 30 GreedyFox: 30 NinjaFox: 30 DemoFox: 9 Rinkhals: 1