Mercurial > rinkhals
diff gamelib/loadlevel.py @ 424:fbef17cab632
Use fully rendered map in gameboard choosing screen
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Sat, 21 Nov 2009 15:53:17 +0000 |
parents | e65536ca215b |
children | 8643893635e7 |
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--- a/gamelib/loadlevel.py Sat Nov 21 15:39:49 2009 +0000 +++ b/gamelib/loadlevel.py Sat Nov 21 15:53:17 2009 +0000 @@ -7,7 +7,7 @@ import engine import data import imagecache -import tiles +import gameboard def make_load_screen(level): """Create a screen for selecting the levels""" @@ -46,9 +46,6 @@ if not self.cur_level: self.cur_level = self.levels[0] - self.tv = tiles.FarmVid() - self.tv.png_folder_load_tiles('tiles') - def done_pressed(): pygame.event.post(engine.DO_LOAD_LEVEL) @@ -98,16 +95,18 @@ self.clear() self.repaint() - self.tv.tga_load_level(self.cur_level.map) + board = gameboard.GameBoard(None, self.cur_level) space = self.style.font.size(" ") + w, h = board.tv.size - map_image = pygame.Surface((800, 800)) - self.tv.paint(map_image) + map_image = pygame.Surface((20*w, 20*h)) + board.tv.loop() + board.tv.paint(map_image) style = { - 'width' : 300, - 'height' : 300 + 'width' : min(300, 7*w), + 'height' : min(300, 7*h), } image = gui.Image(map_image, style=style)