Mercurial > rinkhals
view gamelib/main.py @ 69:18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
author | Neil Muller <drnlmuller@gmail.com> |
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date | Mon, 31 Aug 2009 22:14:12 +0000 |
parents | 2afdccfb9c67 |
children | 23a8b2e49e9f |
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'''Game main module. Contains the entry point used by the run_game.py script. Feel free to put all your game code here, or in other modules in this "gamelib" package. ''' import pygame from pgu import gui from pygame.locals import SWSURFACE from mainmenu import MainMenu from engine import Engine, MainMenuState import constants def create_menu_app(): """Create the menu app.""" app = gui.App() main_menu = MainMenu() c = gui.Container(align=0, valign=0) c.add(main_menu, 0, 0) app.init(c) return app def main(): """Main script.""" screen = pygame.display.set_mode(constants.SCREEN, SWSURFACE) main_menu_app = create_menu_app() engine = Engine(main_menu_app) try: engine.run(MainMenuState(engine), screen) except KeyboardInterrupt: pass