Mercurial > rinkhals
view gamelib/mainmenu.py @ 241:1a7000c8211c
Demolition foxes, including better fox selection.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sat, 05 Sep 2009 11:19:26 +0000 |
parents | e2b5262c2b11 |
children | bf1df0902883 |
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"""Main menu.""" from pgu import gui import pygame import constants import engine import imagecache def make_main_menu(): """Create a main menu""" main_menu = MainMenu() c = MenuContainer(align=0, valign=0) c.add(main_menu, 0, 0) return c class MenuContainer(gui.Container): def paint(self, s): pygame.display.set_caption(constants.NAME) splash = imagecache.load_image("images/splash.png") pygame.display.get_surface().blit(splash, (0, 0)) gui.Container.paint(self, s) class MainMenu(gui.Table): def __init__(self, **params): gui.Table.__init__(self, **params) def fullscreen_toggled(): pygame.display.toggle_fullscreen() def quit_pressed(): pygame.event.post(engine.QUIT) def start_pressed(): pygame.event.post(engine.START_DAY) def help_pressed(): pygame.event.post(engine.GO_HELP_SCREEN) start_button = gui.Button("Start") start_button.connect(gui.CLICK, start_pressed) quit_button = gui.Button("Quit") quit_button.connect(gui.CLICK, quit_pressed) help_button = gui.Button("Instructions") help_button.connect(gui.CLICK, help_pressed) fullscreen_toggle = gui.Button("Toggle Fullscreen") fullscreen_toggle.connect(gui.CLICK, fullscreen_toggled) style = { "padding_bottom": 15, } td_kwargs = { "align": 0, "style": style, } self.tr() self.td(start_button, **td_kwargs) self.tr() self.td(help_button, **td_kwargs) self.tr() self.td(fullscreen_toggle, **td_kwargs) self.tr() self.td(quit_button, **td_kwargs)