Mercurial > rinkhals
diff gamelib/mainmenu.py @ 389:463802281182
Add basic level support (level choosing needs work)
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Thu, 29 Oct 2009 20:55:37 +0000 |
parents | 79fe97f8e8f5 |
children | 1e24eedbf40f |
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--- a/gamelib/mainmenu.py Thu Oct 29 20:54:32 2009 +0000 +++ b/gamelib/mainmenu.py Thu Oct 29 20:55:37 2009 +0000 @@ -6,9 +6,9 @@ import engine import imagecache -def make_main_menu(): +def make_main_menu(level): """Create a main menu""" - main_menu = MainMenu() + main_menu = MainMenu(level) c = MenuContainer(align=0, valign=0) c.add(main_menu, 0, 0) @@ -26,7 +26,7 @@ return self.widgets[0].mode class MainMenu(gui.Table): - def __init__(self, **params): + def __init__(self, level, **params): gui.Table.__init__(self, **params) self.mode = None @@ -36,10 +36,12 @@ def quit_pressed(): pygame.event.post(engine.QUIT) - def start_game(mode): - self.mode = mode + def start_game(): pygame.event.post(engine.START_DAY) + def choose_level(): + print 'Needs to be implemented. Specify the level name as a parameter' + def help_pressed(): pygame.event.post(engine.GO_HELP_SCREEN) @@ -50,12 +52,16 @@ "align": 0, "style": style, } - - for mode in constants.TURN_LIMITS: - button = gui.Button(mode) - button.connect(gui.CLICK, start_game, mode) - self.tr() - self.td(button, **td_kwargs) + + change_button = gui.Button('Choose level') + change_button.connect(gui.CLICK, choose_level) + self.tr() + self.td(change_button, **td_kwargs) + + start_button = gui.Button(level.level_name) + start_button.connect(gui.CLICK, start_game) + self.tr() + self.td(start_button, **td_kwargs) quit_button = gui.Button("Quit") quit_button.connect(gui.CLICK, quit_pressed)